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[solved] Loop state not always outputting MIDI ?

PostPosted: 27 Apr 2013, 11:27
by discopex
I've mapped certain functions to MIDI out for Quneo controller leds. Everything is working fine except for the loop function. It won't always light the led while a part is looping. Sometimes I need to press reloop in order to get the led activated. Any idea why this is happening ?

this is how I have it in the script

for lighting the led when loop is on
Code: Select all
<control alias="fam(Player)[0x1].LoopOnOff" value="true"/>
   <MIDI type="Note" parameter="0x9" channel="0x1" value="127"/>


and off

Code: Select all
<control alias="fam(Player)[0x1].LoopOnOff" value="false"/>
   <MIDI type="Note" parameter="0x9" channel="0x1" value="0"/>



Am I doing something wrong here ? :?:

P.S. Also are there any simple (independent of onscreen activity or player functions) output commands just to activate a MIDI note so I could highlight certain leds.

Re: Loop state not always outputting MIDI ?

PostPosted: 27 Apr 2013, 14:26
by FigDJ
Your code seems to be correct. I am no expert but I do have 2 Quneos with several mappings working perfectly including the lightting for the looponoff logic.

If you want to PM me and I will help in any way I can. If you send me your code I could go over it or even tested with one of my quneos.

Re: Loop state not always outputting MIDI ?

PostPosted: 27 Apr 2013, 15:01
by discopex
Well lo and behold!

I disabled local LED contol in Quneo Editor settings and after that tried CrossDJ and the loop led worked every time. This is weird since my other leds did work flawlessly even with local LED on. Seems that this did the trick ! :mrgreen:

Will make some more adjustments to mapping (2 deck external mixer) and share it when I feel it's perfect.

Quneo truly rocks BTW as you already know! :D

Re: [solved] Loop state not always outputting MIDI ?

PostPosted: 27 Apr 2013, 16:05
by daniel clark
:!: :cool: karma coming your way ,,when fianilized mapping and proper doccumation ,,will move to tips and tut ,,and maybe even put in Cross for the controller :eek: :mrgreen: :!: