Cross MIDI output mapping
Posted: 31 Jan 2011, 12:37
Here is the list of the IN and OUT aliases (updated for 3.0)
Part 1.
Part 2.
Here is an example for play/pause led with a MIDI note :
the output section is at the end of the mapping file :
Part 1.
- Code: Select all
-- For Cross 3.0 --
MODIFIERS:
In&Out mod(ShiftLogic1) (Logic) == "Shift Logic 1"
In&Out mod(ShiftLogic2) (Logic) == "Shift Logic 2"
In&Out mod(ShiftLogic3) (Logic) == "Shift Logic 3"
In&Out mod(ShiftLogic4) (Logic) == "Shift Logic 4"
In&Out mod(ShiftLogic5) (Logic) == "Shift Logic 5"
In&Out mod(ShiftLogic6) (Logic) == "Shift Logic 6"
In&Out mod(ShiftLogic7) (Logic) == "Shift Logic 7"
In&Out mod(ShiftLogic8) (Logic) == "Shift Logic 8"
In&Out mod(ShiftLogic9) (Logic) == "Shift Logic 9"
In&Out mod(ShiftSelector) (Modifier) == "Shift Selector"
SYNCTOOLS:
In&Out fam(SyncTools).SnapOnOffControl (Logic) == "Snap ON/OFF"
In&Out fam(SyncTools).SnapValue (Integer) == "Snap Value"
In&Out fam(SyncTools).QuantizeOnOffControl (Logic) == "Quantize ON/OFF"
In&Out fam(SyncTools).QuantizeMode (Integer) == "Quantize Value"
In&Out fam(SyncTools).SyncLink (Logic) == "Sync Link"
EXTERNAL CONTROL:
In fam(AudioController).InvertControlDecks (Trigger) == "Invert Control Decks"
In&Out fam(AudioController).ControlPlayerA (Logic) == "Control Player A"
In&Out fam(AudioController).ControlPlayerB (Logic) == "Control Player B"
FX 1:
In&Out fam(Fx)[0x1].InputChannel (Integer) == "Input Channel"
Out fam(Fx)[0x1].InputChannelOnOff (Integer) == "Input Channel ON/OFF"
In&Out fam(Fx)[0x1].OnOff (Logic) == "ON/OFF"
In&Out fam(Fx)[0x1].Amount (Normal) == "Amount"
In&Out fam(Fx)[0x1].Depth (Normal) == "Depth"
In&Out fam(Fx)[0x1].Select (Integer) == "Select"
In&Out fam(Fx)[0x1].SelectAndToggle (Integer) == "Select And Toggle"
In&Out fam(Fx)[0x1].BidimensionnalFxOnOff (Logic) == "Bidimensional Fx ON/OFF"
FX 2:
In&Out fam(Fx)[0x2].InputChannel (Integer) == "Input Channel"
Out fam(Fx)[0x2].InputChannelOnOff (Integer) == "Input Channel ON/OFF"
In&Out fam(Fx)[0x2].OnOff (Logic) == "ON/OFF"
In&Out fam(Fx)[0x2].Amount (Normal) == "Amount"
In&Out fam(Fx)[0x2].Depth (Normal) == "Depth"
In&Out fam(Fx)[0x2].Select (Integer) == "Select"
In&Out fam(Fx)[0x2].SelectAndToggle (Integer) == "Select And Toggle"
In&Out fam(Fx)[0x2].BidimensionnalFxOnOff (Logic) == "Bidimensional Fx ON/OFF"
ACTIVE FX:
In&Out fam(Fx)[@].InputChannel (Integer) == "Input Channel"
Out fam(Fx)[@].InputChannelOnOff (Integer) == "Input Channel ON/OFF"
In&Out fam(Fx)[@].OnOff (Logic) == "ON/OFF"
In&Out fam(Fx)[@].Amount (Normal) == "Amount"
In&Out fam(Fx)[@].Depth (Normal) == "Depth"
In&Out fam(Fx)[@].Select (Integer) == "Select"
In&Out fam(Fx)[@].SelectAndToggle (Integer) == "Select And Toggle"
In&Out fam(Fx)[@].BidimensionnalFxOnOff (Logic) == "Bidimensional Fx ON/OFF"
ALL FXS:
In fam(Fx)[*].InputChannel (Integer) == "Input Channel"
In fam(Fx)[*].OnOff (Logic) == "ON/OFF"
In fam(Fx)[*].Amount (Normal) == "Amount"
In fam(Fx)[*].Depth (Normal) == "Depth"
In fam(Fx)[*].Select (Integer) == "Select"
In fam(Fx)[*].SelectAndToggle (Integer) == "Select And Toggle"
In fam(Fx)[*].BidimensionnalFxOnOff (Logic) == "Bidimensional Fx ON/OFF"
MIXER:
In&Out fam(Mixer).MasterVolume (Normal) == "Master Volume"
In&Out fam(Mixer).MonitorVolume (Normal) == "Monitor Volume"
In&Out fam(Mixer).CueMix (Normal) == "Cue / Mix"
In&Out fam(Mixer).Crossfader (Normal) == "Crossfader"
In&Out fam(Mixer).CrossfaderCurve (Normal) == "Crossfader Curve"
In&Out fam(Mixer).CrossfaderPreset (Integer) == "Crossfader Preset"
In&Out fam(Mixer).CrossfaderReverse (Logic) == "Crossfader Reverse"
In fam(Mixer).AutoCrossFadeToLeft (Trigger) == "Auto Cross Fade To Left"
In fam(Mixer).AutoCrossFadeToRight (Trigger) == "Auto Cross Fade To Right"
In&Out fam(Mixer).OutputLimiter (Logic) == "Output Limiter"
In&Out fam(Mixer).VolumeA (Normal) == "Volume A"
In&Out fam(Mixer).GainA (Normal) == "Gain A"
In&Out fam(Mixer).MuteA (Logic) == "Mute A"
In&Out fam(Mixer).BassGainA (Normal) == "Bass Gain A"
In&Out fam(Mixer).BassKillA (Logic) == "Bass Kill A"
In&Out fam(Mixer).MidGainA (Normal) == "Mid. Gain A"
In&Out fam(Mixer).MidKillA (Logic) == "Mid. Kill A"
In&Out fam(Mixer).TrebleGainA (Normal) == "Treble Gain A"
In&Out fam(Mixer).TrebleKillA (Logic) == "Treble Kill A"
In&Out fam(Mixer).FilterA (Normal) == "Filter A"
In&Out fam(Mixer).FilterOnOffA (Logic) == "Filter ON/OFF A"
In&Out fam(Mixer).CueMonitorA (Logic) == "Cue Monitor A"
In&Out fam(Mixer).InputModeA (Logic) == "Input Mode A"
In&Out fam(Mixer).CrossfaderAssignA (Logic) == "Crossfader Assign A"
Out fam(Mixer).ChannelAMeter (Normal) == "Channel A Meter"
Out fam(Mixer).ChannelAMeterLeft (Normal) == "Channel A Meter Left"
Out fam(Mixer).ChannelAMeterRight (Normal) == "Channel A Meter Right"
In&Out fam(Mixer).VolumeB (Normal) == "Volume B"
In&Out fam(Mixer).GainB (Normal) == "Gain B"
In&Out fam(Mixer).MuteB (Logic) == "Mute B"
In&Out fam(Mixer).BassGainB (Normal) == "Bass Gain B"
In&Out fam(Mixer).BassKillB (Logic) == "Bass Kill B"
In&Out fam(Mixer).MidGainB (Normal) == "Mid. Gain B"
In&Out fam(Mixer).MidKillB (Logic) == "Mid. Kill B"
In&Out fam(Mixer).TrebleGainB (Normal) == "Treble Gain B"
In&Out fam(Mixer).TrebleKillB (Logic) == "Treble Kill B"
In&Out fam(Mixer).FilterB (Normal) == "Filter B"
In&Out fam(Mixer).FilterOnOffB (Logic) == "Filter ON/OFF B"
In&Out fam(Mixer).CueMonitorB (Logic) == "Cue Monitor B"
In&Out fam(Mixer).InputModeB (Logic) == "Input Mode B"
In&Out fam(Mixer).CrossfaderAssignB (Logic) == "Crossfader Assign B"
Out fam(Mixer).ChannelBMeter (Normal) == "Channel B Meter"
Out fam(Mixer).ChannelBMeterLeft (Normal) == "Channel B Meter Left"
Out fam(Mixer).ChannelBMeterRight (Normal) == "Channel B Meter Right"
In&Out fam(Mixer).VolumeC (Normal) == "Volume C"
In&Out fam(Mixer).GainC (Normal) == "Gain C"
In&Out fam(Mixer).MuteC (Logic) == "Mute C"
In&Out fam(Mixer).BassGainC (Normal) == "Bass Gain C"
In&Out fam(Mixer).BassKillC (Logic) == "Bass Kill C"
In&Out fam(Mixer).MidGainC (Normal) == "Mid. Gain C"
In&Out fam(Mixer).MidKillC (Logic) == "Mid. Kill C"
In&Out fam(Mixer).TrebleGainC (Normal) == "Treble Gain C"
In&Out fam(Mixer).TrebleKillC (Logic) == "Treble Kill C"
In&Out fam(Mixer).FilterC (Normal) == "Filter C"
In&Out fam(Mixer).FilterOnOffC (Logic) == "Filter ON/OFF C"
In&Out fam(Mixer).CueMonitorC (Logic) == "Cue Monitor C"
In&Out fam(Mixer).CrossfaderAssignC (Logic) == "Crossfader Assign C"
Out fam(Mixer).ChannelCMeter (Normal) == "Channel C Meter"
Out fam(Mixer).ChannelCMeterLeft (Normal) == "Channel C Meter Left"
Out fam(Mixer).ChannelCMeterRight (Normal) == "Channel C Meter Right"
In&Out fam(Mixer).VolumeD (Normal) == "Volume D"
In&Out fam(Mixer).GainD (Normal) == "Gain D"
In&Out fam(Mixer).MuteD (Logic) == "Mute D"
In&Out fam(Mixer).BassGainD (Normal) == "Bass Gain D"
In&Out fam(Mixer).BassKillD (Logic) == "Bass Kill D"
In&Out fam(Mixer).MidGainD (Normal) == "Mid. Gain D"
In&Out fam(Mixer).MidKillD (Logic) == "Mid. Kill D"
In&Out fam(Mixer).TrebleGainD (Normal) == "Treble Gain D"
In&Out fam(Mixer).TrebleKillD (Logic) == "Treble Kill D"
In&Out fam(Mixer).FilterD (Normal) == "Filter D"
In&Out fam(Mixer).FilterOnOffD (Logic) == "Filter ON/OFF D"
In&Out fam(Mixer).CueMonitorD (Logic) == "Cue Monitor D"
In&Out fam(Mixer).CrossfaderAssignD (Logic) == "Crossfader Assign D"
Out fam(Mixer).ChannelDMeter (Normal) == "Channel D Meter"
Out fam(Mixer).ChannelDMeterLeft (Normal) == "Channel D Meter Left"
Out fam(Mixer).ChannelDMeterRight (Normal) == "Channel D Meter Right"
Out fam(Mixer).MasterClip (Logic) == "Master Clip"
Out fam(Mixer).MasterClipLeft (Logic) == "Master Clip Left"
Out fam(Mixer).MasterClipRight (Logic) == "Master Clip Right"
Out fam(Mixer).MasterMeter (Normal) == "Master Meter"
Out fam(Mixer).MasterMeterLeft (Normal) == "Master Meter Left"
Out fam(Mixer).MasterMeterRight (Normal) == "Master Meter Right"
PLAYER A:
In&Out fam(Player)[0x1].PlayPause (Logic) == "Play / Pause"
In fam(Player)[0x1].Cue (Logic) == "Cue"
In fam(Player)[0x1].CuePlay (Trigger) == "Cue-Play"
In&Out fam(Player)[0x1].SetCue (Trigger) == "Set Cue"
In fam(Player)[0x1].LoopIn (Trigger) == "Loop In"
In fam(Player)[0x1].LoopOut (Trigger) == "Loop Out"
In&Out fam(Player)[0x1].LoopOnOff (Logic) == "Loop ON/OFF"
In fam(Player)[0x1].ReloopOnOff (Logic) == "Reloop ON/OFF"
In fam(Player)[0x1].LoopHalve (Trigger) == "Loop Halve"
In fam(Player)[0x1].LoopDouble (Trigger) == "Loop Double"
In&Out fam(Player)[0x1].AutoLoopSelect (Integer) == "Auto-Loop Select"
In fam(Player)[0x1].AutoLoopTrigger (Trigger) == "Auto-Loop Trigger"
In&Out fam(Player)[0x1].AutoLoopSelectAndTrigger (Integer) == "Auto-Loop Select & Trigger"
In fam(Player)[0x1].AutoLoop1/32thBeatControl (Logic) == "Auto-Loop 1/32th Beat Control"
In fam(Player)[0x1].AutoLoop1/16thBeatControl (Logic) == "Auto-Loop 1/16th Beat Control"
In fam(Player)[0x1].AutoLoop1/8thBeatControl (Logic) == "Auto-Loop 1/8th Beat Control"
In fam(Player)[0x1].AutoLoop1/4thBeatControl (Logic) == "Auto-Loop 1/4th Beat Control"
In fam(Player)[0x1].AutoLoop1/2BeatControl (Logic) == "Auto-Loop 1/2 Beat Control"
In fam(Player)[0x1].AutoLoop1BeatControl (Logic) == "Auto-Loop 1 Beat Control"
In fam(Player)[0x1].AutoLoop2BeatsControl (Logic) == "Auto-Loop 2 Beats Control"
In fam(Player)[0x1].AutoLoop4BeatsControl (Logic) == "Auto-Loop 4 Beats Control"
In fam(Player)[0x1].AutoLoop8BeatsControl (Logic) == "Auto-Loop 8 Beats Control"
In fam(Player)[0x1].AutoLoop16BeatsControl (Logic) == "Auto-Loop 16 Beats Control"
In fam(Player)[0x1].AutoLoop32BeatsControl (Logic) == "Auto-Loop 32 Beats Control"
In fam(Player)[0x1].AutoLoop1/3rdBeatControl (Logic) == "Auto-Loop 1/3rd Beat Control"
In fam(Player)[0x1].AutoLoop3/4thBeatControl (Logic) == "Auto-Loop 3/4th Beat Control"
In fam(Player)[0x1].SetMaster (Trigger) == "Set as Master"
In&Out fam(Player)[0x1].SyncWithMaster (Logic) == "Sync with Master"
In fam(Player)[0x1].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Player)[0x1].MatchKeyWithMaster (Trigger) == "Match Key with Master"
In&Out fam(Player)[0x1].PitchValue (Normal) == "Pitch Value"
In&Out fam(Player)[0x1].PitchRange (Integer) == "Pitch Range"
In&Out fam(Player)[0x1].PitchMode (Integer) == "Pitch Mode"
In&Out fam(Player)[0x1].BendUp (Logic) == "Bend Up"
In&Out fam(Player)[0x1].BendDown (Logic) == "Bend Down"
In fam(Player)[0x1].FinePitchStepUp (Logic) == "Fine Pitch Step Up"
In fam(Player)[0x1].FinePitchStepDown (Logic) == "Fine Pitch Step Down"
In&Out fam(Player)[0x1].PitchStepUp (Logic) == "Pitch Step Up"
In&Out fam(Player)[0x1].PitchStepDown (Logic) == "Pitch Step Down"
In fam(Player)[0x1].CoarsePitchStepUp (Logic) == "Coarse Pitch Step Up"
In fam(Player)[0x1].CoarsePitchStepDown (Logic) == "Coarse Pitch Step Down"
In&Out fam(Player)[0x1].KeySemitones (Integer) == "Key Semitones"
In&Out fam(Player)[0x1].SmartSeek (Integer) == "Smart-Seek"
In fam(Player)[0x1].SmartSeekLength (Integer) == "Smart-Seek Length"
In fam(Player)[0x1].SmartSeekLengthSelectAndTriggerForward (Integer) == "Smart-Seek Length Select & Trigger Forward"
In fam(Player)[0x1].SmartSeekLengthSelectAndTriggerBackward (Integer) == "Smart-Seek Length Select & Trigger Backward"
In&Out fam(Player)[0x1].ActiveLocatorSelect (Integer) == "Active Locator Select"
In&Out fam(Player)[0x1].ActiveLocatorControl (Logic) == "Active Locator Control"
In fam(Player)[0x1].ActiveLocatorClear (Trigger) == "Active Locator Clear"
In&Out fam(Player)[0x1].Locator1Control (Logic) == "Locator 1 Control"
In&Out fam(Player)[0x1].Locator2Control (Logic) == "Locator 2 Control"
In&Out fam(Player)[0x1].Locator3Control (Logic) == "Locator 3 Control"
In&Out fam(Player)[0x1].Locator4Control (Logic) == "Locator 4 Control"
In&Out fam(Player)[0x1].Locator5Control (Logic) == "Locator 5 Control"
In&Out fam(Player)[0x1].Locator6Control (Logic) == "Locator 6 Control"
In&Out fam(Player)[0x1].Locator7Control (Logic) == "Locator 7 Control"
In&Out fam(Player)[0x1].Locator8Control (Logic) == "Locator 8 Control"
In fam(Player)[0x1].Locator1Clear (Trigger) == "Locator 1 Clear"
In fam(Player)[0x1].Locator2Clear (Trigger) == "Locator 2 Clear"
In fam(Player)[0x1].Locator3Clear (Trigger) == "Locator 3 Clear"
In fam(Player)[0x1].Locator4Clear (Trigger) == "Locator 4 Clear"
In fam(Player)[0x1].Locator5Clear (Trigger) == "Locator 5 Clear"
In fam(Player)[0x1].Locator6Clear (Trigger) == "Locator 6 Clear"
In fam(Player)[0x1].Locator7Clear (Trigger) == "Locator 7 Clear"
In fam(Player)[0x1].Locator8Clear (Trigger) == "Locator 8 Clear"
In&Out fam(Player)[0x1].Reverse (Logic) == "Reverse"
In&Out fam(Player)[0x1].VinylMode (Logic) == "Vinyl Mode"
In fam(Player)[0x1].ScratchJog (Scratch) == "Scratch Jog"
In fam(Player)[0x1].CdJog (Scratch) == "CD Jog"
In fam(Player)[0x1].ComboJog (Scratch) == "Combo Jog"
In fam(Player)[0x1].PitchBend (Polar) == "Pitch Bend"
In fam(Player)[0x1].TapTempo (Trigger) == "Tap Tempo"
In fam(Player)[0x1].ConfirmTappedTempo (Trigger) == "Confirm Tapped Tempo"
In fam(Player)[0x1].DiscardTappedTempo (Trigger) == "Discard Tapped Tempo"
In fam(Player)[0x1].AbsoluteModeTrigger (Trigger) == "Absolute Mode Trigger"
In fam(Player)[0x1].RelativeModeTrigger (Trigger) == "Relative Mode Trigger"
In fam(Player)[0x1].FlexibleModeTrigger (Trigger) == "Flexible Mode Trigger"
In fam(Player)[0x1].DisplayZoom (Normal) == "Display Zoom"
In&Out fam(Player)[0x1].DisplayMode (Logic) == "Display Mode"
In&Out fam(Player)[0x1].TimeDisplayMode (Logic) == "Time Display Mode"
In&Out fam(Player)[0x1].SlipMode (Logic) == "Slip Mode"
In&Out fam(Player)[0x1].NeedleSearch (Normal) == "Needle Search"
In fam(Player)[0x1].EmptyPlayer (Trigger) == "Empty Player"
In&Out fam(Player)[0x1].BeatGridEditOnOff (Logic) == "BeatGrid Edit ON/OFF"
In fam(Player)[0x1].BeatGridDefineDownBeat (Trigger) == "BeatGrid Define Downbeat"
In fam(Player)[0x1].BeatGridShrink (Trigger) == "BeatGrid Shrink"
In fam(Player)[0x1].BeatGridExpand (Trigger) == "BeatGrid Expand"
In fam(Player)[0x1].BeatGridShrinkExpand (Integer) == "BeatGrid Shrink / Expand"
In fam(Player)[0x1].BeatGridAddGrid (Trigger) == "BeatGrid Add Grid"
In fam(Player)[0x1].BeatGridRemoveGrid (Trigger) == "BeatGrid Remove Grid"
In fam(Player)[0x1].BeatGridMoveLeft (Trigger) == "BeatGrid Move Left"
In fam(Player)[0x1].BeatGridMoveRight (Trigger) == "BeatGrid Move Right"
In fam(Player)[0x1].BeatGridMove (Integer) == "BeatGrid Move"
In fam(Player)[0x1].BeatGridDoubleBpm (Trigger) == "BeatGrid Double BPM"
In fam(Player)[0x1].BeatGridHalveBpm (Trigger) == "BeatGrid Halve BPM"
In fam(Player)[0x1].BeatGridClearAnalyze (Trigger) == "BeatGrid Clear/Analyze"
In fam(Player)[0x1].ReloadAsCloneOfMaster (Trigger) == "Reload As Clone Of Master"
In&Out fam(Player)[0x1].ShowA&BLocators (Logic) == "Show A&B Locators"
In&Out fam(Player)[0x1].ShowC&DLocators (Logic) == "Show C&D Locators"
In&Out fam(Player)[0x1].SideDisplayMode (Integer) == "Side Display Mode"
In fam(Player)[0x1].StartTime (Normal) == "Start Time"
In fam(Player)[0x1].BrakeTime (Normal) == "Brake Time"
In fam(Player)[0x1].StartBrakeTime (Normal) == "Start/Brake Time"
Out fam(Player)[0x1].TrackArtist (String) == "Track Artist"
Out fam(Player)[0x1].TrackTitle (String) == "Track Title"
Out fam(Player)[0x1].TrackElapsedTime (String) == "Track elapsed time"
Out fam(Player)[0x1].TrackRemainingTime (String) == "Track remaining time"
Out fam(Player)[0x1].TrackDurationTime (String) == "Track duration time"
Out fam(Player)[0x1].TrackKey (String) == "Track Key"
Out fam(Player)[0x1].CueStateOutput (Integer) == "Cue State"
Out fam(Player)[0x1].CueDisplayOutput (Logic) == "Cue Display"
Out fam(Player)[0x1].PitchZeroOutput (Logic) == "Pitch Zero"
Out fam(Player)[0x1].KeyLockOutput (Logic) == "Key Lock"
Out fam(Player)[0x1].RelevantKeyOutput (Logic) == "Relevant Key"
Out fam(Player)[0x1].AbsoluteMode (Logic) == "Absolute Mode"
Out fam(Player)[0x1].RelativeMode (Logic) == "Relative Mode"
Out fam(Player)[0x1].FlexibleMode (Logic) == "Flexible Mode"
Out fam(Player)[0x1].Loading (Logic) == "Loading"
Out fam(Player)[0x1].Loaded (Logic) == "Loaded"
Out fam(Player)[0x1].IsActivePlayer (Logic) == "Is Active Player"
Out fam(Player)[0x1].TapTempoState (Integer) == "Tap Tempo State"
Out fam(Player)[0x1].TapTempoBlink (Logic) == "Tap Tempo Blink"
Out fam(Player)[0x1].SlipState (Integer) == "Slip State"
Out fam(Player)[0x1].EndOfTrackAlarm (Logic) == "End Of Track Alarm"
Out fam(Player)[0x1].BeatFlash (Logic) == "Beat Flash"
Out fam(Player)[0x1].InvertedPitchValue (Normal) == "Inverted Pitch Value"
Out fam(Player)[0x1].ActiveLocatorKindControl (Integer) == "Active Locator Kind Control"
Out fam(Player)[0x1].Locator1KindControl (Integer) == "Locator 1 Kind Control"
Out fam(Player)[0x1].Locator2KindControl (Integer) == "Locator 2 Kind Control"
Out fam(Player)[0x1].Locator3KindControl (Integer) == "Locator 3 Kind Control"
Out fam(Player)[0x1].Locator4KindControl (Integer) == "Locator 4 Kind Control"
Out fam(Player)[0x1].Locator5KindControl (Integer) == "Locator 5 Kind Control"
Out fam(Player)[0x1].Locator6KindControl (Integer) == "Locator 6 Kind Control"
Out fam(Player)[0x1].Locator7KindControl (Integer) == "Locator 7 Kind Control"
Out fam(Player)[0x1].Locator8KindControl (Integer) == "Locator 8 Kind Control"
Out fam(Player)[0x1].LoopInAdjustOnOff (Logic) == "Loop In Adjust ON/OFF"
Out fam(Player)[0x1].LoopOutAdjustOnOff (Logic) == "Loop Out Adjust ON/OFF"
Out fam(Player)[0x1].LoopInSet (Logic) == "Loop In Set"
Out fam(Player)[0x1].LoopOutSet (Logic) == "Loop Out Set"
Out fam(Player)[0x1].MatchBPMWithMasterFeedback (Logic) == "Match BPM with Master Feedback"
Out fam(Player)[0x1].MatchKeyWithMasterFeedback (Logic) == "Match Key with Master Feedback"
Out fam(Player)[0x1].IsMaster (Logic) == "Is Master"
Out fam(Player)[0x1].DelayWithMaster (Normal) == "Delay with Master"
Out fam(Player)[0x1].IsCompatibleWithMasterKey (Logic) == "Is Compatible With Master Key"
PLAYER B:
In&Out fam(Player)[0x2].PlayPause (Logic) == "Play / Pause"
In fam(Player)[0x2].Cue (Logic) == "Cue"
In fam(Player)[0x2].CuePlay (Trigger) == "Cue-Play"
In&Out fam(Player)[0x2].SetCue (Trigger) == "Set Cue"
In fam(Player)[0x2].LoopIn (Trigger) == "Loop In"
In fam(Player)[0x2].LoopOut (Trigger) == "Loop Out"
In&Out fam(Player)[0x2].LoopOnOff (Logic) == "Loop ON/OFF"
In fam(Player)[0x2].ReloopOnOff (Logic) == "Reloop ON/OFF"
In fam(Player)[0x2].LoopHalve (Trigger) == "Loop Halve"
In fam(Player)[0x2].LoopDouble (Trigger) == "Loop Double"
In&Out fam(Player)[0x2].AutoLoopSelect (Integer) == "Auto-Loop Select"
In fam(Player)[0x2].AutoLoopTrigger (Trigger) == "Auto-Loop Trigger"
In&Out fam(Player)[0x2].AutoLoopSelectAndTrigger (Integer) == "Auto-Loop Select & Trigger"
In fam(Player)[0x2].AutoLoop1/32thBeatControl (Logic) == "Auto-Loop 1/32th Beat Control"
In fam(Player)[0x2].AutoLoop1/16thBeatControl (Logic) == "Auto-Loop 1/16th Beat Control"
In fam(Player)[0x2].AutoLoop1/8thBeatControl (Logic) == "Auto-Loop 1/8th Beat Control"
In fam(Player)[0x2].AutoLoop1/4thBeatControl (Logic) == "Auto-Loop 1/4th Beat Control"
In fam(Player)[0x2].AutoLoop1/2BeatControl (Logic) == "Auto-Loop 1/2 Beat Control"
In fam(Player)[0x2].AutoLoop1BeatControl (Logic) == "Auto-Loop 1 Beat Control"
In fam(Player)[0x2].AutoLoop2BeatsControl (Logic) == "Auto-Loop 2 Beats Control"
In fam(Player)[0x2].AutoLoop4BeatsControl (Logic) == "Auto-Loop 4 Beats Control"
In fam(Player)[0x2].AutoLoop8BeatsControl (Logic) == "Auto-Loop 8 Beats Control"
In fam(Player)[0x2].AutoLoop16BeatsControl (Logic) == "Auto-Loop 16 Beats Control"
In fam(Player)[0x2].AutoLoop32BeatsControl (Logic) == "Auto-Loop 32 Beats Control"
In fam(Player)[0x2].AutoLoop1/3rdBeatControl (Logic) == "Auto-Loop 1/3rd Beat Control"
In fam(Player)[0x2].AutoLoop3/4thBeatControl (Logic) == "Auto-Loop 3/4th Beat Control"
In fam(Player)[0x2].SetMaster (Trigger) == "Set as Master"
In&Out fam(Player)[0x2].SyncWithMaster (Logic) == "Sync with Master"
In fam(Player)[0x2].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Player)[0x2].MatchKeyWithMaster (Trigger) == "Match Key with Master"
In&Out fam(Player)[0x2].PitchValue (Normal) == "Pitch Value"
In&Out fam(Player)[0x2].PitchRange (Integer) == "Pitch Range"
In&Out fam(Player)[0x2].PitchMode (Integer) == "Pitch Mode"
In&Out fam(Player)[0x2].BendUp (Logic) == "Bend Up"
In&Out fam(Player)[0x2].BendDown (Logic) == "Bend Down"
In fam(Player)[0x2].FinePitchStepUp (Logic) == "Fine Pitch Step Up"
In fam(Player)[0x2].FinePitchStepDown (Logic) == "Fine Pitch Step Down"
In&Out fam(Player)[0x2].PitchStepUp (Logic) == "Pitch Step Up"
In&Out fam(Player)[0x2].PitchStepDown (Logic) == "Pitch Step Down"
In fam(Player)[0x2].CoarsePitchStepUp (Logic) == "Coarse Pitch Step Up"
In fam(Player)[0x2].CoarsePitchStepDown (Logic) == "Coarse Pitch Step Down"
In&Out fam(Player)[0x2].KeySemitones (Integer) == "Key Semitones"
In&Out fam(Player)[0x2].SmartSeek (Integer) == "Smart-Seek"
In fam(Player)[0x2].SmartSeekLength (Integer) == "Smart-Seek Length"
In fam(Player)[0x2].SmartSeekLengthSelectAndTriggerForward (Integer) == "Smart-Seek Length Select & Trigger Forward"
In fam(Player)[0x2].SmartSeekLengthSelectAndTriggerBackward (Integer) == "Smart-Seek Length Select & Trigger Backward"
In&Out fam(Player)[0x2].ActiveLocatorSelect (Integer) == "Active Locator Select"
In&Out fam(Player)[0x2].ActiveLocatorControl (Logic) == "Active Locator Control"
In fam(Player)[0x2].ActiveLocatorClear (Trigger) == "Active Locator Clear"
In&Out fam(Player)[0x2].Locator1Control (Logic) == "Locator 1 Control"
In&Out fam(Player)[0x2].Locator2Control (Logic) == "Locator 2 Control"
In&Out fam(Player)[0x2].Locator3Control (Logic) == "Locator 3 Control"
In&Out fam(Player)[0x2].Locator4Control (Logic) == "Locator 4 Control"
In&Out fam(Player)[0x2].Locator5Control (Logic) == "Locator 5 Control"
In&Out fam(Player)[0x2].Locator6Control (Logic) == "Locator 6 Control"
In&Out fam(Player)[0x2].Locator7Control (Logic) == "Locator 7 Control"
In&Out fam(Player)[0x2].Locator8Control (Logic) == "Locator 8 Control"
In fam(Player)[0x2].Locator1Clear (Trigger) == "Locator 1 Clear"
In fam(Player)[0x2].Locator2Clear (Trigger) == "Locator 2 Clear"
In fam(Player)[0x2].Locator3Clear (Trigger) == "Locator 3 Clear"
In fam(Player)[0x2].Locator4Clear (Trigger) == "Locator 4 Clear"
In fam(Player)[0x2].Locator5Clear (Trigger) == "Locator 5 Clear"
In fam(Player)[0x2].Locator6Clear (Trigger) == "Locator 6 Clear"
In fam(Player)[0x2].Locator7Clear (Trigger) == "Locator 7 Clear"
In fam(Player)[0x2].Locator8Clear (Trigger) == "Locator 8 Clear"
In&Out fam(Player)[0x2].Reverse (Logic) == "Reverse"
In&Out fam(Player)[0x2].VinylMode (Logic) == "Vinyl Mode"
In fam(Player)[0x2].ScratchJog (Scratch) == "Scratch Jog"
In fam(Player)[0x2].CdJog (Scratch) == "CD Jog"
In fam(Player)[0x2].ComboJog (Scratch) == "Combo Jog"
In fam(Player)[0x2].PitchBend (Polar) == "Pitch Bend"
In fam(Player)[0x2].TapTempo (Trigger) == "Tap Tempo"
In fam(Player)[0x2].ConfirmTappedTempo (Trigger) == "Confirm Tapped Tempo"
In fam(Player)[0x2].DiscardTappedTempo (Trigger) == "Discard Tapped Tempo"
In fam(Player)[0x2].AbsoluteModeTrigger (Trigger) == "Absolute Mode Trigger"
In fam(Player)[0x2].RelativeModeTrigger (Trigger) == "Relative Mode Trigger"
In fam(Player)[0x2].FlexibleModeTrigger (Trigger) == "Flexible Mode Trigger"
In fam(Player)[0x2].DisplayZoom (Normal) == "Display Zoom"
In&Out fam(Player)[0x2].DisplayMode (Logic) == "Display Mode"
In&Out fam(Player)[0x2].TimeDisplayMode (Logic) == "Time Display Mode"
In&Out fam(Player)[0x2].SlipMode (Logic) == "Slip Mode"
In&Out fam(Player)[0x2].NeedleSearch (Normal) == "Needle Search"
In fam(Player)[0x2].EmptyPlayer (Trigger) == "Empty Player"
In&Out fam(Player)[0x2].BeatGridEditOnOff (Logic) == "BeatGrid Edit ON/OFF"
In fam(Player)[0x2].BeatGridDefineDownBeat (Trigger) == "BeatGrid Define Downbeat"
In fam(Player)[0x2].BeatGridShrink (Trigger) == "BeatGrid Shrink"
In fam(Player)[0x2].BeatGridExpand (Trigger) == "BeatGrid Expand"
In fam(Player)[0x2].BeatGridShrinkExpand (Integer) == "BeatGrid Shrink / Expand"
In fam(Player)[0x2].BeatGridAddGrid (Trigger) == "BeatGrid Add Grid"
In fam(Player)[0x2].BeatGridRemoveGrid (Trigger) == "BeatGrid Remove Grid"
In fam(Player)[0x2].BeatGridMoveLeft (Trigger) == "BeatGrid Move Left"
In fam(Player)[0x2].BeatGridMoveRight (Trigger) == "BeatGrid Move Right"
In fam(Player)[0x2].BeatGridMove (Integer) == "BeatGrid Move"
In fam(Player)[0x2].BeatGridDoubleBpm (Trigger) == "BeatGrid Double BPM"
In fam(Player)[0x2].BeatGridHalveBpm (Trigger) == "BeatGrid Halve BPM"
In fam(Player)[0x2].BeatGridClearAnalyze (Trigger) == "BeatGrid Clear/Analyze"
In fam(Player)[0x2].ReloadAsCloneOfMaster (Trigger) == "Reload As Clone Of Master"
In&Out fam(Player)[0x2].ShowA&BLocators (Logic) == "Show A&B Locators"
In&Out fam(Player)[0x2].ShowC&DLocators (Logic) == "Show C&D Locators"
In&Out fam(Player)[0x2].SideDisplayMode (Integer) == "Side Display Mode"
In fam(Player)[0x2].StartTime (Normal) == "Start Time"
In fam(Player)[0x2].BrakeTime (Normal) == "Brake Time"
In fam(Player)[0x2].StartBrakeTime (Normal) == "Start/Brake Time"
Out fam(Player)[0x2].TrackArtist (String) == "Track Artist"
Out fam(Player)[0x2].TrackTitle (String) == "Track Title"
Out fam(Player)[0x2].TrackElapsedTime (String) == "Track elapsed time"
Out fam(Player)[0x2].TrackRemainingTime (String) == "Track remaining time"
Out fam(Player)[0x2].TrackDurationTime (String) == "Track duration time"
Out fam(Player)[0x2].TrackKey (String) == "Track Key"
Out fam(Player)[0x2].CueStateOutput (Integer) == "Cue State"
Out fam(Player)[0x2].CueDisplayOutput (Logic) == "Cue Display"
Out fam(Player)[0x2].PitchZeroOutput (Logic) == "Pitch Zero"
Out fam(Player)[0x2].KeyLockOutput (Logic) == "Key Lock"
Out fam(Player)[0x2].RelevantKeyOutput (Logic) == "Relevant Key"
Out fam(Player)[0x2].AbsoluteMode (Logic) == "Absolute Mode"
Out fam(Player)[0x2].RelativeMode (Logic) == "Relative Mode"
Out fam(Player)[0x2].FlexibleMode (Logic) == "Flexible Mode"
Out fam(Player)[0x2].Loading (Logic) == "Loading"
Out fam(Player)[0x2].Loaded (Logic) == "Loaded"
Out fam(Player)[0x2].IsActivePlayer (Logic) == "Is Active Player"
Out fam(Player)[0x2].TapTempoState (Integer) == "Tap Tempo State"
Out fam(Player)[0x2].TapTempoBlink (Logic) == "Tap Tempo Blink"
Out fam(Player)[0x2].SlipState (Integer) == "Slip State"
Out fam(Player)[0x2].EndOfTrackAlarm (Logic) == "End Of Track Alarm"
Out fam(Player)[0x2].BeatFlash (Logic) == "Beat Flash"
Out fam(Player)[0x2].InvertedPitchValue (Normal) == "Inverted Pitch Value"
Out fam(Player)[0x2].ActiveLocatorKindControl (Integer) == "Active Locator Kind Control"
Out fam(Player)[0x2].Locator1KindControl (Integer) == "Locator 1 Kind Control"
Out fam(Player)[0x2].Locator2KindControl (Integer) == "Locator 2 Kind Control"
Out fam(Player)[0x2].Locator3KindControl (Integer) == "Locator 3 Kind Control"
Out fam(Player)[0x2].Locator4KindControl (Integer) == "Locator 4 Kind Control"
Out fam(Player)[0x2].Locator5KindControl (Integer) == "Locator 5 Kind Control"
Out fam(Player)[0x2].Locator6KindControl (Integer) == "Locator 6 Kind Control"
Out fam(Player)[0x2].Locator7KindControl (Integer) == "Locator 7 Kind Control"
Out fam(Player)[0x2].Locator8KindControl (Integer) == "Locator 8 Kind Control"
Out fam(Player)[0x2].LoopInAdjustOnOff (Logic) == "Loop In Adjust ON/OFF"
Out fam(Player)[0x2].LoopOutAdjustOnOff (Logic) == "Loop Out Adjust ON/OFF"
Out fam(Player)[0x2].LoopInSet (Logic) == "Loop In Set"
Out fam(Player)[0x2].LoopOutSet (Logic) == "Loop Out Set"
Out fam(Player)[0x2].MatchBPMWithMasterFeedback (Logic) == "Match BPM with Master Feedback"
Out fam(Player)[0x2].MatchKeyWithMasterFeedback (Logic) == "Match Key with Master Feedback"
Out fam(Player)[0x2].IsMaster (Logic) == "Is Master"
Out fam(Player)[0x2].DelayWithMaster (Normal) == "Delay with Master"
Out fam(Player)[0x2].IsCompatibleWithMasterKey (Logic) == "Is Compatible With Master Key"
Part 2.
- Code: Select all
PLAYER C:
In&Out fam(Player)[0x3].PlayPause (Logic) == "Play / Pause"
In fam(Player)[0x3].Cue (Logic) == "Cue"
In fam(Player)[0x3].CuePlay (Trigger) == "Cue-Play"
In&Out fam(Player)[0x3].SetCue (Trigger) == "Set Cue"
In fam(Player)[0x3].LoopIn (Trigger) == "Loop In"
In fam(Player)[0x3].LoopOut (Trigger) == "Loop Out"
In&Out fam(Player)[0x3].LoopOnOff (Logic) == "Loop ON/OFF"
In fam(Player)[0x3].ReloopOnOff (Logic) == "Reloop ON/OFF"
In fam(Player)[0x3].LoopHalve (Trigger) == "Loop Halve"
In fam(Player)[0x3].LoopDouble (Trigger) == "Loop Double"
In&Out fam(Player)[0x3].AutoLoopSelect (Integer) == "Auto-Loop Select"
In fam(Player)[0x3].AutoLoopTrigger (Trigger) == "Auto-Loop Trigger"
In&Out fam(Player)[0x3].AutoLoopSelectAndTrigger (Integer) == "Auto-Loop Select & Trigger"
In fam(Player)[0x3].AutoLoop1/32thBeatControl (Logic) == "Auto-Loop 1/32th Beat Control"
In fam(Player)[0x3].AutoLoop1/16thBeatControl (Logic) == "Auto-Loop 1/16th Beat Control"
In fam(Player)[0x3].AutoLoop1/8thBeatControl (Logic) == "Auto-Loop 1/8th Beat Control"
In fam(Player)[0x3].AutoLoop1/4thBeatControl (Logic) == "Auto-Loop 1/4th Beat Control"
In fam(Player)[0x3].AutoLoop1/2BeatControl (Logic) == "Auto-Loop 1/2 Beat Control"
In fam(Player)[0x3].AutoLoop1BeatControl (Logic) == "Auto-Loop 1 Beat Control"
In fam(Player)[0x3].AutoLoop2BeatsControl (Logic) == "Auto-Loop 2 Beats Control"
In fam(Player)[0x3].AutoLoop4BeatsControl (Logic) == "Auto-Loop 4 Beats Control"
In fam(Player)[0x3].AutoLoop8BeatsControl (Logic) == "Auto-Loop 8 Beats Control"
In fam(Player)[0x3].AutoLoop16BeatsControl (Logic) == "Auto-Loop 16 Beats Control"
In fam(Player)[0x3].AutoLoop32BeatsControl (Logic) == "Auto-Loop 32 Beats Control"
In fam(Player)[0x3].AutoLoop1/3rdBeatControl (Logic) == "Auto-Loop 1/3rd Beat Control"
In fam(Player)[0x3].AutoLoop3/4thBeatControl (Logic) == "Auto-Loop 3/4th Beat Control"
In fam(Player)[0x3].SetMaster (Trigger) == "Set as Master"
In&Out fam(Player)[0x3].SyncWithMaster (Logic) == "Sync with Master"
In fam(Player)[0x3].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Player)[0x3].MatchKeyWithMaster (Trigger) == "Match Key with Master"
In&Out fam(Player)[0x3].PitchValue (Normal) == "Pitch Value"
In&Out fam(Player)[0x3].PitchRange (Integer) == "Pitch Range"
In&Out fam(Player)[0x3].PitchMode (Integer) == "Pitch Mode"
In&Out fam(Player)[0x3].BendUp (Logic) == "Bend Up"
In&Out fam(Player)[0x3].BendDown (Logic) == "Bend Down"
In fam(Player)[0x3].FinePitchStepUp (Logic) == "Fine Pitch Step Up"
In fam(Player)[0x3].FinePitchStepDown (Logic) == "Fine Pitch Step Down"
In&Out fam(Player)[0x3].PitchStepUp (Logic) == "Pitch Step Up"
In&Out fam(Player)[0x3].PitchStepDown (Logic) == "Pitch Step Down"
In fam(Player)[0x3].CoarsePitchStepUp (Logic) == "Coarse Pitch Step Up"
In fam(Player)[0x3].CoarsePitchStepDown (Logic) == "Coarse Pitch Step Down"
In&Out fam(Player)[0x3].KeySemitones (Integer) == "Key Semitones"
In&Out fam(Player)[0x3].SmartSeek (Integer) == "Smart-Seek"
In fam(Player)[0x3].SmartSeekLength (Integer) == "Smart-Seek Length"
In fam(Player)[0x3].SmartSeekLengthSelectAndTriggerForward (Integer) == "Smart-Seek Length Select & Trigger Forward"
In fam(Player)[0x3].SmartSeekLengthSelectAndTriggerBackward (Integer) == "Smart-Seek Length Select & Trigger Backward"
In&Out fam(Player)[0x3].ActiveLocatorSelect (Integer) == "Active Locator Select"
In&Out fam(Player)[0x3].ActiveLocatorControl (Logic) == "Active Locator Control"
In fam(Player)[0x3].ActiveLocatorClear (Trigger) == "Active Locator Clear"
In&Out fam(Player)[0x3].Locator1Control (Logic) == "Locator 1 Control"
In&Out fam(Player)[0x3].Locator2Control (Logic) == "Locator 2 Control"
In&Out fam(Player)[0x3].Locator3Control (Logic) == "Locator 3 Control"
In&Out fam(Player)[0x3].Locator4Control (Logic) == "Locator 4 Control"
In&Out fam(Player)[0x3].Locator5Control (Logic) == "Locator 5 Control"
In&Out fam(Player)[0x3].Locator6Control (Logic) == "Locator 6 Control"
In&Out fam(Player)[0x3].Locator7Control (Logic) == "Locator 7 Control"
In&Out fam(Player)[0x3].Locator8Control (Logic) == "Locator 8 Control"
In fam(Player)[0x3].Locator1Clear (Trigger) == "Locator 1 Clear"
In fam(Player)[0x3].Locator2Clear (Trigger) == "Locator 2 Clear"
In fam(Player)[0x3].Locator3Clear (Trigger) == "Locator 3 Clear"
In fam(Player)[0x3].Locator4Clear (Trigger) == "Locator 4 Clear"
In fam(Player)[0x3].Locator5Clear (Trigger) == "Locator 5 Clear"
In fam(Player)[0x3].Locator6Clear (Trigger) == "Locator 6 Clear"
In fam(Player)[0x3].Locator7Clear (Trigger) == "Locator 7 Clear"
In fam(Player)[0x3].Locator8Clear (Trigger) == "Locator 8 Clear"
In&Out fam(Player)[0x3].Reverse (Logic) == "Reverse"
In&Out fam(Player)[0x3].VinylMode (Logic) == "Vinyl Mode"
In fam(Player)[0x3].ScratchJog (Scratch) == "Scratch Jog"
In fam(Player)[0x3].CdJog (Scratch) == "CD Jog"
In fam(Player)[0x3].ComboJog (Scratch) == "Combo Jog"
In fam(Player)[0x3].PitchBend (Polar) == "Pitch Bend"
In fam(Player)[0x3].TapTempo (Trigger) == "Tap Tempo"
In fam(Player)[0x3].ConfirmTappedTempo (Trigger) == "Confirm Tapped Tempo"
In fam(Player)[0x3].DiscardTappedTempo (Trigger) == "Discard Tapped Tempo"
In fam(Player)[0x3].DisplayZoom (Normal) == "Display Zoom"
In&Out fam(Player)[0x3].DisplayMode (Logic) == "Display Mode"
In&Out fam(Player)[0x3].TimeDisplayMode (Logic) == "Time Display Mode"
In&Out fam(Player)[0x3].SlipMode (Logic) == "Slip Mode"
In&Out fam(Player)[0x3].NeedleSearch (Normal) == "Needle Search"
In fam(Player)[0x3].EmptyPlayer (Trigger) == "Empty Player"
In&Out fam(Player)[0x3].BeatGridEditOnOff (Logic) == "BeatGrid Edit ON/OFF"
In fam(Player)[0x3].BeatGridDefineDownBeat (Trigger) == "BeatGrid Define Downbeat"
In fam(Player)[0x3].BeatGridShrink (Trigger) == "BeatGrid Shrink"
In fam(Player)[0x3].BeatGridExpand (Trigger) == "BeatGrid Expand"
In fam(Player)[0x3].BeatGridShrinkExpand (Integer) == "BeatGrid Shrink / Expand"
In fam(Player)[0x3].BeatGridAddGrid (Trigger) == "BeatGrid Add Grid"
In fam(Player)[0x3].BeatGridRemoveGrid (Trigger) == "BeatGrid Remove Grid"
In fam(Player)[0x3].BeatGridMoveLeft (Trigger) == "BeatGrid Move Left"
In fam(Player)[0x3].BeatGridMoveRight (Trigger) == "BeatGrid Move Right"
In fam(Player)[0x3].BeatGridMove (Integer) == "BeatGrid Move"
In fam(Player)[0x3].BeatGridDoubleBpm (Trigger) == "BeatGrid Double BPM"
In fam(Player)[0x3].BeatGridHalveBpm (Trigger) == "BeatGrid Halve BPM"
In fam(Player)[0x3].BeatGridClearAnalyze (Trigger) == "BeatGrid Clear/Analyze"
In fam(Player)[0x3].ReloadAsCloneOfMaster (Trigger) == "Reload As Clone Of Master"
In&Out fam(Player)[0x3].ShowA&BLocators (Logic) == "Show A&B Locators"
In&Out fam(Player)[0x3].ShowC&DLocators (Logic) == "Show C&D Locators"
In&Out fam(Player)[0x3].SideDisplayMode (Integer) == "Side Display Mode"
In fam(Player)[0x3].StartTime (Normal) == "Start Time"
In fam(Player)[0x3].BrakeTime (Normal) == "Brake Time"
In fam(Player)[0x3].StartBrakeTime (Normal) == "Start/Brake Time"
Out fam(Player)[0x3].TrackArtist (String) == "Track Artist"
Out fam(Player)[0x3].TrackTitle (String) == "Track Title"
Out fam(Player)[0x3].TrackElapsedTime (String) == "Track elapsed time"
Out fam(Player)[0x3].TrackRemainingTime (String) == "Track remaining time"
Out fam(Player)[0x3].TrackDurationTime (String) == "Track duration time"
Out fam(Player)[0x3].TrackKey (String) == "Track Key"
Out fam(Player)[0x3].CueStateOutput (Integer) == "Cue State"
Out fam(Player)[0x3].CueDisplayOutput (Logic) == "Cue Display"
Out fam(Player)[0x3].PitchZeroOutput (Logic) == "Pitch Zero"
Out fam(Player)[0x3].KeyLockOutput (Logic) == "Key Lock"
Out fam(Player)[0x3].RelevantKeyOutput (Logic) == "Relevant Key"
Out fam(Player)[0x3].AbsoluteMode (Logic) == "Absolute Mode"
Out fam(Player)[0x3].Loading (Logic) == "Loading"
Out fam(Player)[0x3].Loaded (Logic) == "Loaded"
Out fam(Player)[0x3].IsActivePlayer (Logic) == "Is Active Player"
Out fam(Player)[0x3].TapTempoState (Integer) == "Tap Tempo State"
Out fam(Player)[0x3].TapTempoBlink (Logic) == "Tap Tempo Blink"
Out fam(Player)[0x3].SlipState (Integer) == "Slip State"
Out fam(Player)[0x3].EndOfTrackAlarm (Logic) == "End Of Track Alarm"
Out fam(Player)[0x3].BeatFlash (Logic) == "Beat Flash"
Out fam(Player)[0x3].InvertedPitchValue (Normal) == "Inverted Pitch Value"
Out fam(Player)[0x3].ActiveLocatorKindControl (Integer) == "Active Locator Kind Control"
Out fam(Player)[0x3].Locator1KindControl (Integer) == "Locator 1 Kind Control"
Out fam(Player)[0x3].Locator2KindControl (Integer) == "Locator 2 Kind Control"
Out fam(Player)[0x3].Locator3KindControl (Integer) == "Locator 3 Kind Control"
Out fam(Player)[0x3].Locator4KindControl (Integer) == "Locator 4 Kind Control"
Out fam(Player)[0x3].Locator5KindControl (Integer) == "Locator 5 Kind Control"
Out fam(Player)[0x3].Locator6KindControl (Integer) == "Locator 6 Kind Control"
Out fam(Player)[0x3].Locator7KindControl (Integer) == "Locator 7 Kind Control"
Out fam(Player)[0x3].Locator8KindControl (Integer) == "Locator 8 Kind Control"
Out fam(Player)[0x3].LoopInAdjustOnOff (Logic) == "Loop In Adjust ON/OFF"
Out fam(Player)[0x3].LoopOutAdjustOnOff (Logic) == "Loop Out Adjust ON/OFF"
Out fam(Player)[0x3].LoopInSet (Logic) == "Loop In Set"
Out fam(Player)[0x3].LoopOutSet (Logic) == "Loop Out Set"
Out fam(Player)[0x3].MatchBPMWithMasterFeedback (Logic) == "Match BPM with Master Feedback"
Out fam(Player)[0x3].MatchKeyWithMasterFeedback (Logic) == "Match Key with Master Feedback"
Out fam(Player)[0x3].IsMaster (Logic) == "Is Master"
Out fam(Player)[0x3].DelayWithMaster (Normal) == "Delay with Master"
Out fam(Player)[0x3].IsCompatibleWithMasterKey (Logic) == "Is Compatible With Master Key"
PLAYER D:
In&Out fam(Player)[0x4].PlayPause (Logic) == "Play / Pause"
In fam(Player)[0x4].Cue (Logic) == "Cue"
In fam(Player)[0x4].CuePlay (Trigger) == "Cue-Play"
In&Out fam(Player)[0x4].SetCue (Trigger) == "Set Cue"
In fam(Player)[0x4].LoopIn (Trigger) == "Loop In"
In fam(Player)[0x4].LoopOut (Trigger) == "Loop Out"
In&Out fam(Player)[0x4].LoopOnOff (Logic) == "Loop ON/OFF"
In fam(Player)[0x4].ReloopOnOff (Logic) == "Reloop ON/OFF"
In fam(Player)[0x4].LoopHalve (Trigger) == "Loop Halve"
In fam(Player)[0x4].LoopDouble (Trigger) == "Loop Double"
In&Out fam(Player)[0x4].AutoLoopSelect (Integer) == "Auto-Loop Select"
In fam(Player)[0x4].AutoLoopTrigger (Trigger) == "Auto-Loop Trigger"
In&Out fam(Player)[0x4].AutoLoopSelectAndTrigger (Integer) == "Auto-Loop Select & Trigger"
In fam(Player)[0x4].AutoLoop1/32thBeatControl (Logic) == "Auto-Loop 1/32th Beat Control"
In fam(Player)[0x4].AutoLoop1/16thBeatControl (Logic) == "Auto-Loop 1/16th Beat Control"
In fam(Player)[0x4].AutoLoop1/8thBeatControl (Logic) == "Auto-Loop 1/8th Beat Control"
In fam(Player)[0x4].AutoLoop1/4thBeatControl (Logic) == "Auto-Loop 1/4th Beat Control"
In fam(Player)[0x4].AutoLoop1/2BeatControl (Logic) == "Auto-Loop 1/2 Beat Control"
In fam(Player)[0x4].AutoLoop1BeatControl (Logic) == "Auto-Loop 1 Beat Control"
In fam(Player)[0x4].AutoLoop2BeatsControl (Logic) == "Auto-Loop 2 Beats Control"
In fam(Player)[0x4].AutoLoop4BeatsControl (Logic) == "Auto-Loop 4 Beats Control"
In fam(Player)[0x4].AutoLoop8BeatsControl (Logic) == "Auto-Loop 8 Beats Control"
In fam(Player)[0x4].AutoLoop16BeatsControl (Logic) == "Auto-Loop 16 Beats Control"
In fam(Player)[0x4].AutoLoop32BeatsControl (Logic) == "Auto-Loop 32 Beats Control"
In fam(Player)[0x4].AutoLoop1/3rdBeatControl (Logic) == "Auto-Loop 1/3rd Beat Control"
In fam(Player)[0x4].AutoLoop3/4thBeatControl (Logic) == "Auto-Loop 3/4th Beat Control"
In fam(Player)[0x4].SetMaster (Trigger) == "Set as Master"
In&Out fam(Player)[0x4].SyncWithMaster (Logic) == "Sync with Master"
In fam(Player)[0x4].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Player)[0x4].MatchKeyWithMaster (Trigger) == "Match Key with Master"
In&Out fam(Player)[0x4].PitchValue (Normal) == "Pitch Value"
In&Out fam(Player)[0x4].PitchRange (Integer) == "Pitch Range"
In&Out fam(Player)[0x4].PitchMode (Integer) == "Pitch Mode"
In&Out fam(Player)[0x4].BendUp (Logic) == "Bend Up"
In&Out fam(Player)[0x4].BendDown (Logic) == "Bend Down"
In fam(Player)[0x4].FinePitchStepUp (Logic) == "Fine Pitch Step Up"
In fam(Player)[0x4].FinePitchStepDown (Logic) == "Fine Pitch Step Down"
In&Out fam(Player)[0x4].PitchStepUp (Logic) == "Pitch Step Up"
In&Out fam(Player)[0x4].PitchStepDown (Logic) == "Pitch Step Down"
In fam(Player)[0x4].CoarsePitchStepUp (Logic) == "Coarse Pitch Step Up"
In fam(Player)[0x4].CoarsePitchStepDown (Logic) == "Coarse Pitch Step Down"
In&Out fam(Player)[0x4].KeySemitones (Integer) == "Key Semitones"
In&Out fam(Player)[0x4].SmartSeek (Integer) == "Smart-Seek"
In fam(Player)[0x4].SmartSeekLength (Integer) == "Smart-Seek Length"
In fam(Player)[0x4].SmartSeekLengthSelectAndTriggerForward (Integer) == "Smart-Seek Length Select & Trigger Forward"
In fam(Player)[0x4].SmartSeekLengthSelectAndTriggerBackward (Integer) == "Smart-Seek Length Select & Trigger Backward"
In&Out fam(Player)[0x4].ActiveLocatorSelect (Integer) == "Active Locator Select"
In&Out fam(Player)[0x4].ActiveLocatorControl (Logic) == "Active Locator Control"
In fam(Player)[0x4].ActiveLocatorClear (Trigger) == "Active Locator Clear"
In&Out fam(Player)[0x4].Locator1Control (Logic) == "Locator 1 Control"
In&Out fam(Player)[0x4].Locator2Control (Logic) == "Locator 2 Control"
In&Out fam(Player)[0x4].Locator3Control (Logic) == "Locator 3 Control"
In&Out fam(Player)[0x4].Locator4Control (Logic) == "Locator 4 Control"
In&Out fam(Player)[0x4].Locator5Control (Logic) == "Locator 5 Control"
In&Out fam(Player)[0x4].Locator6Control (Logic) == "Locator 6 Control"
In&Out fam(Player)[0x4].Locator7Control (Logic) == "Locator 7 Control"
In&Out fam(Player)[0x4].Locator8Control (Logic) == "Locator 8 Control"
In fam(Player)[0x4].Locator1Clear (Trigger) == "Locator 1 Clear"
In fam(Player)[0x4].Locator2Clear (Trigger) == "Locator 2 Clear"
In fam(Player)[0x4].Locator3Clear (Trigger) == "Locator 3 Clear"
In fam(Player)[0x4].Locator4Clear (Trigger) == "Locator 4 Clear"
In fam(Player)[0x4].Locator5Clear (Trigger) == "Locator 5 Clear"
In fam(Player)[0x4].Locator6Clear (Trigger) == "Locator 6 Clear"
In fam(Player)[0x4].Locator7Clear (Trigger) == "Locator 7 Clear"
In fam(Player)[0x4].Locator8Clear (Trigger) == "Locator 8 Clear"
In&Out fam(Player)[0x4].Reverse (Logic) == "Reverse"
In&Out fam(Player)[0x4].VinylMode (Logic) == "Vinyl Mode"
In fam(Player)[0x4].ScratchJog (Scratch) == "Scratch Jog"
In fam(Player)[0x4].CdJog (Scratch) == "CD Jog"
In fam(Player)[0x4].ComboJog (Scratch) == "Combo Jog"
In fam(Player)[0x4].PitchBend (Polar) == "Pitch Bend"
In fam(Player)[0x4].TapTempo (Trigger) == "Tap Tempo"
In fam(Player)[0x4].ConfirmTappedTempo (Trigger) == "Confirm Tapped Tempo"
In fam(Player)[0x4].DiscardTappedTempo (Trigger) == "Discard Tapped Tempo"
In fam(Player)[0x4].DisplayZoom (Normal) == "Display Zoom"
In&Out fam(Player)[0x4].DisplayMode (Logic) == "Display Mode"
In&Out fam(Player)[0x4].TimeDisplayMode (Logic) == "Time Display Mode"
In&Out fam(Player)[0x4].SlipMode (Logic) == "Slip Mode"
In&Out fam(Player)[0x4].NeedleSearch (Normal) == "Needle Search"
In fam(Player)[0x4].EmptyPlayer (Trigger) == "Empty Player"
In&Out fam(Player)[0x4].BeatGridEditOnOff (Logic) == "BeatGrid Edit ON/OFF"
In fam(Player)[0x4].BeatGridDefineDownBeat (Trigger) == "BeatGrid Define Downbeat"
In fam(Player)[0x4].BeatGridShrink (Trigger) == "BeatGrid Shrink"
In fam(Player)[0x4].BeatGridExpand (Trigger) == "BeatGrid Expand"
In fam(Player)[0x4].BeatGridShrinkExpand (Integer) == "BeatGrid Shrink / Expand"
In fam(Player)[0x4].BeatGridAddGrid (Trigger) == "BeatGrid Add Grid"
In fam(Player)[0x4].BeatGridRemoveGrid (Trigger) == "BeatGrid Remove Grid"
In fam(Player)[0x4].BeatGridMoveLeft (Trigger) == "BeatGrid Move Left"
In fam(Player)[0x4].BeatGridMoveRight (Trigger) == "BeatGrid Move Right"
In fam(Player)[0x4].BeatGridMove (Integer) == "BeatGrid Move"
In fam(Player)[0x4].BeatGridDoubleBpm (Trigger) == "BeatGrid Double BPM"
In fam(Player)[0x4].BeatGridHalveBpm (Trigger) == "BeatGrid Halve BPM"
In fam(Player)[0x4].BeatGridClearAnalyze (Trigger) == "BeatGrid Clear/Analyze"
In fam(Player)[0x4].ReloadAsCloneOfMaster (Trigger) == "Reload As Clone Of Master"
In&Out fam(Player)[0x4].ShowA&BLocators (Logic) == "Show A&B Locators"
In&Out fam(Player)[0x4].ShowC&DLocators (Logic) == "Show C&D Locators"
In&Out fam(Player)[0x4].SideDisplayMode (Integer) == "Side Display Mode"
In fam(Player)[0x4].StartTime (Normal) == "Start Time"
In fam(Player)[0x4].BrakeTime (Normal) == "Brake Time"
In fam(Player)[0x4].StartBrakeTime (Normal) == "Start/Brake Time"
Out fam(Player)[0x4].TrackArtist (String) == "Track Artist"
Out fam(Player)[0x4].TrackTitle (String) == "Track Title"
Out fam(Player)[0x4].TrackElapsedTime (String) == "Track elapsed time"
Out fam(Player)[0x4].TrackRemainingTime (String) == "Track remaining time"
Out fam(Player)[0x4].TrackDurationTime (String) == "Track duration time"
Out fam(Player)[0x4].TrackKey (String) == "Track Key"
Out fam(Player)[0x4].CueStateOutput (Integer) == "Cue State"
Out fam(Player)[0x4].CueDisplayOutput (Logic) == "Cue Display"
Out fam(Player)[0x4].PitchZeroOutput (Logic) == "Pitch Zero"
Out fam(Player)[0x4].KeyLockOutput (Logic) == "Key Lock"
Out fam(Player)[0x4].RelevantKeyOutput (Logic) == "Relevant Key"
Out fam(Player)[0x4].AbsoluteMode (Logic) == "Absolute Mode"
Out fam(Player)[0x4].Loading (Logic) == "Loading"
Out fam(Player)[0x4].Loaded (Logic) == "Loaded"
Out fam(Player)[0x4].IsActivePlayer (Logic) == "Is Active Player"
Out fam(Player)[0x4].TapTempoState (Integer) == "Tap Tempo State"
Out fam(Player)[0x4].TapTempoBlink (Logic) == "Tap Tempo Blink"
Out fam(Player)[0x4].SlipState (Integer) == "Slip State"
Out fam(Player)[0x4].EndOfTrackAlarm (Logic) == "End Of Track Alarm"
Out fam(Player)[0x4].BeatFlash (Logic) == "Beat Flash"
Out fam(Player)[0x4].InvertedPitchValue (Normal) == "Inverted Pitch Value"
Out fam(Player)[0x4].ActiveLocatorKindControl (Integer) == "Active Locator Kind Control"
Out fam(Player)[0x4].Locator1KindControl (Integer) == "Locator 1 Kind Control"
Out fam(Player)[0x4].Locator2KindControl (Integer) == "Locator 2 Kind Control"
Out fam(Player)[0x4].Locator3KindControl (Integer) == "Locator 3 Kind Control"
Out fam(Player)[0x4].Locator4KindControl (Integer) == "Locator 4 Kind Control"
Out fam(Player)[0x4].Locator5KindControl (Integer) == "Locator 5 Kind Control"
Out fam(Player)[0x4].Locator6KindControl (Integer) == "Locator 6 Kind Control"
Out fam(Player)[0x4].Locator7KindControl (Integer) == "Locator 7 Kind Control"
Out fam(Player)[0x4].Locator8KindControl (Integer) == "Locator 8 Kind Control"
Out fam(Player)[0x4].LoopInAdjustOnOff (Logic) == "Loop In Adjust ON/OFF"
Out fam(Player)[0x4].LoopOutAdjustOnOff (Logic) == "Loop Out Adjust ON/OFF"
Out fam(Player)[0x4].LoopInSet (Logic) == "Loop In Set"
Out fam(Player)[0x4].LoopOutSet (Logic) == "Loop Out Set"
Out fam(Player)[0x4].MatchBPMWithMasterFeedback (Logic) == "Match BPM with Master Feedback"
Out fam(Player)[0x4].MatchKeyWithMasterFeedback (Logic) == "Match Key with Master Feedback"
Out fam(Player)[0x4].IsMaster (Logic) == "Is Master"
Out fam(Player)[0x4].DelayWithMaster (Normal) == "Delay with Master"
Out fam(Player)[0x4].IsCompatibleWithMasterKey (Logic) == "Is Compatible With Master Key"
ACTIVE PLAYER:
In&Out fam(Player)[@].PlayPause (Logic) == "Play / Pause"
In fam(Player)[@].Cue (Logic) == "Cue"
In fam(Player)[@].CuePlay (Trigger) == "Cue-Play"
In&Out fam(Player)[@].SetCue (Trigger) == "Set Cue"
In fam(Player)[@].LoopIn (Trigger) == "Loop In"
In fam(Player)[@].LoopOut (Trigger) == "Loop Out"
In&Out fam(Player)[@].LoopOnOff (Logic) == "Loop ON/OFF"
In fam(Player)[@].ReloopOnOff (Logic) == "Reloop ON/OFF"
In fam(Player)[@].LoopHalve (Trigger) == "Loop Halve"
In fam(Player)[@].LoopDouble (Trigger) == "Loop Double"
In&Out fam(Player)[@].AutoLoopSelect (Integer) == "Auto-Loop Select"
In fam(Player)[@].AutoLoopTrigger (Trigger) == "Auto-Loop Trigger"
In&Out fam(Player)[@].AutoLoopSelectAndTrigger (Integer) == "Auto-Loop Select & Trigger"
In fam(Player)[@].AutoLoop1/32thBeatControl (Logic) == "Auto-Loop 1/32th Beat Control"
In fam(Player)[@].AutoLoop1/16thBeatControl (Logic) == "Auto-Loop 1/16th Beat Control"
In fam(Player)[@].AutoLoop1/8thBeatControl (Logic) == "Auto-Loop 1/8th Beat Control"
In fam(Player)[@].AutoLoop1/4thBeatControl (Logic) == "Auto-Loop 1/4th Beat Control"
In fam(Player)[@].AutoLoop1/2BeatControl (Logic) == "Auto-Loop 1/2 Beat Control"
In fam(Player)[@].AutoLoop1BeatControl (Logic) == "Auto-Loop 1 Beat Control"
In fam(Player)[@].AutoLoop2BeatsControl (Logic) == "Auto-Loop 2 Beats Control"
In fam(Player)[@].AutoLoop4BeatsControl (Logic) == "Auto-Loop 4 Beats Control"
In fam(Player)[@].AutoLoop8BeatsControl (Logic) == "Auto-Loop 8 Beats Control"
In fam(Player)[@].AutoLoop16BeatsControl (Logic) == "Auto-Loop 16 Beats Control"
In fam(Player)[@].AutoLoop32BeatsControl (Logic) == "Auto-Loop 32 Beats Control"
In fam(Player)[@].AutoLoop1/3rdBeatControl (Logic) == "Auto-Loop 1/3rd Beat Control"
In fam(Player)[@].AutoLoop3/4thBeatControl (Logic) == "Auto-Loop 3/4th Beat Control"
In fam(Player)[@].SetMaster (Trigger) == "Set as Master"
In&Out fam(Player)[@].SyncWithMaster (Logic) == "Sync with Master"
In fam(Player)[@].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Player)[@].MatchKeyWithMaster (Trigger) == "Match Key with Master"
In&Out fam(Player)[@].PitchValue (Normal) == "Pitch Value"
In&Out fam(Player)[@].PitchRange (Integer) == "Pitch Range"
In&Out fam(Player)[@].PitchMode (Integer) == "Pitch Mode"
In&Out fam(Player)[@].BendUp (Logic) == "Bend Up"
In&Out fam(Player)[@].BendDown (Logic) == "Bend Down"
In fam(Player)[@].FinePitchStepUp (Logic) == "Fine Pitch Step Up"
In fam(Player)[@].FinePitchStepDown (Logic) == "Fine Pitch Step Down"
In&Out fam(Player)[@].PitchStepUp (Logic) == "Pitch Step Up"
In&Out fam(Player)[@].PitchStepDown (Logic) == "Pitch Step Down"
In fam(Player)[@].CoarsePitchStepUp (Logic) == "Coarse Pitch Step Up"
In fam(Player)[@].CoarsePitchStepDown (Logic) == "Coarse Pitch Step Down"
In&Out fam(Player)[@].KeySemitones (Integer) == "Key Semitones"
In&Out fam(Player)[@].SmartSeek (Integer) == "Smart-Seek"
In fam(Player)[@].SmartSeekLength (Integer) == "Smart-Seek Length"
In fam(Player)[@].SmartSeekLengthSelectAndTriggerForward (Integer) == "Smart-Seek Length Select & Trigger Forward"
In fam(Player)[@].SmartSeekLengthSelectAndTriggerBackward (Integer) == "Smart-Seek Length Select & Trigger Backward"
In&Out fam(Player)[@].ActiveLocatorSelect (Integer) == "Active Locator Select"
In&Out fam(Player)[@].ActiveLocatorControl (Logic) == "Active Locator Control"
In fam(Player)[@].ActiveLocatorClear (Trigger) == "Active Locator Clear"
In&Out fam(Player)[@].Locator1Control (Logic) == "Locator 1 Control"
In&Out fam(Player)[@].Locator2Control (Logic) == "Locator 2 Control"
In&Out fam(Player)[@].Locator3Control (Logic) == "Locator 3 Control"
In&Out fam(Player)[@].Locator4Control (Logic) == "Locator 4 Control"
In&Out fam(Player)[@].Locator5Control (Logic) == "Locator 5 Control"
In&Out fam(Player)[@].Locator6Control (Logic) == "Locator 6 Control"
In&Out fam(Player)[@].Locator7Control (Logic) == "Locator 7 Control"
In&Out fam(Player)[@].Locator8Control (Logic) == "Locator 8 Control"
In fam(Player)[@].Locator1Clear (Trigger) == "Locator 1 Clear"
In fam(Player)[@].Locator2Clear (Trigger) == "Locator 2 Clear"
In fam(Player)[@].Locator3Clear (Trigger) == "Locator 3 Clear"
In fam(Player)[@].Locator4Clear (Trigger) == "Locator 4 Clear"
In fam(Player)[@].Locator5Clear (Trigger) == "Locator 5 Clear"
In fam(Player)[@].Locator6Clear (Trigger) == "Locator 6 Clear"
In fam(Player)[@].Locator7Clear (Trigger) == "Locator 7 Clear"
In fam(Player)[@].Locator8Clear (Trigger) == "Locator 8 Clear"
In&Out fam(Player)[@].Reverse (Logic) == "Reverse"
In&Out fam(Player)[@].VinylMode (Logic) == "Vinyl Mode"
In fam(Player)[@].ScratchJog (Scratch) == "Scratch Jog"
In fam(Player)[@].CdJog (Scratch) == "CD Jog"
In fam(Player)[@].ComboJog (Scratch) == "Combo Jog"
In fam(Player)[@].PitchBend (Polar) == "Pitch Bend"
In fam(Player)[@].TapTempo (Trigger) == "Tap Tempo"
In fam(Player)[@].ConfirmTappedTempo (Trigger) == "Confirm Tapped Tempo"
In fam(Player)[@].DiscardTappedTempo (Trigger) == "Discard Tapped Tempo"
In fam(Player)[@].AbsoluteModeTrigger (Trigger) == "Absolute Mode Trigger"
In fam(Player)[@].RelativeModeTrigger (Trigger) == "Relative Mode Trigger"
In fam(Player)[@].FlexibleModeTrigger (Trigger) == "Flexible Mode Trigger"
In fam(Player)[@].DisplayZoom (Normal) == "Display Zoom"
In&Out fam(Player)[@].DisplayMode (Logic) == "Display Mode"
In&Out fam(Player)[@].TimeDisplayMode (Logic) == "Time Display Mode"
In&Out fam(Player)[@].SlipMode (Logic) == "Slip Mode"
In&Out fam(Player)[@].NeedleSearch (Normal) == "Needle Search"
In fam(Player)[@].EmptyPlayer (Trigger) == "Empty Player"
In&Out fam(Player)[@].BeatGridEditOnOff (Logic) == "BeatGrid Edit ON/OFF"
In fam(Player)[@].BeatGridDefineDownBeat (Trigger) == "BeatGrid Define Downbeat"
In fam(Player)[@].BeatGridShrink (Trigger) == "BeatGrid Shrink"
In fam(Player)[@].BeatGridExpand (Trigger) == "BeatGrid Expand"
In fam(Player)[@].BeatGridShrinkExpand (Integer) == "BeatGrid Shrink / Expand"
In fam(Player)[@].BeatGridAddGrid (Trigger) == "BeatGrid Add Grid"
In fam(Player)[@].BeatGridRemoveGrid (Trigger) == "BeatGrid Remove Grid"
In fam(Player)[@].BeatGridMoveLeft (Trigger) == "BeatGrid Move Left"
In fam(Player)[@].BeatGridMoveRight (Trigger) == "BeatGrid Move Right"
In fam(Player)[@].BeatGridMove (Integer) == "BeatGrid Move"
In fam(Player)[@].BeatGridDoubleBpm (Trigger) == "BeatGrid Double BPM"
In fam(Player)[@].BeatGridHalveBpm (Trigger) == "BeatGrid Halve BPM"
In fam(Player)[@].BeatGridClearAnalyze (Trigger) == "BeatGrid Clear/Analyze"
In fam(Player)[@].ReloadAsCloneOfMaster (Trigger) == "Reload As Clone Of Master"
In&Out fam(Player)[@].ShowA&BLocators (Logic) == "Show A&B Locators"
In&Out fam(Player)[@].ShowC&DLocators (Logic) == "Show C&D Locators"
In&Out fam(Player)[@].SideDisplayMode (Integer) == "Side Display Mode"
In fam(Player)[@].StartTime (Normal) == "Start Time"
In fam(Player)[@].BrakeTime (Normal) == "Brake Time"
In fam(Player)[@].StartBrakeTime (Normal) == "Start/Brake Time"
Out fam(Player)[@].TrackArtist (String) == "Track Artist"
Out fam(Player)[@].TrackTitle (String) == "Track Title"
Out fam(Player)[@].TrackElapsedTime (String) == "Track elapsed time"
Out fam(Player)[@].TrackRemainingTime (String) == "Track remaining time"
Out fam(Player)[@].TrackDurationTime (String) == "Track duration time"
Out fam(Player)[@].TrackKey (String) == "Track Key"
Out fam(Player)[@].CueStateOutput (Integer) == "Cue State"
Out fam(Player)[@].CueDisplayOutput (Logic) == "Cue Display"
Out fam(Player)[@].PitchZeroOutput (Logic) == "Pitch Zero"
Out fam(Player)[@].KeyLockOutput (Logic) == "Key Lock"
Out fam(Player)[@].RelevantKeyOutput (Logic) == "Relevant Key"
Out fam(Player)[@].AbsoluteMode (Logic) == "Absolute Mode"
Out fam(Player)[@].RelativeMode (Logic) == "Relative Mode"
Out fam(Player)[@].FlexibleMode (Logic) == "Flexible Mode"
Out fam(Player)[@].Loading (Logic) == "Loading"
Out fam(Player)[@].Loaded (Logic) == "Loaded"
Out fam(Player)[@].IsActivePlayer (Logic) == "Is Active Player"
Out fam(Player)[@].TapTempoState (Integer) == "Tap Tempo State"
Out fam(Player)[@].TapTempoBlink (Logic) == "Tap Tempo Blink"
Out fam(Player)[@].SlipState (Integer) == "Slip State"
Out fam(Player)[@].EndOfTrackAlarm (Logic) == "End Of Track Alarm"
Out fam(Player)[@].BeatFlash (Logic) == "Beat Flash"
Out fam(Player)[@].InvertedPitchValue (Normal) == "Inverted Pitch Value"
Out fam(Player)[@].ActiveLocatorKindControl (Integer) == "Active Locator Kind Control"
Out fam(Player)[@].Locator1KindControl (Integer) == "Locator 1 Kind Control"
Out fam(Player)[@].Locator2KindControl (Integer) == "Locator 2 Kind Control"
Out fam(Player)[@].Locator3KindControl (Integer) == "Locator 3 Kind Control"
Out fam(Player)[@].Locator4KindControl (Integer) == "Locator 4 Kind Control"
Out fam(Player)[@].Locator5KindControl (Integer) == "Locator 5 Kind Control"
Out fam(Player)[@].Locator6KindControl (Integer) == "Locator 6 Kind Control"
Out fam(Player)[@].Locator7KindControl (Integer) == "Locator 7 Kind Control"
Out fam(Player)[@].Locator8KindControl (Integer) == "Locator 8 Kind Control"
Out fam(Player)[@].LoopInAdjustOnOff (Logic) == "Loop In Adjust ON/OFF"
Out fam(Player)[@].LoopOutAdjustOnOff (Logic) == "Loop Out Adjust ON/OFF"
Out fam(Player)[@].LoopInSet (Logic) == "Loop In Set"
Out fam(Player)[@].LoopOutSet (Logic) == "Loop Out Set"
Out fam(Player)[@].MatchBPMWithMasterFeedback (Logic) == "Match BPM with Master Feedback"
Out fam(Player)[@].MatchKeyWithMasterFeedback (Logic) == "Match Key with Master Feedback"
Out fam(Player)[@].IsMaster (Logic) == "Is Master"
Out fam(Player)[@].DelayWithMaster (Normal) == "Delay with Master"
Out fam(Player)[@].IsCompatibleWithMasterKey (Logic) == "Is Compatible With Master Key"
ALL PLAYERS:
In fam(Player)[*].PlayPause (Logic) == "Play / Pause"
In fam(Player)[*].Cue (Logic) == "Cue"
In fam(Player)[*].CuePlay (Trigger) == "Cue-Play"
In fam(Player)[*].SetCue (Trigger) == "Set Cue"
In fam(Player)[*].LoopIn (Trigger) == "Loop In"
In fam(Player)[*].LoopOut (Trigger) == "Loop Out"
In fam(Player)[*].LoopOnOff (Logic) == "Loop ON/OFF"
In fam(Player)[*].ReloopOnOff (Logic) == "Reloop ON/OFF"
In fam(Player)[*].LoopHalve (Trigger) == "Loop Halve"
In fam(Player)[*].LoopDouble (Trigger) == "Loop Double"
In fam(Player)[*].AutoLoopSelect (Integer) == "Auto-Loop Select"
In fam(Player)[*].AutoLoopTrigger (Trigger) == "Auto-Loop Trigger"
In fam(Player)[*].AutoLoopSelectAndTrigger (Integer) == "Auto-Loop Select & Trigger"
In fam(Player)[*].AutoLoop1/32thBeatControl (Logic) == "Auto-Loop 1/32th Beat Control"
In fam(Player)[*].AutoLoop1/16thBeatControl (Logic) == "Auto-Loop 1/16th Beat Control"
In fam(Player)[*].AutoLoop1/8thBeatControl (Logic) == "Auto-Loop 1/8th Beat Control"
In fam(Player)[*].AutoLoop1/4thBeatControl (Logic) == "Auto-Loop 1/4th Beat Control"
In fam(Player)[*].AutoLoop1/2BeatControl (Logic) == "Auto-Loop 1/2 Beat Control"
In fam(Player)[*].AutoLoop1BeatControl (Logic) == "Auto-Loop 1 Beat Control"
In fam(Player)[*].AutoLoop2BeatsControl (Logic) == "Auto-Loop 2 Beats Control"
In fam(Player)[*].AutoLoop4BeatsControl (Logic) == "Auto-Loop 4 Beats Control"
In fam(Player)[*].AutoLoop8BeatsControl (Logic) == "Auto-Loop 8 Beats Control"
In fam(Player)[*].AutoLoop16BeatsControl (Logic) == "Auto-Loop 16 Beats Control"
In fam(Player)[*].AutoLoop32BeatsControl (Logic) == "Auto-Loop 32 Beats Control"
In fam(Player)[*].AutoLoop1/3rdBeatControl (Logic) == "Auto-Loop 1/3rd Beat Control"
In fam(Player)[*].AutoLoop3/4thBeatControl (Logic) == "Auto-Loop 3/4th Beat Control"
In fam(Player)[*].SetMaster (Trigger) == "Set as Master"
In fam(Player)[*].SyncWithMaster (Logic) == "Sync with Master"
In fam(Player)[*].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Player)[*].MatchKeyWithMaster (Trigger) == "Match Key with Master"
In fam(Player)[*].PitchValue (Normal) == "Pitch Value"
In fam(Player)[*].PitchRange (Integer) == "Pitch Range"
In fam(Player)[*].PitchMode (Integer) == "Pitch Mode"
In fam(Player)[*].BendUp (Logic) == "Bend Up"
In fam(Player)[*].BendDown (Logic) == "Bend Down"
In fam(Player)[*].FinePitchStepUp (Logic) == "Fine Pitch Step Up"
In fam(Player)[*].FinePitchStepDown (Logic) == "Fine Pitch Step Down"
In fam(Player)[*].PitchStepUp (Logic) == "Pitch Step Up"
In fam(Player)[*].PitchStepDown (Logic) == "Pitch Step Down"
In fam(Player)[*].CoarsePitchStepUp (Logic) == "Coarse Pitch Step Up"
In fam(Player)[*].CoarsePitchStepDown (Logic) == "Coarse Pitch Step Down"
In fam(Player)[*].KeySemitones (Integer) == "Key Semitones"
In fam(Player)[*].SmartSeek (Integer) == "Smart-Seek"
In fam(Player)[*].SmartSeekLength (Integer) == "Smart-Seek Length"
In fam(Player)[*].SmartSeekLengthSelectAndTriggerForward (Integer) == "Smart-Seek Length Select & Trigger Forward"
In fam(Player)[*].SmartSeekLengthSelectAndTriggerBackward (Integer) == "Smart-Seek Length Select & Trigger Backward"
In fam(Player)[*].ActiveLocatorSelect (Integer) == "Active Locator Select"
In fam(Player)[*].ActiveLocatorControl (Logic) == "Active Locator Control"
In fam(Player)[*].ActiveLocatorClear (Trigger) == "Active Locator Clear"
In fam(Player)[*].Locator1Control (Logic) == "Locator 1 Control"
In fam(Player)[*].Locator2Control (Logic) == "Locator 2 Control"
In fam(Player)[*].Locator3Control (Logic) == "Locator 3 Control"
In fam(Player)[*].Locator4Control (Logic) == "Locator 4 Control"
In fam(Player)[*].Locator5Control (Logic) == "Locator 5 Control"
In fam(Player)[*].Locator6Control (Logic) == "Locator 6 Control"
In fam(Player)[*].Locator7Control (Logic) == "Locator 7 Control"
In fam(Player)[*].Locator8Control (Logic) == "Locator 8 Control"
In fam(Player)[*].Locator1Clear (Trigger) == "Locator 1 Clear"
In fam(Player)[*].Locator2Clear (Trigger) == "Locator 2 Clear"
In fam(Player)[*].Locator3Clear (Trigger) == "Locator 3 Clear"
In fam(Player)[*].Locator4Clear (Trigger) == "Locator 4 Clear"
In fam(Player)[*].Locator5Clear (Trigger) == "Locator 5 Clear"
In fam(Player)[*].Locator6Clear (Trigger) == "Locator 6 Clear"
In fam(Player)[*].Locator7Clear (Trigger) == "Locator 7 Clear"
In fam(Player)[*].Locator8Clear (Trigger) == "Locator 8 Clear"
In fam(Player)[*].Reverse (Logic) == "Reverse"
In fam(Player)[*].VinylMode (Logic) == "Vinyl Mode"
In fam(Player)[*].ScratchJog (Scratch) == "Scratch Jog"
In fam(Player)[*].CdJog (Scratch) == "CD Jog"
In fam(Player)[*].ComboJog (Scratch) == "Combo Jog"
In fam(Player)[*].PitchBend (Polar) == "Pitch Bend"
In fam(Player)[*].TapTempo (Trigger) == "Tap Tempo"
In fam(Player)[*].ConfirmTappedTempo (Trigger) == "Confirm Tapped Tempo"
In fam(Player)[*].DiscardTappedTempo (Trigger) == "Discard Tapped Tempo"
In fam(Player)[*].AbsoluteModeTrigger (Trigger) == "Absolute Mode Trigger"
In fam(Player)[*].RelativeModeTrigger (Trigger) == "Relative Mode Trigger"
In fam(Player)[*].FlexibleModeTrigger (Trigger) == "Flexible Mode Trigger"
In fam(Player)[*].DisplayZoom (Normal) == "Display Zoom"
In fam(Player)[*].DisplayMode (Logic) == "Display Mode"
In fam(Player)[*].TimeDisplayMode (Logic) == "Time Display Mode"
In fam(Player)[*].SlipMode (Logic) == "Slip Mode"
In fam(Player)[*].NeedleSearch (Normal) == "Needle Search"
In fam(Player)[*].EmptyPlayer (Trigger) == "Empty Player"
In fam(Player)[*].BeatGridEditOnOff (Logic) == "BeatGrid Edit ON/OFF"
In fam(Player)[*].BeatGridDefineDownBeat (Trigger) == "BeatGrid Define Downbeat"
In fam(Player)[*].BeatGridShrink (Trigger) == "BeatGrid Shrink"
In fam(Player)[*].BeatGridExpand (Trigger) == "BeatGrid Expand"
In fam(Player)[*].BeatGridShrinkExpand (Integer) == "BeatGrid Shrink / Expand"
In fam(Player)[*].BeatGridAddGrid (Trigger) == "BeatGrid Add Grid"
In fam(Player)[*].BeatGridRemoveGrid (Trigger) == "BeatGrid Remove Grid"
In fam(Player)[*].BeatGridMoveLeft (Trigger) == "BeatGrid Move Left"
In fam(Player)[*].BeatGridMoveRight (Trigger) == "BeatGrid Move Right"
In fam(Player)[*].BeatGridMove (Integer) == "BeatGrid Move"
In fam(Player)[*].BeatGridDoubleBpm (Trigger) == "BeatGrid Double BPM"
In fam(Player)[*].BeatGridHalveBpm (Trigger) == "BeatGrid Halve BPM"
In fam(Player)[*].BeatGridClearAnalyze (Trigger) == "BeatGrid Clear/Analyze"
In fam(Player)[*].ReloadAsCloneOfMaster (Trigger) == "Reload As Clone Of Master"
In fam(Player)[*].ShowA&BLocators (Logic) == "Show A&B Locators"
In fam(Player)[*].ShowC&DLocators (Logic) == "Show C&D Locators"
In fam(Player)[*].SideDisplayMode (Integer) == "Side Display Mode"
In fam(Player)[*].StartTime (Normal) == "Start Time"
In fam(Player)[*].BrakeTime (Normal) == "Brake Time"
In fam(Player)[*].StartBrakeTime (Normal) == "Start/Brake Time"
SAMPLER C:
In&Out fam(Sampler)[0x1].ClockStartStop (Logic) == "Clock Start/Stop"
In&Out fam(Sampler)[0x1].ClockUp (Logic) == "Clock Up"
In&Out fam(Sampler)[0x1].ClockDown (Logic) == "Clock Down"
In&Out fam(Sampler)[0x1].ClockBendUp (Logic) == "Clock Bend Up"
In&Out fam(Sampler)[0x1].ClockBendDown (Logic) == "Clock Bend Down"
In fam(Sampler)[0x1].SetAsMaster (Trigger) == "Set as Master"
In&Out fam(Sampler)[0x1].SyncWithMaster (Logic) == "Sync with Master"
In fam(Sampler)[0x1].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Sampler)[0x1].SaveSampleBank (Trigger) == "Save Sample Bank"
In&Out fam(Sampler)[0x1].SelectActivePad (Integer) == "Select Active Pad"
In fam(Sampler)[0x1].BrowseSampleBankList (Integer) == "Browse Sample Bank List"
In fam(Sampler)[0x1].LoadSelectedSampleBank (Trigger) == "Load Selected Sample Bank"
In fam(Sampler)[0x1].TriggerNewSampleBankControl (Trigger) == "Trigger New Sample Bank"
In fam(Sampler)[0x1].TriggerNewHotBankControl (Integer) == "Trigger New Hot Bank"
In&Out fam(Sampler)[0x1].PadActiveControl (Logic) == "Pad Active Control"
In&Out fam(Sampler)[0x1].PadActiveMode (Integer) == "Pad Active Mode"
In&Out fam(Sampler)[0x1].PadActiveMute (Logic) == "Pad Active Mute"
In&Out fam(Sampler)[0x1].PadActiveVolume (Normal) == "Pad Active Volume"
In&Out fam(Sampler)[0x1].PadActiveRollingFrequency (Integer) == "Pad Active Rolling Frequency"
In&Out fam(Sampler)[0x1].PadActiveBendUp (Logic) == "Pad Active Bend Up"
In&Out fam(Sampler)[0x1].PadActiveBendDown (Logic) == "Pad Active Bend Down"
Out fam(Sampler)[0x1].PadActiveLoaded (Logic) == "Pad Active Loaded"
In&Out fam(Sampler)[0x1].PadActivePitchBend (Polar) == "Pad Active Pitch Bend"
In fam(Sampler)[0x1].PadActiveEmpty (Trigger) == "Pad Active Empty"
Out fam(Sampler)[0x1].PadActiveNeedleSearch (Normal) == "Pad Active Needle Search"
In&Out fam(Sampler)[0x1].Pad1Control (Logic) == "Pad 1 Control"
In&Out fam(Sampler)[0x1].Pad1Mode (Integer) == "Pad 1 Mode"
In&Out fam(Sampler)[0x1].Pad1Mute (Logic) == "Pad 1 Mute"
In&Out fam(Sampler)[0x1].Pad1Volume (Normal) == "Pad 1 Volume"
In&Out fam(Sampler)[0x1].Pad1RollingFrequency (Integer) == "Pad 1 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad1BendUp (Logic) == "Pad 1 Bend Up"
In&Out fam(Sampler)[0x1].Pad1BendDown (Logic) == "Pad 1 Bend Down"
Out fam(Sampler)[0x1].Pad1Loaded (Logic) == "Pad 1 Loaded"
In&Out fam(Sampler)[0x1].Pad1PitchBend (Polar) == "Pad 1 Pitch Bend"
In fam(Sampler)[0x1].Pad1Empty (Trigger) == "Pad 1 Empty"
Out fam(Sampler)[0x1].Pad1NeedleSearch (Normal) == "Pad 1 Needle Search"
In&Out fam(Sampler)[0x1].Pad2Control (Logic) == "Pad 2 Control"
In&Out fam(Sampler)[0x1].Pad2Mode (Integer) == "Pad 2 Mode"
In&Out fam(Sampler)[0x1].Pad2Mute (Logic) == "Pad 2 Mute"
In&Out fam(Sampler)[0x1].Pad2Volume (Normal) == "Pad 2 Volume"
In&Out fam(Sampler)[0x1].Pad2RollingFrequency (Integer) == "Pad 2 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad2BendUp (Logic) == "Pad 2 Bend Up"
In&Out fam(Sampler)[0x1].Pad2BendDown (Logic) == "Pad 2 Bend Down"
Out fam(Sampler)[0x1].Pad2Loaded (Logic) == "Pad 2 Loaded"
In&Out fam(Sampler)[0x1].Pad2PitchBend (Polar) == "Pad 2 Pitch Bend"
In fam(Sampler)[0x1].Pad2Empty (Trigger) == "Pad 2 Empty"
Out fam(Sampler)[0x1].Pad2NeedleSearch (Normal) == "Pad 2 Needle Search"
In&Out fam(Sampler)[0x1].Pad3Control (Logic) == "Pad 3 Control"
In&Out fam(Sampler)[0x1].Pad3Mode (Integer) == "Pad 3 Mode"
In&Out fam(Sampler)[0x1].Pad3Mute (Logic) == "Pad 3 Mute"
In&Out fam(Sampler)[0x1].Pad3Volume (Normal) == "Pad 3 Volume"
In&Out fam(Sampler)[0x1].Pad3RollingFrequency (Integer) == "Pad 3 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad3BendUp (Logic) == "Pad 3 Bend Up"
In&Out fam(Sampler)[0x1].Pad3BendDown (Logic) == "Pad 3 Bend Down"
Out fam(Sampler)[0x1].Pad3Loaded (Logic) == "Pad 3 Loaded"
In&Out fam(Sampler)[0x1].Pad3PitchBend (Polar) == "Pad 3 Pitch Bend"
In fam(Sampler)[0x1].Pad3Empty (Trigger) == "Pad 3 Empty"
Out fam(Sampler)[0x1].Pad3NeedleSearch (Normal) == "Pad 3 Needle Search"
In&Out fam(Sampler)[0x1].Pad4Control (Logic) == "Pad 4 Control"
In&Out fam(Sampler)[0x1].Pad4Mode (Integer) == "Pad 4 Mode"
In&Out fam(Sampler)[0x1].Pad4Mute (Logic) == "Pad 4 Mute"
In&Out fam(Sampler)[0x1].Pad4Volume (Normal) == "Pad 4 Volume"
In&Out fam(Sampler)[0x1].Pad4RollingFrequency (Integer) == "Pad 4 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad4BendUp (Logic) == "Pad 4 Bend Up"
In&Out fam(Sampler)[0x1].Pad4BendDown (Logic) == "Pad 4 Bend Down"
Out fam(Sampler)[0x1].Pad4Loaded (Logic) == "Pad 4 Loaded"
In&Out fam(Sampler)[0x1].Pad4PitchBend (Polar) == "Pad 4 Pitch Bend"
In fam(Sampler)[0x1].Pad4Empty (Trigger) == "Pad 4 Empty"
Out fam(Sampler)[0x1].Pad4NeedleSearch (Normal) == "Pad 4 Needle Search"
In&Out fam(Sampler)[0x1].Pad5Control (Logic) == "Pad 5 Control"
In&Out fam(Sampler)[0x1].Pad5Mode (Integer) == "Pad 5 Mode"
In&Out fam(Sampler)[0x1].Pad5Mute (Logic) == "Pad 5 Mute"
In&Out fam(Sampler)[0x1].Pad5Volume (Normal) == "Pad 5 Volume"
In&Out fam(Sampler)[0x1].Pad5RollingFrequency (Integer) == "Pad 5 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad5BendUp (Logic) == "Pad 5 Bend Up"
In&Out fam(Sampler)[0x1].Pad5BendDown (Logic) == "Pad 5 Bend Down"
Out fam(Sampler)[0x1].Pad5Loaded (Logic) == "Pad 5 Loaded"
In&Out fam(Sampler)[0x1].Pad5PitchBend (Polar) == "Pad 5 Pitch Bend"
In fam(Sampler)[0x1].Pad5Empty (Trigger) == "Pad 5 Empty"
Out fam(Sampler)[0x1].Pad5NeedleSearch (Normal) == "Pad 5 Needle Search"
In&Out fam(Sampler)[0x1].Pad6Control (Logic) == "Pad 6 Control"
In&Out fam(Sampler)[0x1].Pad6Mode (Integer) == "Pad 6 Mode"
In&Out fam(Sampler)[0x1].Pad6Mute (Logic) == "Pad 6 Mute"
In&Out fam(Sampler)[0x1].Pad6Volume (Normal) == "Pad 6 Volume"
In&Out fam(Sampler)[0x1].Pad6RollingFrequency (Integer) == "Pad 6 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad6BendUp (Logic) == "Pad 6 Bend Up"
In&Out fam(Sampler)[0x1].Pad6BendDown (Logic) == "Pad 6 Bend Down"
Out fam(Sampler)[0x1].Pad6Loaded (Logic) == "Pad 6 Loaded"
In&Out fam(Sampler)[0x1].Pad6PitchBend (Polar) == "Pad 6 Pitch Bend"
In fam(Sampler)[0x1].Pad6Empty (Trigger) == "Pad 6 Empty"
Out fam(Sampler)[0x1].Pad6NeedleSearch (Normal) == "Pad 6 Needle Search"
In&Out fam(Sampler)[0x1].Pad7Control (Logic) == "Pad 7 Control"
In&Out fam(Sampler)[0x1].Pad7Mode (Integer) == "Pad 7 Mode"
In&Out fam(Sampler)[0x1].Pad7Mute (Logic) == "Pad 7 Mute"
In&Out fam(Sampler)[0x1].Pad7Volume (Normal) == "Pad 7 Volume"
In&Out fam(Sampler)[0x1].Pad7RollingFrequency (Integer) == "Pad 7 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad7BendUp (Logic) == "Pad 7 Bend Up"
In&Out fam(Sampler)[0x1].Pad7BendDown (Logic) == "Pad 7 Bend Down"
Out fam(Sampler)[0x1].Pad7Loaded (Logic) == "Pad 7 Loaded"
In&Out fam(Sampler)[0x1].Pad7PitchBend (Polar) == "Pad 7 Pitch Bend"
In fam(Sampler)[0x1].Pad7Empty (Trigger) == "Pad 7 Empty"
Out fam(Sampler)[0x1].Pad7NeedleSearch (Normal) == "Pad 7 Needle Search"
In&Out fam(Sampler)[0x1].Pad8Control (Logic) == "Pad 8 Control"
In&Out fam(Sampler)[0x1].Pad8Mode (Integer) == "Pad 8 Mode"
In&Out fam(Sampler)[0x1].Pad8Mute (Logic) == "Pad 8 Mute"
In&Out fam(Sampler)[0x1].Pad8Volume (Normal) == "Pad 8 Volume"
In&Out fam(Sampler)[0x1].Pad8RollingFrequency (Integer) == "Pad 8 Rolling Frequency"
In&Out fam(Sampler)[0x1].Pad8BendUp (Logic) == "Pad 8 Bend Up"
In&Out fam(Sampler)[0x1].Pad8BendDown (Logic) == "Pad 8 Bend Down"
Out fam(Sampler)[0x1].Pad8Loaded (Logic) == "Pad 8 Loaded"
In&Out fam(Sampler)[0x1].Pad8PitchBend (Polar) == "Pad 8 Pitch Bend"
In fam(Sampler)[0x1].Pad8Empty (Trigger) == "Pad 8 Empty"
Out fam(Sampler)[0x1].Pad8NeedleSearch (Normal) == "Pad 8 Needle Search"
Out fam(Sampler)[0x1].MatchSamplerBPMFeedback (Logic) == "Match Sampler BPM Feedback"
Out fam(Sampler)[0x1].IsMaster (Logic) == "Is Master"
SAMPLER D:
In&Out fam(Sampler)[0x2].ClockStartStop (Logic) == "Clock Start/Stop"
In&Out fam(Sampler)[0x2].ClockUp (Logic) == "Clock Up"
In&Out fam(Sampler)[0x2].ClockDown (Logic) == "Clock Down"
In&Out fam(Sampler)[0x2].ClockBendUp (Logic) == "Clock Bend Up"
In&Out fam(Sampler)[0x2].ClockBendDown (Logic) == "Clock Bend Down"
In fam(Sampler)[0x2].SetAsMaster (Trigger) == "Set as Master"
In&Out fam(Sampler)[0x2].SyncWithMaster (Logic) == "Sync with Master"
In fam(Sampler)[0x2].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Sampler)[0x2].SaveSampleBank (Trigger) == "Save Sample Bank"
In&Out fam(Sampler)[0x2].SelectActivePad (Integer) == "Select Active Pad"
In fam(Sampler)[0x2].BrowseSampleBankList (Integer) == "Browse Sample Bank List"
In fam(Sampler)[0x2].LoadSelectedSampleBank (Trigger) == "Load Selected Sample Bank"
In fam(Sampler)[0x2].TriggerNewSampleBankControl (Trigger) == "Trigger New Sample Bank"
In fam(Sampler)[0x2].TriggerNewHotBankControl (Integer) == "Trigger New Hot Bank"
In&Out fam(Sampler)[0x2].PadActiveControl (Logic) == "Pad Active Control"
In&Out fam(Sampler)[0x2].PadActiveMode (Integer) == "Pad Active Mode"
In&Out fam(Sampler)[0x2].PadActiveMute (Logic) == "Pad Active Mute"
In&Out fam(Sampler)[0x2].PadActiveVolume (Normal) == "Pad Active Volume"
In&Out fam(Sampler)[0x2].PadActiveRollingFrequency (Integer) == "Pad Active Rolling Frequency"
In&Out fam(Sampler)[0x2].PadActiveBendUp (Logic) == "Pad Active Bend Up"
In&Out fam(Sampler)[0x2].PadActiveBendDown (Logic) == "Pad Active Bend Down"
Out fam(Sampler)[0x2].PadActiveLoaded (Logic) == "Pad Active Loaded"
In&Out fam(Sampler)[0x2].PadActivePitchBend (Polar) == "Pad Active Pitch Bend"
In fam(Sampler)[0x2].PadActiveEmpty (Trigger) == "Pad Active Empty"
Out fam(Sampler)[0x2].PadActiveNeedleSearch (Normal) == "Pad Active Needle Search"
In&Out fam(Sampler)[0x2].Pad1Control (Logic) == "Pad 1 Control"
In&Out fam(Sampler)[0x2].Pad1Mode (Integer) == "Pad 1 Mode"
In&Out fam(Sampler)[0x2].Pad1Mute (Logic) == "Pad 1 Mute"
In&Out fam(Sampler)[0x2].Pad1Volume (Normal) == "Pad 1 Volume"
In&Out fam(Sampler)[0x2].Pad1RollingFrequency (Integer) == "Pad 1 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad1BendUp (Logic) == "Pad 1 Bend Up"
In&Out fam(Sampler)[0x2].Pad1BendDown (Logic) == "Pad 1 Bend Down"
Out fam(Sampler)[0x2].Pad1Loaded (Logic) == "Pad 1 Loaded"
In&Out fam(Sampler)[0x2].Pad1PitchBend (Polar) == "Pad 1 Pitch Bend"
In fam(Sampler)[0x2].Pad1Empty (Trigger) == "Pad 1 Empty"
Out fam(Sampler)[0x2].Pad1NeedleSearch (Normal) == "Pad 1 Needle Search"
In&Out fam(Sampler)[0x2].Pad2Control (Logic) == "Pad 2 Control"
In&Out fam(Sampler)[0x2].Pad2Mode (Integer) == "Pad 2 Mode"
In&Out fam(Sampler)[0x2].Pad2Mute (Logic) == "Pad 2 Mute"
In&Out fam(Sampler)[0x2].Pad2Volume (Normal) == "Pad 2 Volume"
In&Out fam(Sampler)[0x2].Pad2RollingFrequency (Integer) == "Pad 2 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad2BendUp (Logic) == "Pad 2 Bend Up"
In&Out fam(Sampler)[0x2].Pad2BendDown (Logic) == "Pad 2 Bend Down"
Out fam(Sampler)[0x2].Pad2Loaded (Logic) == "Pad 2 Loaded"
In&Out fam(Sampler)[0x2].Pad2PitchBend (Polar) == "Pad 2 Pitch Bend"
In fam(Sampler)[0x2].Pad2Empty (Trigger) == "Pad 2 Empty"
Out fam(Sampler)[0x2].Pad2NeedleSearch (Normal) == "Pad 2 Needle Search"
In&Out fam(Sampler)[0x2].Pad3Control (Logic) == "Pad 3 Control"
In&Out fam(Sampler)[0x2].Pad3Mode (Integer) == "Pad 3 Mode"
In&Out fam(Sampler)[0x2].Pad3Mute (Logic) == "Pad 3 Mute"
In&Out fam(Sampler)[0x2].Pad3Volume (Normal) == "Pad 3 Volume"
In&Out fam(Sampler)[0x2].Pad3RollingFrequency (Integer) == "Pad 3 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad3BendUp (Logic) == "Pad 3 Bend Up"
In&Out fam(Sampler)[0x2].Pad3BendDown (Logic) == "Pad 3 Bend Down"
Out fam(Sampler)[0x2].Pad3Loaded (Logic) == "Pad 3 Loaded"
In&Out fam(Sampler)[0x2].Pad3PitchBend (Polar) == "Pad 3 Pitch Bend"
In fam(Sampler)[0x2].Pad3Empty (Trigger) == "Pad 3 Empty"
Out fam(Sampler)[0x2].Pad3NeedleSearch (Normal) == "Pad 3 Needle Search"
In&Out fam(Sampler)[0x2].Pad4Control (Logic) == "Pad 4 Control"
In&Out fam(Sampler)[0x2].Pad4Mode (Integer) == "Pad 4 Mode"
In&Out fam(Sampler)[0x2].Pad4Mute (Logic) == "Pad 4 Mute"
In&Out fam(Sampler)[0x2].Pad4Volume (Normal) == "Pad 4 Volume"
In&Out fam(Sampler)[0x2].Pad4RollingFrequency (Integer) == "Pad 4 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad4BendUp (Logic) == "Pad 4 Bend Up"
In&Out fam(Sampler)[0x2].Pad4BendDown (Logic) == "Pad 4 Bend Down"
Out fam(Sampler)[0x2].Pad4Loaded (Logic) == "Pad 4 Loaded"
In&Out fam(Sampler)[0x2].Pad4PitchBend (Polar) == "Pad 4 Pitch Bend"
In fam(Sampler)[0x2].Pad4Empty (Trigger) == "Pad 4 Empty"
Out fam(Sampler)[0x2].Pad4NeedleSearch (Normal) == "Pad 4 Needle Search"
In&Out fam(Sampler)[0x2].Pad5Control (Logic) == "Pad 5 Control"
In&Out fam(Sampler)[0x2].Pad5Mode (Integer) == "Pad 5 Mode"
In&Out fam(Sampler)[0x2].Pad5Mute (Logic) == "Pad 5 Mute"
In&Out fam(Sampler)[0x2].Pad5Volume (Normal) == "Pad 5 Volume"
In&Out fam(Sampler)[0x2].Pad5RollingFrequency (Integer) == "Pad 5 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad5BendUp (Logic) == "Pad 5 Bend Up"
In&Out fam(Sampler)[0x2].Pad5BendDown (Logic) == "Pad 5 Bend Down"
Out fam(Sampler)[0x2].Pad5Loaded (Logic) == "Pad 5 Loaded"
In&Out fam(Sampler)[0x2].Pad5PitchBend (Polar) == "Pad 5 Pitch Bend"
In fam(Sampler)[0x2].Pad5Empty (Trigger) == "Pad 5 Empty"
Out fam(Sampler)[0x2].Pad5NeedleSearch (Normal) == "Pad 5 Needle Search"
In&Out fam(Sampler)[0x2].Pad6Control (Logic) == "Pad 6 Control"
In&Out fam(Sampler)[0x2].Pad6Mode (Integer) == "Pad 6 Mode"
In&Out fam(Sampler)[0x2].Pad6Mute (Logic) == "Pad 6 Mute"
In&Out fam(Sampler)[0x2].Pad6Volume (Normal) == "Pad 6 Volume"
In&Out fam(Sampler)[0x2].Pad6RollingFrequency (Integer) == "Pad 6 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad6BendUp (Logic) == "Pad 6 Bend Up"
In&Out fam(Sampler)[0x2].Pad6BendDown (Logic) == "Pad 6 Bend Down"
Out fam(Sampler)[0x2].Pad6Loaded (Logic) == "Pad 6 Loaded"
In&Out fam(Sampler)[0x2].Pad6PitchBend (Polar) == "Pad 6 Pitch Bend"
In fam(Sampler)[0x2].Pad6Empty (Trigger) == "Pad 6 Empty"
Out fam(Sampler)[0x2].Pad6NeedleSearch (Normal) == "Pad 6 Needle Search"
In&Out fam(Sampler)[0x2].Pad7Control (Logic) == "Pad 7 Control"
In&Out fam(Sampler)[0x2].Pad7Mode (Integer) == "Pad 7 Mode"
In&Out fam(Sampler)[0x2].Pad7Mute (Logic) == "Pad 7 Mute"
In&Out fam(Sampler)[0x2].Pad7Volume (Normal) == "Pad 7 Volume"
In&Out fam(Sampler)[0x2].Pad7RollingFrequency (Integer) == "Pad 7 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad7BendUp (Logic) == "Pad 7 Bend Up"
In&Out fam(Sampler)[0x2].Pad7BendDown (Logic) == "Pad 7 Bend Down"
Out fam(Sampler)[0x2].Pad7Loaded (Logic) == "Pad 7 Loaded"
In&Out fam(Sampler)[0x2].Pad7PitchBend (Polar) == "Pad 7 Pitch Bend"
In fam(Sampler)[0x2].Pad7Empty (Trigger) == "Pad 7 Empty"
Out fam(Sampler)[0x2].Pad7NeedleSearch (Normal) == "Pad 7 Needle Search"
In&Out fam(Sampler)[0x2].Pad8Control (Logic) == "Pad 8 Control"
In&Out fam(Sampler)[0x2].Pad8Mode (Integer) == "Pad 8 Mode"
In&Out fam(Sampler)[0x2].Pad8Mute (Logic) == "Pad 8 Mute"
In&Out fam(Sampler)[0x2].Pad8Volume (Normal) == "Pad 8 Volume"
In&Out fam(Sampler)[0x2].Pad8RollingFrequency (Integer) == "Pad 8 Rolling Frequency"
In&Out fam(Sampler)[0x2].Pad8BendUp (Logic) == "Pad 8 Bend Up"
In&Out fam(Sampler)[0x2].Pad8BendDown (Logic) == "Pad 8 Bend Down"
Out fam(Sampler)[0x2].Pad8Loaded (Logic) == "Pad 8 Loaded"
In&Out fam(Sampler)[0x2].Pad8PitchBend (Polar) == "Pad 8 Pitch Bend"
In fam(Sampler)[0x2].Pad8Empty (Trigger) == "Pad 8 Empty"
Out fam(Sampler)[0x2].Pad8NeedleSearch (Normal) == "Pad 8 Needle Search"
Out fam(Sampler)[0x2].MatchSamplerBPMFeedback (Logic) == "Match Sampler BPM Feedback"
Out fam(Sampler)[0x2].IsMaster (Logic) == "Is Master"
ACTIVE SAMPLER:
In&Out fam(Sampler)[@].ClockStartStop (Logic) == "Clock Start/Stop"
In&Out fam(Sampler)[@].ClockUp (Logic) == "Clock Up"
In&Out fam(Sampler)[@].ClockDown (Logic) == "Clock Down"
In&Out fam(Sampler)[@].ClockBendUp (Logic) == "Clock Bend Up"
In&Out fam(Sampler)[@].ClockBendDown (Logic) == "Clock Bend Down"
In fam(Sampler)[@].SetAsMaster (Trigger) == "Set as Master"
In&Out fam(Sampler)[@].SyncWithMaster (Logic) == "Sync with Master"
In fam(Sampler)[@].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Sampler)[@].SaveSampleBank (Trigger) == "Save Sample Bank"
In&Out fam(Sampler)[@].SelectActivePad (Integer) == "Select Active Pad"
In fam(Sampler)[@].BrowseSampleBankList (Integer) == "Browse Sample Bank List"
In fam(Sampler)[@].LoadSelectedSampleBank (Trigger) == "Load Selected Sample Bank"
In fam(Sampler)[@].TriggerNewSampleBankControl (Trigger) == "Trigger New Sample Bank"
In fam(Sampler)[@].TriggerNewHotBankControl (Integer) == "Trigger New Hot Bank"
In&Out fam(Sampler)[@].PadActiveControl (Logic) == "Pad Active Control"
In&Out fam(Sampler)[@].PadActiveMode (Integer) == "Pad Active Mode"
In&Out fam(Sampler)[@].PadActiveMute (Logic) == "Pad Active Mute"
In&Out fam(Sampler)[@].PadActiveVolume (Normal) == "Pad Active Volume"
In&Out fam(Sampler)[@].PadActiveRollingFrequency (Integer) == "Pad Active Rolling Frequency"
In&Out fam(Sampler)[@].PadActiveBendUp (Logic) == "Pad Active Bend Up"
In&Out fam(Sampler)[@].PadActiveBendDown (Logic) == "Pad Active Bend Down"
Out fam(Sampler)[@].PadActiveLoaded (Logic) == "Pad Active Loaded"
In&Out fam(Sampler)[@].PadActivePitchBend (Polar) == "Pad Active Pitch Bend"
In fam(Sampler)[@].PadActiveEmpty (Trigger) == "Pad Active Empty"
Out fam(Sampler)[@].PadActiveNeedleSearch (Normal) == "Pad Active Needle Search"
In&Out fam(Sampler)[@].Pad1Control (Logic) == "Pad 1 Control"
In&Out fam(Sampler)[@].Pad1Mode (Integer) == "Pad 1 Mode"
In&Out fam(Sampler)[@].Pad1Mute (Logic) == "Pad 1 Mute"
In&Out fam(Sampler)[@].Pad1Volume (Normal) == "Pad 1 Volume"
In&Out fam(Sampler)[@].Pad1RollingFrequency (Integer) == "Pad 1 Rolling Frequency"
In&Out fam(Sampler)[@].Pad1BendUp (Logic) == "Pad 1 Bend Up"
In&Out fam(Sampler)[@].Pad1BendDown (Logic) == "Pad 1 Bend Down"
Out fam(Sampler)[@].Pad1Loaded (Logic) == "Pad 1 Loaded"
In&Out fam(Sampler)[@].Pad1PitchBend (Polar) == "Pad 1 Pitch Bend"
In fam(Sampler)[@].Pad1Empty (Trigger) == "Pad 1 Empty"
Out fam(Sampler)[@].Pad1NeedleSearch (Normal) == "Pad 1 Needle Search"
In&Out fam(Sampler)[@].Pad2Control (Logic) == "Pad 2 Control"
In&Out fam(Sampler)[@].Pad2Mode (Integer) == "Pad 2 Mode"
In&Out fam(Sampler)[@].Pad2Mute (Logic) == "Pad 2 Mute"
In&Out fam(Sampler)[@].Pad2Volume (Normal) == "Pad 2 Volume"
In&Out fam(Sampler)[@].Pad2RollingFrequency (Integer) == "Pad 2 Rolling Frequency"
In&Out fam(Sampler)[@].Pad2BendUp (Logic) == "Pad 2 Bend Up"
In&Out fam(Sampler)[@].Pad2BendDown (Logic) == "Pad 2 Bend Down"
Out fam(Sampler)[@].Pad2Loaded (Logic) == "Pad 2 Loaded"
In&Out fam(Sampler)[@].Pad2PitchBend (Polar) == "Pad 2 Pitch Bend"
In fam(Sampler)[@].Pad2Empty (Trigger) == "Pad 2 Empty"
Out fam(Sampler)[@].Pad2NeedleSearch (Normal) == "Pad 2 Needle Search"
In&Out fam(Sampler)[@].Pad3Control (Logic) == "Pad 3 Control"
In&Out fam(Sampler)[@].Pad3Mode (Integer) == "Pad 3 Mode"
In&Out fam(Sampler)[@].Pad3Mute (Logic) == "Pad 3 Mute"
In&Out fam(Sampler)[@].Pad3Volume (Normal) == "Pad 3 Volume"
In&Out fam(Sampler)[@].Pad3RollingFrequency (Integer) == "Pad 3 Rolling Frequency"
In&Out fam(Sampler)[@].Pad3BendUp (Logic) == "Pad 3 Bend Up"
In&Out fam(Sampler)[@].Pad3BendDown (Logic) == "Pad 3 Bend Down"
Out fam(Sampler)[@].Pad3Loaded (Logic) == "Pad 3 Loaded"
In&Out fam(Sampler)[@].Pad3PitchBend (Polar) == "Pad 3 Pitch Bend"
In fam(Sampler)[@].Pad3Empty (Trigger) == "Pad 3 Empty"
Out fam(Sampler)[@].Pad3NeedleSearch (Normal) == "Pad 3 Needle Search"
In&Out fam(Sampler)[@].Pad4Control (Logic) == "Pad 4 Control"
In&Out fam(Sampler)[@].Pad4Mode (Integer) == "Pad 4 Mode"
In&Out fam(Sampler)[@].Pad4Mute (Logic) == "Pad 4 Mute"
In&Out fam(Sampler)[@].Pad4Volume (Normal) == "Pad 4 Volume"
In&Out fam(Sampler)[@].Pad4RollingFrequency (Integer) == "Pad 4 Rolling Frequency"
In&Out fam(Sampler)[@].Pad4BendUp (Logic) == "Pad 4 Bend Up"
In&Out fam(Sampler)[@].Pad4BendDown (Logic) == "Pad 4 Bend Down"
Out fam(Sampler)[@].Pad4Loaded (Logic) == "Pad 4 Loaded"
In&Out fam(Sampler)[@].Pad4PitchBend (Polar) == "Pad 4 Pitch Bend"
In fam(Sampler)[@].Pad4Empty (Trigger) == "Pad 4 Empty"
Out fam(Sampler)[@].Pad4NeedleSearch (Normal) == "Pad 4 Needle Search"
In&Out fam(Sampler)[@].Pad5Control (Logic) == "Pad 5 Control"
In&Out fam(Sampler)[@].Pad5Mode (Integer) == "Pad 5 Mode"
In&Out fam(Sampler)[@].Pad5Mute (Logic) == "Pad 5 Mute"
In&Out fam(Sampler)[@].Pad5Volume (Normal) == "Pad 5 Volume"
In&Out fam(Sampler)[@].Pad5RollingFrequency (Integer) == "Pad 5 Rolling Frequency"
In&Out fam(Sampler)[@].Pad5BendUp (Logic) == "Pad 5 Bend Up"
In&Out fam(Sampler)[@].Pad5BendDown (Logic) == "Pad 5 Bend Down"
Out fam(Sampler)[@].Pad5Loaded (Logic) == "Pad 5 Loaded"
In&Out fam(Sampler)[@].Pad5PitchBend (Polar) == "Pad 5 Pitch Bend"
In fam(Sampler)[@].Pad5Empty (Trigger) == "Pad 5 Empty"
Out fam(Sampler)[@].Pad5NeedleSearch (Normal) == "Pad 5 Needle Search"
In&Out fam(Sampler)[@].Pad6Control (Logic) == "Pad 6 Control"
In&Out fam(Sampler)[@].Pad6Mode (Integer) == "Pad 6 Mode"
In&Out fam(Sampler)[@].Pad6Mute (Logic) == "Pad 6 Mute"
In&Out fam(Sampler)[@].Pad6Volume (Normal) == "Pad 6 Volume"
In&Out fam(Sampler)[@].Pad6RollingFrequency (Integer) == "Pad 6 Rolling Frequency"
In&Out fam(Sampler)[@].Pad6BendUp (Logic) == "Pad 6 Bend Up"
In&Out fam(Sampler)[@].Pad6BendDown (Logic) == "Pad 6 Bend Down"
Out fam(Sampler)[@].Pad6Loaded (Logic) == "Pad 6 Loaded"
In&Out fam(Sampler)[@].Pad6PitchBend (Polar) == "Pad 6 Pitch Bend"
In fam(Sampler)[@].Pad6Empty (Trigger) == "Pad 6 Empty"
Out fam(Sampler)[@].Pad6NeedleSearch (Normal) == "Pad 6 Needle Search"
In&Out fam(Sampler)[@].Pad7Control (Logic) == "Pad 7 Control"
In&Out fam(Sampler)[@].Pad7Mode (Integer) == "Pad 7 Mode"
In&Out fam(Sampler)[@].Pad7Mute (Logic) == "Pad 7 Mute"
In&Out fam(Sampler)[@].Pad7Volume (Normal) == "Pad 7 Volume"
In&Out fam(Sampler)[@].Pad7RollingFrequency (Integer) == "Pad 7 Rolling Frequency"
In&Out fam(Sampler)[@].Pad7BendUp (Logic) == "Pad 7 Bend Up"
In&Out fam(Sampler)[@].Pad7BendDown (Logic) == "Pad 7 Bend Down"
Out fam(Sampler)[@].Pad7Loaded (Logic) == "Pad 7 Loaded"
In&Out fam(Sampler)[@].Pad7PitchBend (Polar) == "Pad 7 Pitch Bend"
In fam(Sampler)[@].Pad7Empty (Trigger) == "Pad 7 Empty"
Out fam(Sampler)[@].Pad7NeedleSearch (Normal) == "Pad 7 Needle Search"
In&Out fam(Sampler)[@].Pad8Control (Logic) == "Pad 8 Control"
In&Out fam(Sampler)[@].Pad8Mode (Integer) == "Pad 8 Mode"
In&Out fam(Sampler)[@].Pad8Mute (Logic) == "Pad 8 Mute"
In&Out fam(Sampler)[@].Pad8Volume (Normal) == "Pad 8 Volume"
In&Out fam(Sampler)[@].Pad8RollingFrequency (Integer) == "Pad 8 Rolling Frequency"
In&Out fam(Sampler)[@].Pad8BendUp (Logic) == "Pad 8 Bend Up"
In&Out fam(Sampler)[@].Pad8BendDown (Logic) == "Pad 8 Bend Down"
Out fam(Sampler)[@].Pad8Loaded (Logic) == "Pad 8 Loaded"
In&Out fam(Sampler)[@].Pad8PitchBend (Polar) == "Pad 8 Pitch Bend"
In fam(Sampler)[@].Pad8Empty (Trigger) == "Pad 8 Empty"
Out fam(Sampler)[@].Pad8NeedleSearch (Normal) == "Pad 8 Needle Search"
Out fam(Sampler)[@].MatchSamplerBPMFeedback (Logic) == "Match Sampler BPM Feedback"
Out fam(Sampler)[@].IsMaster (Logic) == "Is Master"
ALL SAMPLERS:
In fam(Sampler)[*].ClockStartStop (Logic) == "Clock Start/Stop"
In fam(Sampler)[*].ClockUp (Logic) == "Clock Up"
In fam(Sampler)[*].ClockDown (Logic) == "Clock Down"
In fam(Sampler)[*].ClockBendUp (Logic) == "Clock Bend Up"
In fam(Sampler)[*].ClockBendDown (Logic) == "Clock Bend Down"
In fam(Sampler)[*].SetAsMaster (Trigger) == "Set as Master"
In fam(Sampler)[*].SyncWithMaster (Logic) == "Sync with Master"
In fam(Sampler)[*].MatchBPMWithMaster (Trigger) == "Match BPM with Master"
In fam(Sampler)[*].SaveSampleBank (Trigger) == "Save Sample Bank"
In fam(Sampler)[*].SelectActivePad (Integer) == "Select Active Pad"
In fam(Sampler)[*].BrowseSampleBankList (Integer) == "Browse Sample Bank List"
In fam(Sampler)[*].LoadSelectedSampleBank (Trigger) == "Load Selected Sample Bank"
In fam(Sampler)[*].TriggerNewSampleBankControl (Trigger) == "Trigger New Sample Bank"
In fam(Sampler)[*].TriggerNewHotBankControl (Integer) == "Trigger New Hot Bank"
In fam(Sampler)[*].PadActiveControl (Logic) == "Pad Active Control"
In fam(Sampler)[*].PadActiveMode (Integer) == "Pad Active Mode"
In fam(Sampler)[*].PadActiveMute (Logic) == "Pad Active Mute"
In fam(Sampler)[*].PadActiveVolume (Normal) == "Pad Active Volume"
In fam(Sampler)[*].PadActiveRollingFrequency (Integer) == "Pad Active Rolling Frequency"
In fam(Sampler)[*].PadActiveBendUp (Logic) == "Pad Active Bend Up"
In fam(Sampler)[*].PadActiveBendDown (Logic) == "Pad Active Bend Down"
In fam(Sampler)[*].PadActivePitchBend (Polar) == "Pad Active Pitch Bend"
In fam(Sampler)[*].PadActiveEmpty (Trigger) == "Pad Active Empty"
In fam(Sampler)[*].Pad1Control (Logic) == "Pad 1 Control"
In fam(Sampler)[*].Pad1Mode (Integer) == "Pad 1 Mode"
In fam(Sampler)[*].Pad1Mute (Logic) == "Pad 1 Mute"
In fam(Sampler)[*].Pad1Volume (Normal) == "Pad 1 Volume"
In fam(Sampler)[*].Pad1RollingFrequency (Integer) == "Pad 1 Rolling Frequency"
In fam(Sampler)[*].Pad1BendUp (Logic) == "Pad 1 Bend Up"
In fam(Sampler)[*].Pad1BendDown (Logic) == "Pad 1 Bend Down"
In fam(Sampler)[*].Pad1PitchBend (Polar) == "Pad 1 Pitch Bend"
In fam(Sampler)[*].Pad1Empty (Trigger) == "Pad 1 Empty"
In fam(Sampler)[*].Pad2Control (Logic) == "Pad 2 Control"
In fam(Sampler)[*].Pad2Mode (Integer) == "Pad 2 Mode"
In fam(Sampler)[*].Pad2Mute (Logic) == "Pad 2 Mute"
In fam(Sampler)[*].Pad2Volume (Normal) == "Pad 2 Volume"
In fam(Sampler)[*].Pad2RollingFrequency (Integer) == "Pad 2 Rolling Frequency"
In fam(Sampler)[*].Pad2BendUp (Logic) == "Pad 2 Bend Up"
In fam(Sampler)[*].Pad2BendDown (Logic) == "Pad 2 Bend Down"
In fam(Sampler)[*].Pad2PitchBend (Polar) == "Pad 2 Pitch Bend"
In fam(Sampler)[*].Pad2Empty (Trigger) == "Pad 2 Empty"
In fam(Sampler)[*].Pad3Control (Logic) == "Pad 3 Control"
In fam(Sampler)[*].Pad3Mode (Integer) == "Pad 3 Mode"
In fam(Sampler)[*].Pad3Mute (Logic) == "Pad 3 Mute"
In fam(Sampler)[*].Pad3Volume (Normal) == "Pad 3 Volume"
In fam(Sampler)[*].Pad3RollingFrequency (Integer) == "Pad 3 Rolling Frequency"
In fam(Sampler)[*].Pad3BendUp (Logic) == "Pad 3 Bend Up"
In fam(Sampler)[*].Pad3BendDown (Logic) == "Pad 3 Bend Down"
In fam(Sampler)[*].Pad3PitchBend (Polar) == "Pad 3 Pitch Bend"
In fam(Sampler)[*].Pad3Empty (Trigger) == "Pad 3 Empty"
In fam(Sampler)[*].Pad4Control (Logic) == "Pad 4 Control"
In fam(Sampler)[*].Pad4Mode (Integer) == "Pad 4 Mode"
In fam(Sampler)[*].Pad4Mute (Logic) == "Pad 4 Mute"
In fam(Sampler)[*].Pad4Volume (Normal) == "Pad 4 Volume"
In fam(Sampler)[*].Pad4RollingFrequency (Integer) == "Pad 4 Rolling Frequency"
In fam(Sampler)[*].Pad4BendUp (Logic) == "Pad 4 Bend Up"
In fam(Sampler)[*].Pad4BendDown (Logic) == "Pad 4 Bend Down"
In fam(Sampler)[*].Pad4PitchBend (Polar) == "Pad 4 Pitch Bend"
In fam(Sampler)[*].Pad4Empty (Trigger) == "Pad 4 Empty"
In fam(Sampler)[*].Pad5Control (Logic) == "Pad 5 Control"
In fam(Sampler)[*].Pad5Mode (Integer) == "Pad 5 Mode"
In fam(Sampler)[*].Pad5Mute (Logic) == "Pad 5 Mute"
In fam(Sampler)[*].Pad5Volume (Normal) == "Pad 5 Volume"
In fam(Sampler)[*].Pad5RollingFrequency (Integer) == "Pad 5 Rolling Frequency"
In fam(Sampler)[*].Pad5BendUp (Logic) == "Pad 5 Bend Up"
In fam(Sampler)[*].Pad5BendDown (Logic) == "Pad 5 Bend Down"
In fam(Sampler)[*].Pad5PitchBend (Polar) == "Pad 5 Pitch Bend"
In fam(Sampler)[*].Pad5Empty (Trigger) == "Pad 5 Empty"
In fam(Sampler)[*].Pad6Control (Logic) == "Pad 6 Control"
In fam(Sampler)[*].Pad6Mode (Integer) == "Pad 6 Mode"
In fam(Sampler)[*].Pad6Mute (Logic) == "Pad 6 Mute"
In fam(Sampler)[*].Pad6Volume (Normal) == "Pad 6 Volume"
In fam(Sampler)[*].Pad6RollingFrequency (Integer) == "Pad 6 Rolling Frequency"
In fam(Sampler)[*].Pad6BendUp (Logic) == "Pad 6 Bend Up"
In fam(Sampler)[*].Pad6BendDown (Logic) == "Pad 6 Bend Down"
In fam(Sampler)[*].Pad6PitchBend (Polar) == "Pad 6 Pitch Bend"
In fam(Sampler)[*].Pad6Empty (Trigger) == "Pad 6 Empty"
In fam(Sampler)[*].Pad7Control (Logic) == "Pad 7 Control"
In fam(Sampler)[*].Pad7Mode (Integer) == "Pad 7 Mode"
In fam(Sampler)[*].Pad7Mute (Logic) == "Pad 7 Mute"
In fam(Sampler)[*].Pad7Volume (Normal) == "Pad 7 Volume"
In fam(Sampler)[*].Pad7RollingFrequency (Integer) == "Pad 7 Rolling Frequency"
In fam(Sampler)[*].Pad7BendUp (Logic) == "Pad 7 Bend Up"
In fam(Sampler)[*].Pad7BendDown (Logic) == "Pad 7 Bend Down"
In fam(Sampler)[*].Pad7PitchBend (Polar) == "Pad 7 Pitch Bend"
In fam(Sampler)[*].Pad7Empty (Trigger) == "Pad 7 Empty"
In fam(Sampler)[*].Pad8Control (Logic) == "Pad 8 Control"
In fam(Sampler)[*].Pad8Mode (Integer) == "Pad 8 Mode"
In fam(Sampler)[*].Pad8Mute (Logic) == "Pad 8 Mute"
In fam(Sampler)[*].Pad8Volume (Normal) == "Pad 8 Volume"
In fam(Sampler)[*].Pad8RollingFrequency (Integer) == "Pad 8 Rolling Frequency"
In fam(Sampler)[*].Pad8BendUp (Logic) == "Pad 8 Bend Up"
In fam(Sampler)[*].Pad8BendDown (Logic) == "Pad 8 Bend Down"
In fam(Sampler)[*].Pad8PitchBend (Polar) == "Pad 8 Pitch Bend"
In fam(Sampler)[*].Pad8Empty (Trigger) == "Pad 8 Empty"
RECORDER:
In&Out fam(Recorder).Record (Logic) == "Record"
Out fam(Recorder).RecordState (Integer) == "Record State"
TRACKER:
In fam(Tracker).TracksBrowse (Integer) == "Browse Tracks"
In fam(Tracker).TreeBrowse (Integer) == "Browse Tree"
In fam(Tracker).ExpandCollapseTree (Trigger) == "Expand/Collapse Tree"
In&Out fam(Tracker).NodeDockBrowse (Integer) == "Browse NodeDock"
In fam(Tracker).FocusSpotlight (Trigger) == "Focus The Spotlight"
In fam(Tracker).ChangeActiveBrowsable (Integer) == "Change the Active Browsable"
In fam(Tracker).BrowseActiveBrowsable (Integer) == "Browse the Active Browsable"
In fam(Tracker).PerformPrimaryActionOnActiveBrowsable (Trigger) == "Perform Primary Action On Active Browsable"
In fam(Tracker).PerformActionBOnActiveBrowsable (Trigger) == "Perform Secondary Action On Active Browsable"
In fam(Tracker).PerformActionCOnActiveBrowsable (Integer) == "Perform Tertiary Action On Active Browsable"
In fam(Tracker).LoadInPlayerA (Trigger) == "Load in Player A"
In fam(Tracker).LoadInPlayerB (Trigger) == "Load in Player B"
In fam(Tracker).LoadInPlayerC (Trigger) == "Load in Player C"
In fam(Tracker).LoadInPlayerD (Trigger) == "Load in Player D"
In fam(Tracker).LoadInActivePlayer (Trigger) == "Load in Active Player"
In fam(Tracker).LoadInSamplerCPad (Integer) == "Load in Sampler C Pad"
In fam(Tracker).LoadInSamplerDPad (Integer) == "Load in Sampler D Pad"
In fam(Tracker).LoadInActiveSamplerPad (Integer) == "Load in Active Sampler Pad"
In fam(Tracker).InfoDisplay (Trigger) == "Display Info"
In&Out fam(Tracker).PreviewOnOff (Logic) == "Preview ON/OFF"
In&Out fam(Tracker).PreviewGain (Normal) == "Preview Gain"
In&Out fam(Tracker).PreviewSeek (Normal) == "Preview Seek"
In&Out fam(Tracker).AutoplayStartStop (Logic) == "Autoplay Start/Stop"
In fam(Tracker).AutoplayNext (Trigger) == "Autoplay Next"
In fam(Tracker).AutoplayPrevious (Trigger) == "Autoplay Previous"
In&Out fam(Tracker).AutoplayTargetPlayer (Integer) == "Autoplay Target Player"
In&Out fam(Tracker).AutoplayFadeTime (Integer) == "Autoplay Fade Time"
In&Out fam(Tracker).AutoplayRepeat (Logic) == "Autoplay Repeat"
In fam(Tracker).AutoplayShuffle (Trigger) == "Autoplay Shuffle"
In&Out fam(Tracker).AutoplaySync (Logic) == "Autoplay In Sync"
In fam(Tracker).AddToPrepare (Trigger) == "Add to Prepare"
In fam(Tracker).AddToAutoPlay (Trigger) == "Add to Autoplay"
In&Out fam(Tracker).ExpandCollapseCollection (Logic) == "Expand/Collapse collection"
Out fam(Tracker).SelectionChanged (Trigger) == "Selection Changed"
APPLICATION:
In app(ActivateNextPlayer) (Trigger) == "Activate next Player"
In app(ActivatePreviousPlayer) (Trigger) == "Activate previous Player"
In app(ImportFile) (Trigger) == "Import File..."
In app(ImportDirectory) (Trigger) == "Import Directory..."
In app(ImportPlaylist) (Trigger) == "Import Playlist..."
In app(ImportXMLCollection) (Trigger) == "Import Third Party Database..."
In app(ExportXMLCollection) (Trigger) == "Export collection for rekordbox sync..."
In app(NewCollection) (Trigger) == "Create collection..."
In app(OpenCollection) (Trigger) == "Open collection..."
In app(SaveCollectionAs) (Trigger) == "Save collection as..."
In app(ResolveAllMissingTracks) (Trigger) == "Resolve all missing tracks..."
In app(Preferences) (Trigger) == "Preferences..."
In app(Plugin Preferences) (Trigger) == "Plugin Preferences..."
In app(ShowBeatmatcher) (Trigger) == "Beatmatcher"
In app(ShowFXs) (Trigger) == "FXs"
In app(ExpandCollapseCollection) (Trigger) == "Collection View Expanded"
In app(ToggleNumberOfDecks) (Trigger) == "Toggle number of Decks"
In app(FullScreen) (Trigger) == "Full Screen"
In app(ShowA&BLocators) (Trigger) == "Locators A&B"
In app(ShowC&DLocators) (Trigger) == "Locators C&D"
In app(ShowA&BCovers) (Trigger) == "Covers A&B"
In app(ShowC&DCovers) (Trigger) == "Covers C&D"
In app(SwitchSamplerPlayerC) (Trigger) == "Switch Sampler/Player C"
In app(SwitchSamplerPlayerD) (Trigger) == "Switch Sampler/Player D"
In app(About) (Trigger) == "About..."
VIDEO:
In&Out fam(Video)[0x1].TransitionType (Integer) == "Video Transition Type"
In&Out fam(Video)[0x1].MasterVolume (Normal) == "Master Volume"
In fam(Video)[0x1].LoadAudioInPlayerA (Trigger) == "Load Audio In Player A"
In fam(Video)[0x1].LoadAudioInPlayerB (Trigger) == "Load Audio In Player B"
In fam(Video)[0x1].LoadVideoInPlayerA (Trigger) == "Load Video In Player A"
In fam(Video)[0x1].LoadVideoInPlayerB (Trigger) == "Load Video In Player B"
In&Out fam(Video)[0x1].AudioVideoFx1Switch (Integer) == "Audio/Video Switch For FX 1"
In&Out fam(Video)[0x1].AudioVideoFx2Switch (Integer) == "Audio/Video Switch For FX 2"
In fam(Video)[0x1].ToggleExternalDisplay (Trigger) == "Toggle External Display"
In&Out fam(Video)[0x1].UseADualCrossfader (Logic) == "Split Audio/Video Crossfaders"
In&Out fam(Video)[0x1].LinkVolumeFadersToVideo (Logic) == "Link Audio/Video Volume Faders"
In&Out fam(Video)[0x1].HideVideo (Logic) == "Hide Video"
In&Out fam(Video)[0x1].VideoOnlyCrossFade (Normal) == "Video Only Crossfader"
In fam(Video)[0x1].AudioAutoCrossFadeToLeft (Trigger) == "Audio Only Auto Crossfade to Left"
In fam(Video)[0x1].AudioAutoCrossFadeToRight (Trigger) == "Audio Only Auto Crossfade to Right"
In fam(Video)[0x1].VideoAutoCrossFadeToLeft (Trigger) == "Video Only Auto Crossfade to Left"
In fam(Video)[0x1].VideoAutoCrossFadeToRight (Trigger) == "Video Only Auto Crossfade to Right"
In&Out fam(Video)[0x1].VideoOnlyVolumeFadeA (Normal) == "Channel A Video Only Volume"
In&Out fam(Video)[0x1].VideoOnlyVolumeFadeB (Normal) == "Channel B Video Only Volume"
In&Out fam(Video)[0x1].VideoOnlyVolumeFadeC (Normal) == "Channel C Video Only Volume"
In&Out fam(Video)[0x1].VideoOnlyVolumeFadeD (Normal) == "Channel D Video Only Volume"
In&Out fam(Video)[0x1].EnableTitlerImage (Logic) == "Enable Titler Image"
In&Out fam(Video)[0x1].TitlerImageSize (Normal) == "Titler Image Size"
In&Out fam(Video)[0x1].TitlerImageTransparency (Normal) == "Titler Image Transparency"
In&Out fam(Video)[0x1].TitlerImagePlacementIndex (Integer) == "Titler Image Placement Index"
In&Out fam(Video)[0x1].TitlerImagePresetIndex (Integer) == "Titler Image Preset Index"
In fam(Video)[0x1].NewTitlerImagePreset (Trigger) == "New Titler Image Preset"
In fam(Video)[0x1].SaveTitlerImagePreset (Trigger) == "Save Titler Image Preset"
In fam(Video)[0x1].CancelTitlerImagePresetChanges (Trigger) == "Cancel Titler Image Preset Changes"
In&Out fam(Video)[0x1].EnableTitlerText (Logic) == "Enable Titler Text"
In&Out fam(Video)[0x1].TitlerTextFontFamilyIndex (Integer) == "Titler Text Font-Family Index"
In&Out fam(Video)[0x1].TitlerTextFontStyle (Integer) == "Titler Text Font-Style"
In&Out fam(Video)[0x1].TitlerTextColorHue (Normal) == "Titler Text Color Hue"
In&Out fam(Video)[0x1].TitlerTextColorSaturation (Normal) == "Titler Text Color Saturation"
In&Out fam(Video)[0x1].TitlerTextColorBrightness (Normal) == "Titler Text Color Brightness"
In&Out fam(Video)[0x1].TitlerTextSize (Normal) == "Titler Text Size"
In&Out fam(Video)[0x1].TitlerTextOutlineColorHue (Normal) == "Titler Text Outline Color Hue"
In&Out fam(Video)[0x1].TitlerTextOutlineColorSaturation (Normal) == "Titler Text Outline Color Saturation"
In&Out fam(Video)[0x1].TitlerTextOutlineColorBrightness (Normal) == "Titler Text Outline Color Brightness"
In&Out fam(Video)[0x1].TitlerTextOutlineSize (Normal) == "Titler Text Outline Size"
In&Out fam(Video)[0x1].TitlerTextTransparency (Normal) == "Titler Text Transparency"
In&Out fam(Video)[0x1].TitlerTextPlacementIndex (Integer) == "Titler Text Placement Index"
In&Out fam(Video)[0x1].TitlerTextXSpeed (Normal) == "Titler Text X Speed"
In&Out fam(Video)[0x1].TitlerTextYSpeed (Normal) == "Titler Text Y Speed"
In&Out fam(Video)[0x1].TitlerTextPresetIndex (Integer) == "Titler Text Preset Index"
In fam(Video)[0x1].NewTitlerTextPreset (Trigger) == "New Titler Text Preset"
In fam(Video)[0x1].SaveTitlerTextPreset (Trigger) == "Save Titler Text Preset"
In fam(Video)[0x1].CancelTitlerTextPresetChanges (Trigger) == "Cancel Titler Text Preset Changes"
In&Out fam(Video)[0x1].Sampler1MixerType (Integer) == "Sampler 1 Mixer Type"
In&Out fam(Video)[0x1].Sampler2MixerType (Integer) == "Sampler 2 Mixer Type"
In&Out fam(Video)[0x1].LockVideoTrackA (Logic) == "Save and Lock Player A Video Track"
In&Out fam(Video)[0x1].LockVideoTrackB (Logic) == "Save and Lock Player B Video Track"
Out fam(Video)[0x1].HasDifferentVideoTrackA (Logic) == "Has Different Video Track in Player A"
Out fam(Video)[0x1].HasDifferentVideoTrackB (Logic) == "Has Different Video Track in Player B"
In fam(Video)[0x1].VideoCloneToPlayerA (Trigger) == "Clone Video From Player B To A"
In fam(Video)[0x1].VideoCloneVideoOnlyToPlayerA (Trigger) == "Clone Video Only From Player B To A"
In fam(Video)[0x1].VideoCloneAudioOnlyToPlayerA (Trigger) == "Clone Audio Only From Player B To A"
In fam(Video)[0x1].VideoCloneToPlayerB (Trigger) == "Clone Video From Player A To B"
In fam(Video)[0x1].VideoCloneVideoOnlyToPlayerB (Trigger) == "Clone Video Only From Player A To B"
In fam(Video)[0x1].VideoCloneAudioOnlyToPlayerB (Trigger) == "Clone Audio Only From Player A To B"
REGISTERS:
In&Out reg(RegisterLogic1) (Logic) == "Register Logic 1"
In&Out reg(RegisterLogic2) (Logic) == "Register Logic 2"
In&Out reg(RegisterLogic3) (Logic) == "Register Logic 3"
In&Out reg(RegisterLogic4) (Logic) == "Register Logic 4"
In&Out reg(RegisterLogic5) (Logic) == "Register Logic 5"
In&Out reg(RegisterLogic6) (Logic) == "Register Logic 6"
In&Out reg(RegisterLogic7) (Logic) == "Register Logic 7"
In&Out reg(RegisterLogic8) (Logic) == "Register Logic 8"
DEVICE-EVENTS names:
"Startup"
"Shutdown"
"StateRequest"
Here is an example for play/pause led with a MIDI note :
- Code: Select all
<mapping>
<control alias="fam(Player)[0x1].PlayPause" value="true"/>
<MIDI type="Note" parameter="0xf" channel="0x1" value="127"/>
</mapping>
<mapping>
<control alias="fam(Player)[0x1].PlayPause" value="false"/>
<MIDI type="Note" parameter="0xf" channel="0x1" value="0"/>
</mapping>
the output section is at the end of the mapping file :
- Code: Select all
</input-mappings>
<output-mappings>
</output-mappings>