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DJ2GO Jog Wheels

PostPosted: 04 Feb 2015, 16:54
by Hanginon
As you know, everything on the DJ2GO is rather small. I often hit the Jog Wheels by accident when activating another control. Is there a way to greatly decrease the Jog Wheels sensitivity ONLY when Player A or Player B is playing, so that an accidental bump is not so noticeable in the output? I have tried various MIDI re-maps with no success.

This is my first post. Moderator, please feel free to move this if I have posted in the wrong spot. Thank you.

Re: DJ2GO Jog Wheels

PostPosted: 04 Feb 2015, 17:27
by RoJeC
Not sure about a MIDI option, but when you hoover over the wave in each deck you can change from V to CD mode. Don't know if the controller has a button for this.
Not ideal solution, but CD mode usually is less noticable.

Re: DJ2GO Jog Wheels

PostPosted: 05 Feb 2015, 16:15
by Hanginon
Doesn't really make that much of a difference. I do know that Traktor does this. The Platters of a non-playing deck cause large jumps through the song, good for searching. As soon as it becomes a playing deck the platters cause small movements, good for beat matching. As Spock would say, it is only logical. Perhaps this should be posted in future wants/improvements?

Re: DJ2GO Jog Wheels

PostPosted: 05 Feb 2015, 16:37
by RoJeC
Haven't used the Traktor for a while, but it doesn't really make me feel like a great thing. When preparing a deck I have it play both for searching as followed by beat matching. Where as most of the detailed beatmatching is handled by the Quant/Snap features. So dual speed behavior doesn't seem convenient to me.

But the devteam will pay attention to it and if more people would like it it might become a feature.

Re: DJ2GO Jog Wheels

PostPosted: 05 Feb 2015, 18:41
by Hanginon
I understand. If it could be easily implemented, fine, but please do not make a big deal of this. It's really more of a problem with the physical layout of the DJ2GO - I was simply hoping there was a simple solution I was overlooking. Thank you.

Re: DJ2GO Jog Wheels

PostPosted: 05 Feb 2015, 19:26
by RoJeC
There might be. But I don't know it.
If the jogs are touch sensitive you might use rubber gloves. ......

Re: DJ2GO Jog Wheels

PostPosted: 05 Feb 2015, 20:04
by FigDJ
Following is an example code for jogwheel map. Please review


Code: Select all
        <mapping>
          <events>
            <MIDI type="Note" parameter="0x50" channel="0x2"/>
            <MIDI type="CC" parameter="0x19" channel="0x2"/>
          </events>
          <controls>
            <control alias="fam(Player)[0x2].ComboJog"/>
          </controls>
          <preset name="Touch">
            <parameters>
              <parameter object="jog" key="Backward Tick Increment Range" value="-1 -64"/>
              <parameter object="jog" key="Backward Value Range" value="63 0"/>
              <parameter object="jog" key="Built-in Period" value="0"/>
              <parameter object="jog" key="Forward Tick Increment Range" value="1 63"/>
              <parameter object="jog" key="Forward Value Range" value="65 127"/>
              <parameter object="jog" key="Has Null Value" value="off"/>
              <parameter object="jog" key="Move till Stop" value="on"/>
              <parameter object="jog" key="Ms Per Turn" value="1800"/>
              <parameter object="jog" key="Sensitivity" value="1"/>
              <parameter object="jog" key="Ticks Per Turn" value="300"/>
              <parameter object="stop timer" key="Repeat Time" value="20"/>
            </parameters>
          </preset>
        </mapping>


The entry
<parameter object="jog" key="Sensitivity" value="1"/>
can be change to change the sensitivity. You can adjust this in the mapping GUI or manually editing the file.