Please add an output that provides a CC equivalent to the player position in the sync circle.
This would be a normal CC output that ramp up from 0 to 127 and starts over.
Out fam(Player)[0x1].Phase (Normal)
This output could then be used to represent the 360 degree sync position of a player in a controller's ring LED or a set of linear LEDs parallel to each other.
some tweaks/options for denon's funky 0-63 jog wheel LED implementation would also be great. i've been trying (unsuccessfully) to work with delayA/delayB.