kleines prob mit Cross DJ 2.01

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Re: kleines prob mit CrossDJ 2.01

Postby funkybase on 20 Aug 2012, 17:33

hm leider nichts dabei


schade ,, aber ich hoffe doch mal das die led's nochmal in schwung kommen oder ?
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Re: kleines prob mit CrossDJ 2.01

Postby funkybase on 20 Aug 2012, 17:35

hier is aber mal das mapping vom vdj
vielleicht hilft euch das ja weiter



<?xml version="1.0" encoding="UTF-8"?>
<mapper device="DIGITALJOCKEY3ME" author="Atomix Productions" description="Reloop DigitalJockey 3" version="705" date="06/10/2011">
<map value="FX1" action="effect slider 1" />
<map value="FX2" action="effect slider 2" />
<map value="FX3" action="effect slider 3" />
<map value="FX4" action="effect slider 4" />
<map value="LED_FX1" action="effect 1 active ? blink ? blink 250ms ? get constant 1.0 : off : effect slider 1 : effect slider 1" />
<map value="LED_FX2" action="effect 2 active ? blink ? blink 250ms ? get constant 1.0 : off : effect slider 2 : effect slider 2" />
<map value="LED_FX3" action="effect 3 active ? blink ? blink 250ms ? get constant 1.0 : off : effect slider 3 : effect slider 3" />
<map value="LED_FX4" action="effect 4 active ? blink ? blink 250ms ? get constant 1.0 : off : effect slider 4 : effect slider 4" />
<map value="SHIFT_FX1" action="effect 1 select" />
<map value="SHIFT_FX2" action="effect 2 select" />
<map value="SHIFT_FX3" action="effect 3 select" />
<map value="SHIFT_FX4" action="effect 4 select" />
<map value="SHIFT_LED_FX1" action="effect 1 active ? blink 1000ms ? get constant 1.0 : blink 250ms ? get constant 0.0 : effect slider 1 : effect slider 1" />
<map value="SHIFT_LED_FX2" action="effect 2 active ? blink 1000ms ? get constant 1.0 : blink 250ms ? get constant 0.0 : effect slider 2 : effect slider 2" />
<map value="SHIFT_LED_FX3" action="effect 3 active ? blink 1000ms ? get constant 1.0 : blink 250ms ? get constant 0.0 : effect slider 3 : effect slider 3" />
<map value="SHIFT_LED_FX4" action="effect 4 active ? blink 1000ms ? get constant 1.0 : blink 250ms ? get constant 0.0 : effect slider 4 : effect slider 4" />
<map value="FX1_BTN" action="effect 1 active" />
<map value="FX2_BTN" action="effect 2 active" />
<map value="FX3_BTN" action="effect 3 active" />
<map value="FX4_BTN" action="effect 4 active" />
<map value="SHIFT_FX1_BTN" action="effect 1 active" />
<map value="SHIFT_FX2_BTN" action="effect 2 active" />
<map value="SHIFT_FX3_BTN" action="effect 3 active" />
<map value="SHIFT_FX4_BTN" action="effect 4 active" />
<map value="FX_ON" action="effect active" />
<map value="FX_B1" action="effect button 1" />
<map value="FX_B2" action="effect button 2" />
<map value="FX_B3" action="effect select &quot;beatgrid&quot; &amp; effect active" />
<map value="SHIFT_FX_ON" action="effect 1 select &quot;Flanger&quot; " />
<map value="SHIFT_FX_B1" action="effect 2 select &quot;BeatGrid&quot; " />
<map value="SHIFT_FX_B2" action="effect 3 select &quot;Brake&quot;" />
<map value="SHIFT_FX_B3" action="effect 4 select &quot;Backspin&quot;" />
<map value="LENGTH" action="param_greater 0% ? loop_half : loop_double" />
<map value="LENGTH_BTN" action="loop" />
<map value="SHIFT_LENGTH" action="loop_select" />
<map value="SHIFT_LENGTH_BTN" action="loop" />
<map value="MOVE" action="loop ? loop_move : goto" />
<map value="MOVE_BTN" action="loop" />
<map value="SHIFT_MOVE" action="loop ? param_greater 0 ? loop_move +4 : loop_move -4 : param_greater 0 ? goto +4 : goto -4" />
<map value="SHIFT_MOVE_BTN" action="loop" />
<map value="FILTER" action="filter" />
<map value="PAN" action="master_balance" />
<map value="SHIFT_FILTER" action="key" />
<map value="SHIFT_PAN" action="master_balance" />
<map value="PITCH" action="var &apos;shift&apos; ? key : pitch_slider" />
<map value="PITCH-" action="pitch_bend -2% 500ms" />
<map value="PITCH+" action="pitch_bend +2% 500ms" />
<map value="SHIFT_PITCH-" action="effect 1 active" />
<map value="SHIFT_PITCH+" action="effect 2 active" />
<map value="LOOP" action="loop" />
<map value="LED_LOOP" action="loop ? on : loop_in ? blink : off" />
<map value="RELOOP" action="reloop" />
<map value="LED_RELOOP" action="loop ? blink : off" />
<map value="SHIFT_LOOP" action="loop_in" />
<map value="SHIFT_LED_LOOP" action="loop ? on : loop_in ? blink : off" />
<map value="SHIFT_RELOOP" action="loop_out" />
<map value="SHIFT_LED_RELOOP" action="loop ? blink : off" />
<map value="BEAT-" action="loop ? loop_half : goto -1" />
<map value="BEAT+" action="loop ? loop_double : goto +1" />
<map value="SHIFT_BEAT-" action="play ? goto -4 : adjust_cbg -1" />
<map value="SHIFT_BEAT+" action="play ? goto +4 : adjust_cbg +1" />
<map value="DELETE" action="set &apos;delete&apos; 1 while_pressed" />
<map value="HOTCUE_1" action="var &apos;delete&apos; ? delete_cue 1 : hot_cue 1" />
<map value="HOTCUE_2" action="var &apos;delete&apos; ? delete_cue 2 : hot_cue 2" />
<map value="HOTCUE_3" action="var &apos;delete&apos; ? delete_cue 3 : hot_cue 3" />
<map value="HOTCUE_4" action="var &apos;delete&apos; ? delete_cue 4 : hot_cue 4" />
<map value="HOTCUE_5" action="var &apos;delete&apos; ? delete_cue 5 : hot_cue 5" />
<map value="HOTCUE_6" action="var &apos;delete&apos; ? delete_cue 6 : hot_cue 6" />
<map value="HOTCUE_7" action="var &apos;delete&apos; ? delete_cue 7 : hot_cue 7" />
<map value="HOTCUE_8" action="var &apos;delete&apos; ? delete_cue 8 : hot_cue 8" />
<map value="SHIFT_DELETE" action="set &apos;delete&apos; 1 while_pressed" />
<map value="SHIFT_HOTCUE_1" action="sampler 1 play_stop &amp; sampler 1 select" />
<map value="SHIFT_HOTCUE_2" action="sampler 2 play_stop &amp; sampler 2 select" />
<map value="SHIFT_HOTCUE_3" action="sampler 3 play_stop &amp; sampler 3 select" />
<map value="SHIFT_HOTCUE_4" action="sampler 4 play_stop &amp; sampler 4 select" />
<map value="SHIFT_HOTCUE_5" action="sampler 5 play_stop &amp; sampler 5 select" />
<map value="SHIFT_HOTCUE_6" action="sampler 6 play_stop &amp; sampler 6 select" />
<map value="SHIFT_HOTCUE_7" action="sampler 7 play_stop &amp; sampler 7 select" />
<map value="SHIFT_HOTCUE_8" action="sampler 8 play_stop &amp; sampler 8 select" />
<map value="SCRATCH" action="var_equal &apos;jogmode&apos; 1 ? set &apos;jogmode&apos; 0 &amp; vinyl_mode off : vinyl_mode on &amp; wheel_mode &quot;jog&quot; &amp; set &apos;jogmode&apos; 1" />
<map value="BEND" action="var_equal &apos;jogmode&apos; 2 ? set &apos;jogmode&apos; 0 : vinyl_mode off &amp; wheel_mode &quot;jog&quot; &amp; set &apos;jogmode&apos; 2" />
<map value="SEARCH" action="var_equal &apos;jogmode&apos; 3 ? set &apos;jogmode&apos; 0 &amp; wheel_mode &quot;jog&quot; : wheel_mode &quot;search&quot; &amp; set &apos;jogmode&apos; 3" />
<map value="BROWSE" action="var_equal &apos;jogmode&apos; 4 ? set &apos;jogmode&apos; 0 &amp; wheel_mode &quot;jog&quot; : wheel_mode &quot;browser&quot; &amp; set &apos;jogmode&apos; 4" />
<map value="SHIFT_SCRATCH" action="leftdeck ? deck 1 leftcross : deck 1 rightcross" />
<map value="SHIFT_BEND" action="leftdeck ? deck 2 leftcross : deck 2 rightcross" />
<map value="SHIFT_SEARCH" action="leftdeck ? deck 3 leftcross : deck 3 rightcross" />
<map value="SHIFT_BROWSE" action="leftdeck ? deck 4 leftcross : deck 4 rightcross" />
<map value="JOG_TOUCH" action="touchwheel_touch &amp; set &apos;browsesongs&apos; 1 while_pressed" />
<map value="JOG_OFF" action="vinyl_mode off &amp; wheel_mode &quot;jog&quot; on &amp; touchwheel" />
<map value="JOG_SCRATCH" action="vinyl_mode on &amp; wheel_mode &quot;jog&quot; on &amp; touchwheel" />
<map value="JOG_BEND" action="vinyl_mode off &amp; wheel_mode &quot;jog&quot; on &amp; touchwheel" />
<map value="JOG_BEND-" action="pitch_bend -2%" />
<map value="JOG_BEND+" action="pitch_bend +2%" />
<map value="JOG_SEARCH" action="vinyl_mode off &amp; wheel_mode &quot;search&quot; on &amp; hold off &amp; touchwheel" />
<map value="JOG_BROWSE" action="vinyl_mode off &amp; wheel_mode &quot;browser&quot; on &amp; hold off &amp; var &apos;browsesongs&apos; ? browser_window &quot;folders&quot; ? browser_window &quot;songs&quot; on &amp; touchwheel : touchwheel : browser_window &quot;folders&quot; on &amp; touchwheel" />
<map value="SHIFT_JOG_TOUCH" action="hold off &amp; set &quot;jogshifthold&quot; 1 while_pressed" />
<map value="SHIFT_JOG_OFF" action="loop ? var &quot;jogshifthold&quot; ? loop_length : loop_move : sampler default play ? sampler default volume : var &quot;jogshifthold&quot; ? effect slider 1 : effect slider 2" />
<map value="SHIFT_JOG_SCRATCH" action="loop ? var &quot;jogshifthold&quot; ? loop_length : loop_move : sampler default play ? sampler default volume : var &quot;jogshifthold&quot; ? effect slider 1 : effect slider 2" />
<map value="SHIFT_JOG_BEND" action="loop ? var &quot;jogshifthold&quot; ? loop_length : loop_move : sampler default play ? sampler default volume : var &quot;jogshifthold&quot; ? effect slider 1 : effect slider 2" />
<map value="SHIFT_JOG_SEARCH" action="loop ? var &quot;jogshifthold&quot; ? loop_length : loop_move : sampler default play ? sampler default volume : var &quot;jogshifthold&quot; ? effect slider 1 : effect slider 2" />
<map value="SHIFT_JOG_BROWSE" action="loop ? var &quot;jogshifthold&quot; ? loop_length : loop_move : sampler default play ? sampler default volume : var &quot;jogshifthold&quot; ? effect slider 1 : effect slider 2" />
<map value="SHIFT" action="set &apos;shift&apos; 1 while_pressed &amp; set &apos;$shift&apos; 1 while_pressed" />
<map value="SYNC" action="sync" />
<map value="CUP" action="set &apos;cup&apos; 1 while_pressed &amp; down ? pause &amp; goto_cue : play" />
<map value="CUE" action="var &apos;cup&apos; ? nothing : cue_stop" />
<map value="LED_CUE" action="play ? off : cue ? on : hot_cue ? off : loaded ? on blink : off" />
<map value="PLAY_PAUSE" action="var &apos;cup&apos; ? nothing : play_pause" />
<map value="LED_PLAY_PAUSE" action="loaded ? cue_stop ? var &apos;cup&apos; ? on blink : off : play ? on : blink" />
<map value="SHIFT_SYNC" action="masterdeck" />
<map value="SHIFT_CUP" action="beat_tap" />
<map value="SHIFT_LED_CUP" action="sync" />
<map value="SHIFT_CUE" action="action_deck 1 ? skin_panel &quot;deck1a&quot; on ? skin_panel &quot;deck1b&quot; on : skin_panel &quot;deck1b&quot; on ? skin_panel &quot;deck1c&quot; on : skin_panel &quot;deck1a&quot; on : action_deck 2 ? skin_panel &quot;deck2a&quot; on ? skin_panel &quot;deck2b&quot; on : skin_panel &quot;deck2b&quot; on ? skin_panel &quot;deck2c&quot; on : skin_panel &quot;deck2a&quot; on : action_deck 3 ? skin_panel &quot;deck3a&quot; on ? skin_panel &quot;deck3b&quot; on : skin_panel &quot;deck3b&quot; on ? skin_panel &quot;deck3c&quot; on : skin_panel &quot;deck3a&quot; on : action_deck 4 ? skin_panel &quot;deck4a&quot; on ? skin_panel &quot;deck4b&quot; on : skin_panel &quot;deck4b&quot; on ? skin_panel &quot;deck4c&quot; on : skin_panel &quot;deck4a&quot; on : nothing" />
<map value="SHIFT_PLAY_PAUSE" action="key_lock" />
<map value="DECK" action="action_deck 1 ? deck 1 leftdeck : action_deck 2 ? deck 2 rightdeck : action_deck 3 ? deck 3 leftdeck : action_deck 4 ? deck 4 rightdeck : nothing" />
<map value="TRACK" action="page &quot;sampler&quot; ? sampler play ? sampler volume : sampler select : page &quot;effects&quot; ? show_pluginpage &quot;Sound Effects&quot; ? deck active effect active ? deck active effect slider 1 : deck active effect select : show_pluginpage &quot;Video Effects&quot; ? video_fx ? video_fx_slider 1 : video_fx_select : show_pluginpage &quot;Video Transitions&quot; ? video_transition ? video_transition_slider 1 : video_transition_select : nothing : page &quot;record&quot; ? nothing : browser_window &quot;folders&quot; ? browser_window &quot;songs&quot; on &amp; browser_scroll : browser_scroll" />
<map value="TRACK_BTN" action="page &quot;sampler&quot; ? sampler play_stop : page &quot;effects&quot; ? show_pluginpage &quot;Sound Effects&quot; ? deck active effect active : show_pluginpage &quot;Video Effects&quot; ? video_fx : show_pluginpage &quot;Video Transitions&quot; ? video_transition : nothing : page &quot;record&quot; ? record &apos;nopopup&apos; : page &quot;browser&quot; &amp; browser_zoom" />
<map value="SHIFT_TRACK" action="page &quot;sampler&quot; ? sampler volume : page &quot;effects&quot; ? show_pluginpage &quot;Sound Effects&quot; ? deck active effect slider 1 : show_pluginpage &quot;Video Effects&quot; ? var video_fx_slider 1 : show_pluginpage &quot;Video Transitions&quot; ? video_transition_slider 1 : nothing : page &quot;record&quot; ? nothing : browser_window &quot;folders&quot; ? browser_scroll : browser_window &quot;folders&quot; on &amp; browser_scroll" />
<map value="SHIFT_TRACK_BTN" action="page &quot;sampler&quot; ? sampler play_stutter : page &quot;effects&quot; ? show_pluginpage &quot;Sound Effects&quot; ? show_pluginpage &quot;Video Effects&quot; : show_pluginpage &quot;Video Effects&quot; ? show_pluginpage &quot;Video Transitions&quot; : show_pluginpage &quot;Sound Effects&quot; : page &quot;record&quot; ? record_cut : browser_folder" />
<map value="LOAD" action="page &quot;sampler&quot; ? select &amp; sampler play_stop : page &quot;effects&quot; ? show_pluginpage &quot;Sound Effects&quot; ? select &amp; effect active : show_pluginpage &quot;Video Effects&quot; ? video_fx : show_pluginpage &quot;Video Transitions&quot; ? video_transition : nothing : page &quot;record&quot; ? record &apos;nopopup&apos; : page &quot;browser&quot; ? load : nothing" />
<map value="LED_LOAD" action="page &quot;sampler&quot; ? sampler play : page &quot;effects&quot; ? show_pluginpage &quot;Sound Effects&quot; ? effect active : show_pluginpage &quot;Video Effects&quot; ? video_fx : show_pluginpage &quot;Video Transitions&quot; ? video_transition : nothing : page &quot;record&quot; ? record : loaded" />
<map value="SHIFT_LOAD" action="leftdeck ? page -1 : page +1" />
<map value="GAIN_LEFT" action="deck left gain_slider" />
<map value="HIGH_LEFT" action="deck left eq_high" />
<map value="MID_LEFT" action="deck left eq_mid" />
<map value="LOW_LEFT" action="deck left eq_low" />
<map value="VOLUME_LEFT" action="deck left volume_slider" />
<map value="GAIN_RIGHT" action="deck right gain_slider" />
<map value="HIGH_RIGHT" action="deck right eq_high" />
<map value="MID_RIGHT" action="deck right eq_mid" />
<map value="LOW_RIGHT" action="deck right eq_low" />
<map value="VOLUME_RIGHT" action="deck right volume_slider" />
<map value="LED_VU_METER" action="get level" />
<map value="PFL" action="pfl" />
<map value="SHIFT_PFL" action="leftdeck ? prelisten : prelisten_stop" />
<map value="SHIFT_LED_PFL" action="prelisten ? blink : off" />
<map value="CUE_MASTER" action="headphone_mix" />
<map value="CROSSFADER" action="crossfader" />
<map value="CF_CURVE" action="crossfader_curve" />
</mapper>
active DeeJay (after 25 Years)
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Re: kleines prob mit CrossDJ 2.01

Postby christiankoopmann on 20 Aug 2012, 17:38

Hey,

du wirst evtl. selbst diese Funktionalität nachmappen müssen oder im englischen Forumsteil danach Fragen müssen.

Das VDJ ding hilft uns nicht weiter da dort keine MIDI Notes stehen und somit null Information bietet.
Du brauchst die MIDI Notes dann kannst du das in Cross ganz einfach selbst nachmappen.

Also ab hier hast du die Wahl im Englischen Teil danach fragen ob es noch wieder hinzugefügt werden kann oder alternativ selbst mappen,

Grüße
Christian
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Re: kleines prob mit CrossDJ 2.01

Postby funkybase on 20 Aug 2012, 17:42

ok aber erstmal THX für die Hilfe
auch wenn Sie nicht das gewünschte Ergebniss gebracht hat


mit dem Englisch ist das so ne Sache
glaube sogut is mein Englisch nicht

und selber mappen ,,,,,wenn Du mir sagts wie das geht, dann gerne..grins :mrgreen:

aber nach den MIDI Notes frag ich mal bei Reloop nach


oder guck mal da
http://support.reloopdj.com/index.php/topic,5924.0.html

da ist glaube ich sowas oder ?
active DeeJay (after 25 Years)
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Re: kleines prob mit CrossDJ 2.01

Postby christiankoopmann on 20 Aug 2012, 17:48

Hmm, ist das nur eine MIDI Note für beide VU Meter? also left und Right?

Wenn es nur eines gibt dann werde ich gleich morgen wenn ich zuhause bin mal nachschauen und ein paar Zeilen Code erstellen, den musst du allerdings dann testen da ich den Controller nicht besitze.

Bitte poste mir hier die MIDI NOtes sowie deren Range ( Bereich von 0 bis max ist)

Grüße
Christian
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Re: kleines prob mit CrossDJ 2.01

Postby funkybase on 20 Aug 2012, 17:54

ok versuch ich zu besorgen

thx
active DeeJay (after 25 Years)
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Re: kleines prob mit CrossDJ 2.01

Postby funkybase on 20 Aug 2012, 18:09

christiankoopmann wrote:Hmm, ist das nur eine MIDI Note für beide VU Meter? also left und Right?



also es blinkt immer nur eine Led leiste pro deck
rechts für rechts und links für links
active DeeJay (after 25 Years)
-intel core i-3 4x2.2GHz CPU / 8 GB Ram / 1TB platte
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Re: kleines prob mit CrossDJ 2.01

Postby christiankoopmann on 20 Aug 2012, 18:14

Ah okay dann muss man bei Cross 2.x andere Befehle nehmen weis ich bescheid, mir fehlt dann nurn och die MIDI Notes CC am besten.

Grüße
Christian
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February 2012 Mixvibes DJ of the Month
DVS 7, Cross (DJ), U-Mix Remote App (iPad & iPhone App)

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Re: kleines prob mit CrossDJ 2.01

Postby Blackbrook on 20 Aug 2012, 18:49

@funkybase: drück mal bitte bei jedem Beitrag von Christiankoopmann auf das "+" unter seinem Namen und gib ihm für die Hilfe etwas Karma. Danke!
Viele Grüße,
Cheers,
A plus,
Steve

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Re: kleines prob mit CrossDJ 2.01

Postby funkybase on 20 Aug 2012, 18:57

ah ok mach ich doch glatt

wusste es nur nicht ...grins :left:
active DeeJay (after 25 Years)
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