Logic Modifier input mapping and others

While we were still in 2.4 I had made several mappings for
UMCP-1 4 decks + 8 locators + 8 pads + Video
UMCP-2 4 decks + 8 locators + 8 pads + Video
UMCP-2 2 decks + 8 locators + 8 pads + Video
These mappings all worked in 2.4 and broke in 2.5
After much testing and experimentation
I used a duplicate of the 2.5 mapping that you provided and added just 2 Logic modifier maps
I found that any modifier mapping completely disrupts the LED on the UMCP-2. It doesn't matter if the Logic modifier has also been mapped an LED output.
A way to reproduce the problem
1. Take the UMCP-2 V2.5 with video supplied with 2.5 and reproduce a copy of it.
2. Pick any button in the UMCP-2 and map a Logic modifier to it as a toggler button.
3. Load track in deck A and B.
4. Press play twice on each deck. The Cue LED should be blinking for both decks.
5. Now press the button that was map as a logic modifier and watch the lights.
Perhaps this is a result of the addition of Logic Modifiers to output mappings in version 2.5. Perhaps a work around is to add mappings with the logic modifier to the output mappings of all the lights so it will work when the a Logic Modifier set and also when is not set.
However, in mapping output, my assumption was (taken from the logic to set input mapping) that an output mapping without a Logic Modifier should work regardless if the Logic Modifier is set or not. While and output mapping that contains a Logic Modifier should only work when the associated modifier is active.
This could potentialy be a big problem. Say you just got a controller and do all the inout and output mapping without using any logic modifiers. it is all set up and ready to go. then you find yourself wanting to map a special fuction using a logic modifier, tou map it using a toggling action. it will break the mapping for all the LEDs already mapped.
Some advise please. Keep in mind that all of this works perfectly and as expected in 2.4, it only break in 2.5.
Also from the GUI if you press input mode for sampler C it switches input mode for sampler D
conversely if you press input mode for sampler D it switches input mode for sampler C. that is regardless if there is a controller connected or not just using the GUI.
The 1st issue I might be doing something wrong so I may need assistance.
The second issue I know is wrong and it should be on the to do list.
UMCP-1 4 decks + 8 locators + 8 pads + Video
UMCP-2 4 decks + 8 locators + 8 pads + Video
UMCP-2 2 decks + 8 locators + 8 pads + Video
These mappings all worked in 2.4 and broke in 2.5
After much testing and experimentation
I used a duplicate of the 2.5 mapping that you provided and added just 2 Logic modifier maps
I found that any modifier mapping completely disrupts the LED on the UMCP-2. It doesn't matter if the Logic modifier has also been mapped an LED output.
A way to reproduce the problem
1. Take the UMCP-2 V2.5 with video supplied with 2.5 and reproduce a copy of it.
2. Pick any button in the UMCP-2 and map a Logic modifier to it as a toggler button.
3. Load track in deck A and B.
4. Press play twice on each deck. The Cue LED should be blinking for both decks.
5. Now press the button that was map as a logic modifier and watch the lights.
Perhaps this is a result of the addition of Logic Modifiers to output mappings in version 2.5. Perhaps a work around is to add mappings with the logic modifier to the output mappings of all the lights so it will work when the a Logic Modifier set and also when is not set.
However, in mapping output, my assumption was (taken from the logic to set input mapping) that an output mapping without a Logic Modifier should work regardless if the Logic Modifier is set or not. While and output mapping that contains a Logic Modifier should only work when the associated modifier is active.
This could potentialy be a big problem. Say you just got a controller and do all the inout and output mapping without using any logic modifiers. it is all set up and ready to go. then you find yourself wanting to map a special fuction using a logic modifier, tou map it using a toggling action. it will break the mapping for all the LEDs already mapped.
Some advise please. Keep in mind that all of this works perfectly and as expected in 2.4, it only break in 2.5.
Also from the GUI if you press input mode for sampler C it switches input mode for sampler D
conversely if you press input mode for sampler D it switches input mode for sampler C. that is regardless if there is a controller connected or not just using the GUI.
The 1st issue I might be doing something wrong so I may need assistance.
The second issue I know is wrong and it should be on the to do list.