Here it is.
A mapping for UMCP2 that control all 4 decks
Mode 1
Normal Mode
Deck A with 8 locators and 8 sample pads
Deck B with 8 locators and 8 sample pads
Mode 2
Deck A with 8 locators
Deck B with 8 locators and 8 sample pads
Deck C with 8 locators
Mode3
Deck A with 8 locators and 8 sample pads
Deck B with 8 locators
Deck D with 8 locators
Mode4
Deck A with 8 locators
Deck B with 8 locators
Deck C with 8 locators
Deck D with 8 locators
You must swith the decks on first. Either use the GUI by changing the input mode for decks C and D or use
Shift + BassKillA = Swith Deck C on or off
Shift + BasskillB = Swith Deck D on or off
The decks and locator/sample banks are activated with the mapping as follows:
Shift + TrebbleKillA activates deck C
The - bend light on the left will blink
Shift + TrebbleKillB activates deck D
The + bend light on the right will blink
Shift + MidKillA activates expanded locator/samples for deck A or C
The jog led on the left will blink
Shift + MidKillB activates expanded locator/samples for deck B or D
The jog led on the right will blink
Anytime you use the kill swithches on decks C and D the indicator will blink rather than the normal steady on as a reminder that there is a kill switch activated for the extra decks.
I am still trying to figure out hardware takeover for the pitch faders.
Light indicator are limited. I will welcome any constructive feedback and new ideas. If you like it let me know and perhaps send some Karma He! He!
If you have any questions or need some help please let me know.
3935181322.zip
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