tonip wrote:if I have 2 player uSolo - fx , I can use the same modifiers or not?
Lets say that you have 2 different model controllers
Controller A and Controller B
You mapped controller A using shift logic modifiers ML1, ML2, ML3, and ML4.
You also mapped the output section to make sure that all LEDs respond correctly even when using modifiers.
You plug in controller A and everything works great.
Now Controller B is mapped not using any modifiers and it works perfectly all by itself.
If you plug it in at the same time as controller A, every time you use a modifier all LED will die.
Modifiers are global and affect all connected controllers at the same time. ML1 on Controller A will set the condition globally so if you mapped controller B to also use ML1 the condition will be set in that controller two.
In summary, unless you are well experienced in mapping conditions,
DO NOT USE THE SAME MODIFIERS FOR DIFFERENT CONTROLLERSI don't mean to shout just a clear warning. Also make sure the conditions set in one controller are also taken into account on the output section of the second controller or your LEDs won't work on the second controller.