Keyboard options

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Keyboard options

Postby Zatoichi on 15 Mar 2009, 04:44

Hi, I am presently trying to set up and personalise my keyboard. I have a couple of questions.

1. How can I set the sendsampler option to a specific pad? right now its only sending to the first even if I select the 2nd or 3rd ect.

2. How can I set the EFFACTIVE to change on a clic? what is the formula?

Thank you
Zatoichi
 
Posts: 16
Joined: 13 Sep 2007, 14:45


Re: Keyboard options

Postby gakto2009 on 17 Mar 2009, 05:24

1. How can I set the sendsampler option to a specific pad? right now its only sending to the first even if I select the 2nd or 3rd ect.


There is no way to send the samples from the player to any specific pad.. there are however two options,

Option one: Send to sample pad 1. (as in the Mixvibes editor)
Code: Select all
XX   SENDSAMPLER      1    NOUP       0   100   0


Option two: Send to active sample pad. (as in the Mixvibes editor)
Code: Select all
XX   SENDSAMPLER      1    NOUP       0   -5   0


. How can I set the EFFACTIVE to change on a clic? what is the formula?


EFFACTIVE is not in the command list i have, give me some time and i'll get an answer for you...

regards,
Bryan
..!.. ..!.. NO SUPPORT BY PM ..!.. ..!..

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gakto2009
 
Posts: 1275
Joined: 16 Aug 2006, 14:41
Location: Scotland


Re: Keyboard options

Postby Zatoichi on 23 Mar 2009, 00:41

wow thx for the information. It works. Hit me back with the effactive when ever you can
Zatoichi
 
Posts: 16
Joined: 13 Sep 2007, 14:45


Re: Keyboard options

Postby gakto2009 on 23 Mar 2009, 02:52

The following lines of MIDI change the active effect by direct trigger (meaning no scroll). you can change the keyboard keys if you like there just there for show.

Code: Select all
A   EFFACTIVE   active player   NOUP   0   1   0
S   EFFACTIVE   active player   NOUP   1   1   0
D   EFFACTIVE   active player   NOUP   2   1   0
F   EFFACTIVE   active player   NOUP   3   1   0
G   EFFACTIVE   active player   NOUP   4   1   0
H   EFFACTIVE   active player   NOUP   5   1   0



also the lines are set for the active player, you can chage this to "player 1" and "player 2" for dedicated contol.

The following code is an example of dedicated control "player 1/player2"

Code: Select all
//Player 1 active effect
A   EFFACTIVE   player 1      NOUP   0   1   0
S   EFFACTIVE   player 1      NOUP   1   1   0
D   EFFACTIVE   player 1      NOUP   2   1   0
F   EFFACTIVE   player 1      NOUP   3   1   0
G   EFFACTIVE   player 1      NOUP   4   1   0
H   EFFACTIVE   player 1      NOUP   5   1   0

Code: Select all
//Player 2 active effect
Z   EFFACTIVE   player 2      NOUP   0   1   0
X   EFFACTIVE   player 2      NOUP   1   1   0
C   EFFACTIVE   player 2      NOUP   2   1   0
V   EFFACTIVE   player 2      NOUP   3   1   0
B   EFFACTIVE   player 2      NOUP   4   1   0
N   EFFACTIVE   player 2      NOUP   5   1   0


Still working on single key scrolling like the mouse button, if it is possible i will get back to you with the code.

regards,
Bryan
gakto2009
 
Posts: 1275
Joined: 16 Aug 2006, 14:41
Location: Scotland



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