Idan Korenblum wrote:Ok, understood the shift logic function. Still searching for an option to use a button on controller as a loader of different mapping.
In mapping my Quneos an d the 4 deck map for the UMCP-2, I used to have several map pings. Later on I combined them into a single mapping with a switch using shift logic.
Example on the UMCP-2
All Player commands for players 1 and 2 use normal commands.
All player command ( while using the same MIDI parameter/ button) player 3 uses ML1 and player 4 uses ML2. Then set toggle button to activate shift logic.
When I activate ML1 I am controlling player 2 and when I activate Ml2 I am controlling player 4. All in one map