Page 1 of 1

Cross 2.1.0 Gain Controls

PostPosted: 11 Oct 2012, 19:13
by DJ Jeff Neil
Cross 2.1.0 seems to have an issue with the gain controls. On my system (Vestax VCI-100) the Deck A and Deck B gain controls do not appear to affect the audio levels although both controls do turn on the UI. The previous version of Cross (2.0.1) did not have this issue on my system.

Also after a fews seconds the controls adjustments return the default mid position no matter where they have been set.

I wanted to let you know just in case this hasn't been reported previously.

DJ Jeff

Re: Cross 2.1.0 Gain Controls

PostPosted: 12 Oct 2012, 11:22
by Support@MixVibes
It seems that the take over give this weird side effect. may be a bug or a misfeature into the take over.
We'll look into this.

For now you can :
Duplicate your actual mapping and edit the gain into the mixer section.
Gain A = 0x14
Gain B = 0x18
Then uncheck the take over option for each of the 2 controls.
vci100edit.JPG

vci100edit2.JPG


EDIT : EQ seems affected too... :neutral:

Re: Cross 2.1.0 Gain Controls

PostPosted: 13 Oct 2012, 13:15
by DJ Jeff Neil
Many thanks for the work around!

Re: Cross 2.1.0 Gain Controls

PostPosted: 13 Oct 2012, 13:18
by daniel clark
:cool: can you explain the uses/function of the take over feature ,,curious as to what its purpose is :?: :?:

Re: Cross 2.1.0 Gain Controls

PostPosted: 15 Oct 2012, 11:50
by Support@MixVibes
When you have a different position between the hardware and the software fader/control, instead of jumping to the new value when you touch the hardware, you'll need to go back to the software position before inputing new values.

You can try it easily : move a fader/control with your mouse on the gui, then after move the same one on your physical controler.
You'll see a ghost control on the gui trying to catch the software position. When reached, everything is back to normal behavior.

Re: Cross 2.1.0 Gain Controls

PostPosted: 15 Oct 2012, 12:09
by sfronti
Exactly, you are right.

Stelios, Greece

Re: Cross 2.1.0 Gain Controls

PostPosted: 15 Oct 2012, 12:26
by daniel clark
:cool: :cool: kinda noticed that with the itch controls , ie syncing and getting pitch back to center ,, thanks :cool:

Re: Cross 2.1.0 Gain Controls

PostPosted: 16 Oct 2012, 13:24
by Activated Soundwave
Daniel,
The best example/use for this is if you say for example have one encoder or rotary say controlling all active pads volumes so, if you go from say pad 1 volume at say half way too pad 2 at say 3/4 of the way up, the encoder or rotary the volume will not start to work until it has been moved to match the potition at 3/4, then its will pick up and takeover from their.

A very important function in production, where you may have say 8 encoders or rotary pots,and in some Music Production daws you have a Function/feature that will also work in a similar manor.
So i would setup the 8 pots to control 8 parameters on one synth or effect, but in the production software, you can close that synth gui and then assign the same 8 Pots to another instrument or effect
so the Daw funtion its self can work in a similar way to reflect what ever vst is in view, so this is where you need the take over and pickup modes for your 8 pots to reflect the change in position from one vst to another.

And another thing to bare in mind if you are djing sometimes for things like Eq and gains etc you need standard rotary so you know where your end and start or center indentation may be where applicable, but on the whole it is always best to use endless encoders if using the same control for more than one Function(also using the modifiers in our case to double up the controls),so endless encoders can makes things that much better at picking up where it last left off.