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MODIFIERS:
In&Out mod(ShiftLogic1) (Logic)
In&Out mod(ShiftLogic2) (Logic)
In&Out mod(ShiftLogic3) (Logic)
In&Out mod(ShiftLogic4) (Logic)
In&Out mod(ShiftLogic5) (Logic)
In&Out mod(ShiftLogic6) (Logic)
In&Out mod(ShiftLogic7) (Logic)
In&Out mod(ShiftLogic8) (Logic)
In&Out mod(ShiftLogic9) (Logic)
In&Out mod(ShiftSelector) (Modifier)
SYNCTOOLS:
In&Out fam(SyncTools).SnapOnOffControl (Logic)
In&Out fam(SyncTools).SnapValue (Integer)
In&Out fam(SyncTools).QuantizeOnOffControl (Logic)
In&Out fam(SyncTools).QuantizeMode (Integer)
In&Out fam(SyncTools).SyncLink (Logic)
EXTERNAL CONTROL:
In fam(AudioController).InvertControlDecks (Trigger)
In&Out fam(AudioController).ControlPlayerA (Logic)
In&Out fam(AudioController).ControlPlayerB (Logic)
FX 1:
In&Out fam(Fx)[0x1].InputChannel (Integer)
Out fam(Fx)[0x1].InputChannelOnOff (Integer)
In&Out fam(Fx)[0x1].OnOff (Logic)
In&Out fam(Fx)[0x1].Amount (Normal)
In&Out fam(Fx)[0x1].Depth (Normal)
In&Out fam(Fx)[0x1].Select (Integer)
In&Out fam(Fx)[0x1].SelectAndToggle (Integer)
In&Out fam(Fx)[0x1].BidimensionnalFxOnOff (Logic)
FX 2:
In&Out fam(Fx)[0x2].InputChannel (Integer)
Out fam(Fx)[0x2].InputChannelOnOff (Integer)
In&Out fam(Fx)[0x2].OnOff (Logic)
In&Out fam(Fx)[0x2].Amount (Normal)
In&Out fam(Fx)[0x2].Depth (Normal)
In&Out fam(Fx)[0x2].Select (Integer)
In&Out fam(Fx)[0x2].SelectAndToggle (Integer)
In&Out fam(Fx)[0x2].BidimensionnalFxOnOff (Logic)
ACTIVE FX:
In&Out fam(Fx)[@].InputChannel (Integer)
Out fam(Fx)[@].InputChannelOnOff (Integer)
In&Out fam(Fx)[@].OnOff (Logic)
In&Out fam(Fx)[@].Amount (Normal)
In&Out fam(Fx)[@].Depth (Normal)
In&Out fam(Fx)[@].Select (Integer)
In&Out fam(Fx)[@].SelectAndToggle (Integer)
In&Out fam(Fx)[@].BidimensionnalFxOnOff (Logic)
ALL FXS:
In fam(Fx)[*].InputChannel (Integer)
In fam(Fx)[*].OnOff (Logic)
In fam(Fx)[*].Amount (Normal)
In fam(Fx)[*].Depth (Normal)
In fam(Fx)[*].Select (Integer)
In fam(Fx)[*].SelectAndToggle (Integer)
In fam(Fx)[*].BidimensionnalFxOnOff (Logic)
MIXER:
In&Out fam(Mixer).MasterVolume (Normal)
In&Out fam(Mixer).MonitorVolume (Normal)
In&Out fam(Mixer).CueMix (Normal)
In&Out fam(Mixer).Crossfader (Normal)
In&Out fam(Mixer).CrossfaderCurve (Normal)
In&Out fam(Mixer).CrossfaderPreset (Integer)
In&Out fam(Mixer).CrossfaderReverse (Logic)
In&Out fam(Mixer).OutputLimiter (Logic)
In&Out fam(Mixer).VolumeA (Normal)
In&Out fam(Mixer).GainA (Normal)
In&Out fam(Mixer).MuteA (Logic)
In&Out fam(Mixer).BassGainA (Normal)
In&Out fam(Mixer).BassKillA (Logic)
In&Out fam(Mixer).MidGainA (Normal)
In&Out fam(Mixer).MidKillA (Logic)
In&Out fam(Mixer).TrebleGainA (Normal)
In&Out fam(Mixer).TrebleKillA (Logic)
In&Out fam(Mixer).FilterA (Normal)
In&Out fam(Mixer).FilterOnOffA (Logic)
In&Out fam(Mixer).CueMonitorA (Logic)
In&Out fam(Mixer).InputModeA (Logic)
In&Out fam(Mixer).CrossfaderAssignA (Logic)
Out fam(Mixer).ChannelAMeter (Normal)
Out fam(Mixer).ChannelAMeterLeft (Normal)
Out fam(Mixer).ChannelAMeterRight (Normal)
In&Out fam(Mixer).VolumeB (Normal)
In&Out fam(Mixer).GainB (Normal)
In&Out fam(Mixer).MuteB (Logic)
In&Out fam(Mixer).BassGainB (Normal)
In&Out fam(Mixer).BassKillB (Logic)
In&Out fam(Mixer).MidGainB (Normal)
In&Out fam(Mixer).MidKillB (Logic)
In&Out fam(Mixer).TrebleGainB (Normal)
In&Out fam(Mixer).TrebleKillB (Logic)
In&Out fam(Mixer).FilterB (Normal)
In&Out fam(Mixer).FilterOnOffB (Logic)
In&Out fam(Mixer).CueMonitorB (Logic)
In&Out fam(Mixer).InputModeB (Logic)
In&Out fam(Mixer).CrossfaderAssignB (Logic)
Out fam(Mixer).ChannelBMeter (Normal)
Out fam(Mixer).ChannelBMeterLeft (Normal)
Out fam(Mixer).ChannelBMeterRight (Normal)
In&Out fam(Mixer).VolumeC (Normal)
In&Out fam(Mixer).GainC (Normal)
In&Out fam(Mixer).MuteC (Logic)
In&Out fam(Mixer).BassGainC (Normal)
In&Out fam(Mixer).BassKillC (Logic)
In&Out fam(Mixer).MidGainC (Normal)
In&Out fam(Mixer).MidKillC (Logic)
In&Out fam(Mixer).TrebleGainC (Normal)
In&Out fam(Mixer).TrebleKillC (Logic)
In&Out fam(Mixer).FilterC (Normal)
In&Out fam(Mixer).FilterOnOffC (Logic)
In&Out fam(Mixer).CueMonitorC (Logic)
In&Out fam(Mixer).CrossfaderAssignC (Logic)
Out fam(Mixer).ChannelCMeter (Normal)
Out fam(Mixer).ChannelCMeterLeft (Normal)
Out fam(Mixer).ChannelCMeterRight (Normal)
In&Out fam(Mixer).VolumeD (Normal)
In&Out fam(Mixer).GainD (Normal)
In&Out fam(Mixer).MuteD (Logic)
In&Out fam(Mixer).BassGainD (Normal)
In&Out fam(Mixer).BassKillD (Logic)
In&Out fam(Mixer).MidGainD (Normal)
In&Out fam(Mixer).MidKillD (Logic)
In&Out fam(Mixer).TrebleGainD (Normal)
In&Out fam(Mixer).TrebleKillD (Logic)
In&Out fam(Mixer).FilterD (Normal)
In&Out fam(Mixer).FilterOnOffD (Logic)
In&Out fam(Mixer).CueMonitorD (Logic)
In&Out fam(Mixer).CrossfaderAssignD (Logic)
Out fam(Mixer).ChannelDMeter (Normal)
Out fam(Mixer).ChannelDMeterLeft (Normal)
Out fam(Mixer).ChannelDMeterRight (Normal)
Out fam(Mixer).MasterClip (Logic)
Out fam(Mixer).MasterClipLeft (Logic)
Out fam(Mixer).MasterClipRight (Logic)
Out fam(Mixer).MasterMeter (Normal)
Out fam(Mixer).MasterMeterLeft (Normal)
Out fam(Mixer).MasterMeterRight (Normal)
PLAYER A:
In&Out fam(Player)[0x1].PlayPause (Logic)
In fam(Player)[0x1].Cue (Logic)
In fam(Player)[0x1].CuePlay (Trigger)
In&Out fam(Player)[0x1].SetCue (Trigger)
In fam(Player)[0x1].LoopIn (Trigger)
In fam(Player)[0x1].LoopOut (Trigger)
In&Out fam(Player)[0x1].LoopOnOff (Logic)
In fam(Player)[0x1].ReloopOnOff (Logic)
In fam(Player)[0x1].LoopHalve (Trigger)
In fam(Player)[0x1].LoopDouble (Trigger)
In&Out fam(Player)[0x1].AutoLoopSelect (Integer)
In fam(Player)[0x1].AutoLoopTrigger (Trigger)
In&Out fam(Player)[0x1].AutoLoopSelectAndTrigger (Integer)
In fam(Player)[0x1].SetMaster (Trigger)
In&Out fam(Player)[0x1].SyncWithMaster (Logic)
In fam(Player)[0x1].MatchWithMaster (Trigger)
In&Out fam(Player)[0x1].PitchValue (Normal)
In&Out fam(Player)[0x1].PitchRange (Integer)
In&Out fam(Player)[0x1].PitchMode (Integer)
In&Out fam(Player)[0x1].BendUp (Logic)
In&Out fam(Player)[0x1].BendDown (Logic)
In fam(Player)[0x1].FinePitchStepUp (Logic)
In fam(Player)[0x1].FinePitchStepDown (Logic)
In&Out fam(Player)[0x1].PitchStepUp (Logic)
In&Out fam(Player)[0x1].PitchStepDown (Logic)
In fam(Player)[0x1].CoarsePitchStepUp (Logic)
In fam(Player)[0x1].CoarsePitchStepDown (Logic)
In&Out fam(Player)[0x1].SmartSeek (Integer)
In fam(Player)[0x1].SmartSeekLength (Integer)
In fam(Player)[0x1].SmartSeekLengthSelectAndTriggerForward (Integer)
In fam(Player)[0x1].SmartSeekLengthSelectAndTriggerBackward (Integer)
In&Out fam(Player)[0x1].ActiveLocatorSelect (Integer)
In&Out fam(Player)[0x1].ActiveLocatorControl (Logic)
In fam(Player)[0x1].ActiveLocatorClear (Trigger)
In&Out fam(Player)[0x1].Locator1Control (Logic)
In&Out fam(Player)[0x1].Locator2Control (Logic)
In&Out fam(Player)[0x1].Locator3Control (Logic)
In&Out fam(Player)[0x1].Locator4Control (Logic)
In&Out fam(Player)[0x1].Locator5Control (Logic)
In&Out fam(Player)[0x1].Locator6Control (Logic)
In&Out fam(Player)[0x1].Locator7Control (Logic)
In&Out fam(Player)[0x1].Locator8Control (Logic)
In fam(Player)[0x1].Locator1Clear (Trigger)
In fam(Player)[0x1].Locator2Clear (Trigger)
In fam(Player)[0x1].Locator3Clear (Trigger)
In fam(Player)[0x1].Locator4Clear (Trigger)
In fam(Player)[0x1].Locator5Clear (Trigger)
In fam(Player)[0x1].Locator6Clear (Trigger)
In fam(Player)[0x1].Locator7Clear (Trigger)
In fam(Player)[0x1].Locator8Clear (Trigger)
In&Out fam(Player)[0x1].Reverse (Logic)
In&Out fam(Player)[0x1].VinylMode (Logic)
In fam(Player)[0x1].ScratchJog (Scratch)
In fam(Player)[0x1].CdJog (Scratch)
In fam(Player)[0x1].ComboJog (Scratch)
In fam(Player)[0x1].PitchBend (Polar)
In fam(Player)[0x1].TapTempo (Trigger)
In fam(Player)[0x1].ConfirmTappedTempo (Trigger)
In fam(Player)[0x1].DiscardTappedTempo (Trigger)
In fam(Player)[0x1].AbsoluteModeTrigger (Trigger)
In fam(Player)[0x1].RelativeModeTrigger (Trigger)
In fam(Player)[0x1].FlexibleModeTrigger (Trigger)
In fam(Player)[0x1].EmptyPlayer (Trigger)
In fam(Player)[0x1].DisplayZoom (Normal)
In&Out fam(Player)[0x1].DisplayMode (Logic)
In&Out fam(Player)[0x1].TimeDisplayMode (Logic)
In&Out fam(Player)[0x1].SlipMode (Logic)
In&Out fam(Player)[0x1].NeedleSearch (Normal)
In&Out fam(Player)[0x1].BeatGridEditOnOff (Logic)
In fam(Player)[0x1].BeatGridDefineDownBeat (Trigger)
In fam(Player)[0x1].BeatGridShrink (Trigger)
In fam(Player)[0x1].BeatGridExpand (Trigger)
In fam(Player)[0x1].BeatGridShrinkExpand (Integer)
In fam(Player)[0x1].BeatGridAddGrid (Trigger)
In fam(Player)[0x1].BeatGridRemoveGrid (Trigger)
In fam(Player)[0x1].BeatGridMoveLeft (Trigger)
In fam(Player)[0x1].BeatGridMoveRight (Trigger)
In fam(Player)[0x1].BeatGridMove (Integer)
In fam(Player)[0x1].BeatGridDoubleBpm (Trigger)
In fam(Player)[0x1].BeatGridHalveBpm (Trigger)
In fam(Player)[0x1].BeatGridClearAnalyze (Trigger)
In fam(Player)[0x1].ReloadAsCloneOfMaster (Trigger)
In&Out fam(Player)[0x1].ShowMainLocators (Logic)
In&Out fam(Player)[0x1].ShowAuxiliaryLocators (Logic)
In&Out fam(Player)[0x1].SideDisplayMode (Integer)
In fam(Player)[0x1].StartTime (Normal)
In fam(Player)[0x1].BrakeTime (Normal)
In fam(Player)[0x1].StartBrakeTime (Normal)
Out fam(Player)[0x1].TrackArtist (String)
Out fam(Player)[0x1].TrackTitle (String)
Out fam(Player)[0x1].TrackElapsedTime (String)
Out fam(Player)[0x1].TrackRemainingTime (String)
Out fam(Player)[0x1].TrackDurationTime (String)
Out fam(Player)[0x1].CueStateOutput (Integer)
Out fam(Player)[0x1].CueDisplayOutput (Logic)
Out fam(Player)[0x1].PitchZeroOutput (Logic)
Out fam(Player)[0x1].KeyLockOutput (Logic)
Out fam(Player)[0x1].LoopInSet (Logic)
Out fam(Player)[0x1].LoopOutSet (Logic)
Out fam(Player)[0x1].AbsoluteMode (Logic)
Out fam(Player)[0x1].RelativeMode (Logic)
Out fam(Player)[0x1].FlexibleMode (Logic)
Out fam(Player)[0x1].Loading (Logic)
Out fam(Player)[0x1].Loaded (Logic)
Out fam(Player)[0x1].IsActivePlayer (Logic)
Out fam(Player)[0x1].TapTempoState (Integer)
Out fam(Player)[0x1].TapTempoBlink (Logic)
Out fam(Player)[0x1].SlipState (Integer)
Out fam(Player)[0x1].EndOfTrackAlarm (Logic)
Out fam(Player)[0x1].BeatFlash (Logic)
Out fam(Player)[0x1].InvertedPitchValue (Normal)
Out fam(Player)[0x1].ActiveLocatorKindControl (Logic)
Out fam(Player)[0x1].Locator1KindControl (Logic)
Out fam(Player)[0x1].Locator2KindControl (Logic)
Out fam(Player)[0x1].Locator3KindControl (Logic)
Out fam(Player)[0x1].Locator4KindControl (Logic)
Out fam(Player)[0x1].Locator5KindControl (Logic)
Out fam(Player)[0x1].Locator6KindControl (Logic)
Out fam(Player)[0x1].Locator7KindControl (Logic)
Out fam(Player)[0x1].Locator8KindControl (Logic)
Out fam(Player)[0x1].LoopInAdjustOnOff (Logic)
Out fam(Player)[0x1].LoopOutAdjustOnOff (Logic)
Out fam(Player)[0x1].MatchWithMasterFeedback (Logic)
Out fam(Player)[0x1].IsMaster (Logic)
Out fam(Player)[0x1].DelayWithMaster (Normal)
PLAYER B:
In&Out fam(Player)[0x2].PlayPause (Logic)
In fam(Player)[0x2].Cue (Logic)
In fam(Player)[0x2].CuePlay (Trigger)
In&Out fam(Player)[0x2].SetCue (Trigger)
In fam(Player)[0x2].LoopIn (Trigger)
In fam(Player)[0x2].LoopOut (Trigger)
In&Out fam(Player)[0x2].LoopOnOff (Logic)
In fam(Player)[0x2].ReloopOnOff (Logic)
In fam(Player)[0x2].LoopHalve (Trigger)
In fam(Player)[0x2].LoopDouble (Trigger)
In&Out fam(Player)[0x2].AutoLoopSelect (Integer)
In fam(Player)[0x2].AutoLoopTrigger (Trigger)
In&Out fam(Player)[0x2].AutoLoopSelectAndTrigger (Integer)
In fam(Player)[0x2].SetMaster (Trigger)
In&Out fam(Player)[0x2].SyncWithMaster (Logic)
In fam(Player)[0x2].MatchWithMaster (Trigger)
In&Out fam(Player)[0x2].PitchValue (Normal)
In&Out fam(Player)[0x2].PitchRange (Integer)
In&Out fam(Player)[0x2].PitchMode (Integer)
In&Out fam(Player)[0x2].BendUp (Logic)
In&Out fam(Player)[0x2].BendDown (Logic)
In fam(Player)[0x2].FinePitchStepUp (Logic)
In fam(Player)[0x2].FinePitchStepDown (Logic)
In&Out fam(Player)[0x2].PitchStepUp (Logic)
In&Out fam(Player)[0x2].PitchStepDown (Logic)
In fam(Player)[0x2].CoarsePitchStepUp (Logic)
In fam(Player)[0x2].CoarsePitchStepDown (Logic)
In&Out fam(Player)[0x2].SmartSeek (Integer)
In fam(Player)[0x2].SmartSeekLength (Integer)
In fam(Player)[0x2].SmartSeekLengthSelectAndTriggerForward (Integer)
In fam(Player)[0x2].SmartSeekLengthSelectAndTriggerBackward (Integer)
In&Out fam(Player)[0x2].ActiveLocatorSelect (Integer)
In&Out fam(Player)[0x2].ActiveLocatorControl (Logic)
In fam(Player)[0x2].ActiveLocatorClear (Trigger)
In&Out fam(Player)[0x2].Locator1Control (Logic)
In&Out fam(Player)[0x2].Locator2Control (Logic)
In&Out fam(Player)[0x2].Locator3Control (Logic)
In&Out fam(Player)[0x2].Locator4Control (Logic)
In&Out fam(Player)[0x2].Locator5Control (Logic)
In&Out fam(Player)[0x2].Locator6Control (Logic)
In&Out fam(Player)[0x2].Locator7Control (Logic)
In&Out fam(Player)[0x2].Locator8Control (Logic)
In fam(Player)[0x2].Locator1Clear (Trigger)
In fam(Player)[0x2].Locator2Clear (Trigger)
In fam(Player)[0x2].Locator3Clear (Trigger)
In fam(Player)[0x2].Locator4Clear (Trigger)
In fam(Player)[0x2].Locator5Clear (Trigger)
In fam(Player)[0x2].Locator6Clear (Trigger)
In fam(Player)[0x2].Locator7Clear (Trigger)
In fam(Player)[0x2].Locator8Clear (Trigger)
In&Out fam(Player)[0x2].Reverse (Logic)
In&Out fam(Player)[0x2].VinylMode (Logic)
In fam(Player)[0x2].ScratchJog (Scratch)
In fam(Player)[0x2].CdJog (Scratch)
In fam(Player)[0x2].ComboJog (Scratch)
In fam(Player)[0x2].PitchBend (Polar)
In fam(Player)[0x2].TapTempo (Trigger)
In fam(Player)[0x2].ConfirmTappedTempo (Trigger)
In fam(Player)[0x2].DiscardTappedTempo (Trigger)
In fam(Player)[0x2].AbsoluteModeTrigger (Trigger)
In fam(Player)[0x2].RelativeModeTrigger (Trigger)
In fam(Player)[0x2].FlexibleModeTrigger (Trigger)
In fam(Player)[0x2].EmptyPlayer (Trigger)
In fam(Player)[0x2].DisplayZoom (Normal)
In&Out fam(Player)[0x2].DisplayMode (Logic)
In&Out fam(Player)[0x2].TimeDisplayMode (Logic)
In&Out fam(Player)[0x2].SlipMode (Logic)
In&Out fam(Player)[0x2].NeedleSearch (Normal)
In&Out fam(Player)[0x2].BeatGridEditOnOff (Logic)
In fam(Player)[0x2].BeatGridDefineDownBeat (Trigger)
In fam(Player)[0x2].BeatGridShrink (Trigger)
In fam(Player)[0x2].BeatGridExpand (Trigger)
In fam(Player)[0x2].BeatGridShrinkExpand (Integer)
In fam(Player)[0x2].BeatGridAddGrid (Trigger)
In fam(Player)[0x2].BeatGridRemoveGrid (Trigger)
In fam(Player)[0x2].BeatGridMoveLeft (Trigger)
In fam(Player)[0x2].BeatGridMoveRight (Trigger)
In fam(Player)[0x2].BeatGridMove (Integer)
In fam(Player)[0x2].BeatGridDoubleBpm (Trigger)
In fam(Player)[0x2].BeatGridHalveBpm (Trigger)
In fam(Player)[0x2].BeatGridClearAnalyze (Trigger)
In fam(Player)[0x2].ReloadAsCloneOfMaster (Trigger)
In&Out fam(Player)[0x2].ShowMainLocators (Logic)
In&Out fam(Player)[0x2].ShowAuxiliaryLocators (Logic)
In&Out fam(Player)[0x2].SideDisplayMode (Integer)
In fam(Player)[0x2].StartTime (Normal)
In fam(Player)[0x2].BrakeTime (Normal)
In fam(Player)[0x2].StartBrakeTime (Normal)
Out fam(Player)[0x2].TrackArtist (String)
Out fam(Player)[0x2].TrackTitle (String)
Out fam(Player)[0x2].TrackElapsedTime (String)
Out fam(Player)[0x2].TrackRemainingTime (String)
Out fam(Player)[0x2].TrackDurationTime (String)
Out fam(Player)[0x2].CueStateOutput (Integer)
Out fam(Player)[0x2].CueDisplayOutput (Logic)
Out fam(Player)[0x2].PitchZeroOutput (Logic)
Out fam(Player)[0x2].KeyLockOutput (Logic)
Out fam(Player)[0x2].LoopInSet (Logic)
Out fam(Player)[0x2].LoopOutSet (Logic)
Out fam(Player)[0x2].AbsoluteMode (Logic)
Out fam(Player)[0x2].RelativeMode (Logic)
Out fam(Player)[0x2].FlexibleMode (Logic)
Out fam(Player)[0x2].Loading (Logic)
Out fam(Player)[0x2].Loaded (Logic)
Out fam(Player)[0x2].IsActivePlayer (Logic)
Out fam(Player)[0x2].TapTempoState (Integer)
Out fam(Player)[0x2].TapTempoBlink (Logic)
Out fam(Player)[0x2].SlipState (Integer)
Out fam(Player)[0x2].EndOfTrackAlarm (Logic)
Out fam(Player)[0x2].BeatFlash (Logic)
Out fam(Player)[0x2].InvertedPitchValue (Normal)
Out fam(Player)[0x2].ActiveLocatorKindControl (Logic)
Out fam(Player)[0x2].Locator1KindControl (Logic)
Out fam(Player)[0x2].Locator2KindControl (Logic)
Out fam(Player)[0x2].Locator3KindControl (Logic)
Out fam(Player)[0x2].Locator4KindControl (Logic)
Out fam(Player)[0x2].Locator5KindControl (Logic)
Out fam(Player)[0x2].Locator6KindControl (Logic)
Out fam(Player)[0x2].Locator7KindControl (Logic)
Out fam(Player)[0x2].Locator8KindControl (Logic)
Out fam(Player)[0x2].LoopInAdjustOnOff (Logic)
Out fam(Player)[0x2].LoopOutAdjustOnOff (Logic)
Out fam(Player)[0x2].MatchWithMasterFeedback (Logic)
Out fam(Player)[0x2].IsMaster (Logic)
Out fam(Player)[0x2].DelayWithMaster (Normal)
PLAYER C:
In&Out fam(Player)[0x3].PlayPause (Logic)
In fam(Player)[0x3].Cue (Logic)
In fam(Player)[0x3].CuePlay (Trigger)
In&Out fam(Player)[0x3].SetCue (Trigger)
In fam(Player)[0x3].LoopIn (Trigger)
In fam(Player)[0x3].LoopOut (Trigger)
In&Out fam(Player)[0x3].LoopOnOff (Logic)
In fam(Player)[0x3].ReloopOnOff (Logic)
In fam(Player)[0x3].LoopHalve (Trigger)
In fam(Player)[0x3].LoopDouble (Trigger)
In&Out fam(Player)[0x3].AutoLoopSelect (Integer)
In fam(Player)[0x3].AutoLoopTrigger (Trigger)
In&Out fam(Player)[0x3].AutoLoopSelectAndTrigger (Integer)
In fam(Player)[0x3].SetMaster (Trigger)
In&Out fam(Player)[0x3].SyncWithMaster (Logic)
In fam(Player)[0x3].MatchWithMaster (Trigger)
In&Out fam(Player)[0x3].PitchValue (Normal)
In&Out fam(Player)[0x3].PitchRange (Integer)
In&Out fam(Player)[0x3].PitchMode (Integer)
In&Out fam(Player)[0x3].BendUp (Logic)
In&Out fam(Player)[0x3].BendDown (Logic)
In fam(Player)[0x3].FinePitchStepUp (Logic)
In fam(Player)[0x3].FinePitchStepDown (Logic)
In&Out fam(Player)[0x3].PitchStepUp (Logic)
In&Out fam(Player)[0x3].PitchStepDown (Logic)
In fam(Player)[0x3].CoarsePitchStepUp (Logic)
In fam(Player)[0x3].CoarsePitchStepDown (Logic)
In&Out fam(Player)[0x3].SmartSeek (Integer)
In fam(Player)[0x3].SmartSeekLength (Integer)
In fam(Player)[0x3].SmartSeekLengthSelectAndTriggerForward (Integer)
In fam(Player)[0x3].SmartSeekLengthSelectAndTriggerBackward (Integer)
In&Out fam(Player)[0x3].ActiveLocatorSelect (Integer)
In&Out fam(Player)[0x3].ActiveLocatorControl (Logic)
In fam(Player)[0x3].ActiveLocatorClear (Trigger)
In&Out fam(Player)[0x3].Locator1Control (Logic)
In&Out fam(Player)[0x3].Locator2Control (Logic)
In&Out fam(Player)[0x3].Locator3Control (Logic)
In&Out fam(Player)[0x3].Locator4Control (Logic)
In&Out fam(Player)[0x3].Locator5Control (Logic)
In&Out fam(Player)[0x3].Locator6Control (Logic)
In&Out fam(Player)[0x3].Locator7Control (Logic)
In&Out fam(Player)[0x3].Locator8Control (Logic)
In fam(Player)[0x3].Locator1Clear (Trigger)
In fam(Player)[0x3].Locator2Clear (Trigger)
In fam(Player)[0x3].Locator3Clear (Trigger)
In fam(Player)[0x3].Locator4Clear (Trigger)
In fam(Player)[0x3].Locator5Clear (Trigger)
In fam(Player)[0x3].Locator6Clear (Trigger)
In fam(Player)[0x3].Locator7Clear (Trigger)
In fam(Player)[0x3].Locator8Clear (Trigger)
In&Out fam(Player)[0x3].Reverse (Logic)
In&Out fam(Player)[0x3].VinylMode (Logic)
In fam(Player)[0x3].ScratchJog (Scratch)
In fam(Player)[0x3].CdJog (Scratch)
In fam(Player)[0x3].ComboJog (Scratch)
In fam(Player)[0x3].PitchBend (Polar)
In fam(Player)[0x3].TapTempo (Trigger)
In fam(Player)[0x3].ConfirmTappedTempo (Trigger)
In fam(Player)[0x3].DiscardTappedTempo (Trigger)
In fam(Player)[0x3].EmptyPlayer (Trigger)
In fam(Player)[0x3].DisplayZoom (Normal)
In&Out fam(Player)[0x3].DisplayMode (Logic)
In&Out fam(Player)[0x3].TimeDisplayMode (Logic)
In&Out fam(Player)[0x3].SlipMode (Logic)
In&Out fam(Player)[0x3].NeedleSearch (Normal)
In&Out fam(Player)[0x3].BeatGridEditOnOff (Logic)
In fam(Player)[0x3].BeatGridDefineDownBeat (Trigger)
In fam(Player)[0x3].BeatGridShrink (Trigger)
In fam(Player)[0x3].BeatGridExpand (Trigger)
In fam(Player)[0x3].BeatGridShrinkExpand (Integer)
In fam(Player)[0x3].BeatGridAddGrid (Trigger)
In fam(Player)[0x3].BeatGridRemoveGrid (Trigger)
In fam(Player)[0x3].BeatGridMoveLeft (Trigger)
In fam(Player)[0x3].BeatGridMoveRight (Trigger)
In fam(Player)[0x3].BeatGridMove (Integer)
In fam(Player)[0x3].BeatGridDoubleBpm (Trigger)
In fam(Player)[0x3].BeatGridHalveBpm (Trigger)
In fam(Player)[0x3].BeatGridClearAnalyze (Trigger)
In fam(Player)[0x3].ReloadAsCloneOfMaster (Trigger)
In&Out fam(Player)[0x3].ShowMainLocators (Logic)
In&Out fam(Player)[0x3].ShowAuxiliaryLocators (Logic)
In&Out fam(Player)[0x3].SideDisplayMode (Integer)
In fam(Player)[0x3].StartTime (Normal)
In fam(Player)[0x3].BrakeTime (Normal)
In fam(Player)[0x3].StartBrakeTime (Normal)
Out fam(Player)[0x3].TrackArtist (String)
Out fam(Player)[0x3].TrackTitle (String)
Out fam(Player)[0x3].TrackElapsedTime (String)
Out fam(Player)[0x3].TrackRemainingTime (String)
Out fam(Player)[0x3].TrackDurationTime (String)
Out fam(Player)[0x3].CueStateOutput (Integer)
Out fam(Player)[0x3].CueDisplayOutput (Logic)
Out fam(Player)[0x3].PitchZeroOutput (Logic)
Out fam(Player)[0x3].KeyLockOutput (Logic)
Out fam(Player)[0x3].LoopInSet (Logic)
Out fam(Player)[0x3].LoopOutSet (Logic)
Out fam(Player)[0x3].AbsoluteMode (Logic)
Out fam(Player)[0x3].Loading (Logic)
Out fam(Player)[0x3].Loaded (Logic)
Out fam(Player)[0x3].IsActivePlayer (Logic)
Out fam(Player)[0x3].TapTempoState (Integer)
Out fam(Player)[0x3].TapTempoBlink (Logic)
Out fam(Player)[0x3].SlipState (Integer)
Out fam(Player)[0x3].EndOfTrackAlarm (Logic)
Out fam(Player)[0x3].BeatFlash (Logic)
Out fam(Player)[0x3].InvertedPitchValue (Normal)
Out fam(Player)[0x3].ActiveLocatorKindControl (Logic)
Out fam(Player)[0x3].Locator1KindControl (Logic)
Out fam(Player)[0x3].Locator2KindControl (Logic)
Out fam(Player)[0x3].Locator3KindControl (Logic)
Out fam(Player)[0x3].Locator4KindControl (Logic)
Out fam(Player)[0x3].Locator5KindControl (Logic)
Out fam(Player)[0x3].Locator6KindControl (Logic)
Out fam(Player)[0x3].Locator7KindControl (Logic)
Out fam(Player)[0x3].Locator8KindControl (Logic)
Out fam(Player)[0x3].LoopInAdjustOnOff (Logic)
Out fam(Player)[0x3].LoopOutAdjustOnOff (Logic)
Out fam(Player)[0x3].MatchWithMasterFeedback (Logic)
Out fam(Player)[0x3].IsMaster (Logic)
Out fam(Player)[0x3].DelayWithMaster (Normal)
PLAYER D:
In&Out fam(Player)[0x4].PlayPause (Logic)
In fam(Player)[0x4].Cue (Logic)
In fam(Player)[0x4].CuePlay (Trigger)
In&Out fam(Player)[0x4].SetCue (Trigger)
In fam(Player)[0x4].LoopIn (Trigger)
In fam(Player)[0x4].LoopOut (Trigger)
In&Out fam(Player)[0x4].LoopOnOff (Logic)
In fam(Player)[0x4].ReloopOnOff (Logic)
In fam(Player)[0x4].LoopHalve (Trigger)
In fam(Player)[0x4].LoopDouble (Trigger)
In&Out fam(Player)[0x4].AutoLoopSelect (Integer)
In fam(Player)[0x4].AutoLoopTrigger (Trigger)
In&Out fam(Player)[0x4].AutoLoopSelectAndTrigger (Integer)
In fam(Player)[0x4].SetMaster (Trigger)
In&Out fam(Player)[0x4].SyncWithMaster (Logic)
In fam(Player)[0x4].MatchWithMaster (Trigger)
In&Out fam(Player)[0x4].PitchValue (Normal)
In&Out fam(Player)[0x4].PitchRange (Integer)
In&Out fam(Player)[0x4].PitchMode (Integer)
In&Out fam(Player)[0x4].BendUp (Logic)
In&Out fam(Player)[0x4].BendDown (Logic)
In fam(Player)[0x4].FinePitchStepUp (Logic)
In fam(Player)[0x4].FinePitchStepDown (Logic)
In&Out fam(Player)[0x4].PitchStepUp (Logic)
In&Out fam(Player)[0x4].PitchStepDown (Logic)
In fam(Player)[0x4].CoarsePitchStepUp (Logic)
In fam(Player)[0x4].CoarsePitchStepDown (Logic)
In&Out fam(Player)[0x4].SmartSeek (Integer)
In fam(Player)[0x4].SmartSeekLength (Integer)
In fam(Player)[0x4].SmartSeekLengthSelectAndTriggerForward (Integer)
In fam(Player)[0x4].SmartSeekLengthSelectAndTriggerBackward (Integer)
In&Out fam(Player)[0x4].ActiveLocatorSelect (Integer)
In&Out fam(Player)[0x4].ActiveLocatorControl (Logic)
In fam(Player)[0x4].ActiveLocatorClear (Trigger)
In&Out fam(Player)[0x4].Locator1Control (Logic)
In&Out fam(Player)[0x4].Locator2Control (Logic)
In&Out fam(Player)[0x4].Locator3Control (Logic)
In&Out fam(Player)[0x4].Locator4Control (Logic)
In&Out fam(Player)[0x4].Locator5Control (Logic)
In&Out fam(Player)[0x4].Locator6Control (Logic)
In&Out fam(Player)[0x4].Locator7Control (Logic)
In&Out fam(Player)[0x4].Locator8Control (Logic)
In fam(Player)[0x4].Locator1Clear (Trigger)
In fam(Player)[0x4].Locator2Clear (Trigger)
In fam(Player)[0x4].Locator3Clear (Trigger)
In fam(Player)[0x4].Locator4Clear (Trigger)
In fam(Player)[0x4].Locator5Clear (Trigger)
In fam(Player)[0x4].Locator6Clear (Trigger)
In fam(Player)[0x4].Locator7Clear (Trigger)
In fam(Player)[0x4].Locator8Clear (Trigger)
In&Out fam(Player)[0x4].Reverse (Logic)
In&Out fam(Player)[0x4].VinylMode (Logic)
In fam(Player)[0x4].ScratchJog (Scratch)
In fam(Player)[0x4].CdJog (Scratch)
In fam(Player)[0x4].ComboJog (Scratch)
In fam(Player)[0x4].PitchBend (Polar)
In fam(Player)[0x4].TapTempo (Trigger)
In fam(Player)[0x4].ConfirmTappedTempo (Trigger)
In fam(Player)[0x4].DiscardTappedTempo (Trigger)
In fam(Player)[0x4].EmptyPlayer (Trigger)
In fam(Player)[0x4].DisplayZoom (Normal)
In&Out fam(Player)[0x4].DisplayMode (Logic)
In&Out fam(Player)[0x4].TimeDisplayMode (Logic)
In&Out fam(Player)[0x4].SlipMode (Logic)
In&Out fam(Player)[0x4].NeedleSearch (Normal)
In&Out fam(Player)[0x4].BeatGridEditOnOff (Logic)
In fam(Player)[0x4].BeatGridDefineDownBeat (Trigger)
In fam(Player)[0x4].BeatGridShrink (Trigger)
In fam(Player)[0x4].BeatGridExpand (Trigger)
In fam(Player)[0x4].BeatGridShrinkExpand (Integer)
In fam(Player)[0x4].BeatGridAddGrid (Trigger)
In fam(Player)[0x4].BeatGridRemoveGrid (Trigger)
In fam(Player)[0x4].BeatGridMoveLeft (Trigger)
In fam(Player)[0x4].BeatGridMoveRight (Trigger)
In fam(Player)[0x4].BeatGridMove (Integer)
In fam(Player)[0x4].BeatGridDoubleBpm (Trigger)
In fam(Player)[0x4].BeatGridHalveBpm (Trigger)
In fam(Player)[0x4].BeatGridClearAnalyze (Trigger)
In fam(Player)[0x4].ReloadAsCloneOfMaster (Trigger)
In&Out fam(Player)[0x4].ShowMainLocators (Logic)
In&Out fam(Player)[0x4].ShowAuxiliaryLocators (Logic)
In&Out fam(Player)[0x4].SideDisplayMode (Integer)
In fam(Player)[0x4].StartTime (Normal)
In fam(Player)[0x4].BrakeTime (Normal)
In fam(Player)[0x4].StartBrakeTime (Normal)
Out fam(Player)[0x4].TrackArtist (String)
Out fam(Player)[0x4].TrackTitle (String)
Out fam(Player)[0x4].TrackElapsedTime (String)
Out fam(Player)[0x4].TrackRemainingTime (String)
Out fam(Player)[0x4].TrackDurationTime (String)
Out fam(Player)[0x4].CueStateOutput (Integer)
Out fam(Player)[0x4].CueDisplayOutput (Logic)
Out fam(Player)[0x4].PitchZeroOutput (Logic)
Out fam(Player)[0x4].KeyLockOutput (Logic)
Out fam(Player)[0x4].LoopInSet (Logic)
Out fam(Player)[0x4].LoopOutSet (Logic)
Out fam(Player)[0x4].AbsoluteMode (Logic)
Out fam(Player)[0x4].Loading (Logic)
Out fam(Player)[0x4].Loaded (Logic)
Out fam(Player)[0x4].IsActivePlayer (Logic)
Out fam(Player)[0x4].TapTempoState (Integer)
Out fam(Player)[0x4].TapTempoBlink (Logic)
Out fam(Player)[0x4].SlipState (Integer)
Out fam(Player)[0x4].EndOfTrackAlarm (Logic)
Out fam(Player)[0x4].BeatFlash (Logic)
Out fam(Player)[0x4].InvertedPitchValue (Normal)
Out fam(Player)[0x4].ActiveLocatorKindControl (Logic)
Out fam(Player)[0x4].Locator1KindControl (Logic)
Out fam(Player)[0x4].Locator2KindControl (Logic)
Out fam(Player)[0x4].Locator3KindControl (Logic)
Out fam(Player)[0x4].Locator4KindControl (Logic)
Out fam(Player)[0x4].Locator5KindControl (Logic)
Out fam(Player)[0x4].Locator6KindControl (Logic)
Out fam(Player)[0x4].Locator7KindControl (Logic)
Out fam(Player)[0x4].Locator8KindControl (Logic)
Out fam(Player)[0x4].LoopInAdjustOnOff (Logic)
Out fam(Player)[0x4].LoopOutAdjustOnOff (Logic)
Out fam(Player)[0x4].MatchWithMasterFeedback (Logic)
Out fam(Player)[0x4].IsMaster (Logic)
Out fam(Player)[0x4].DelayWithMaster (Normal)
ACTIVE PLAYER:
In&Out fam(Player)[@].PlayPause (Logic)
In fam(Player)[@].Cue (Logic)
In fam(Player)[@].CuePlay (Trigger)
In&Out fam(Player)[@].SetCue (Trigger)
In fam(Player)[@].LoopIn (Trigger)
In fam(Player)[@].LoopOut (Trigger)
In&Out fam(Player)[@].LoopOnOff (Logic)
In fam(Player)[@].ReloopOnOff (Logic)
In fam(Player)[@].LoopHalve (Trigger)
In fam(Player)[@].LoopDouble (Trigger)
In&Out fam(Player)[@].AutoLoopSelect (Integer)
In fam(Player)[@].AutoLoopTrigger (Trigger)
In&Out fam(Player)[@].AutoLoopSelectAndTrigger (Integer)
In fam(Player)[@].SetMaster (Trigger)
In&Out fam(Player)[@].SyncWithMaster (Logic)
In fam(Player)[@].MatchWithMaster (Trigger)
In&Out fam(Player)[@].PitchValue (Normal)
In&Out fam(Player)[@].PitchRange (Integer)
In&Out fam(Player)[@].PitchMode (Integer)
In&Out fam(Player)[@].BendUp (Logic)
In&Out fam(Player)[@].BendDown (Logic)
In fam(Player)[@].FinePitchStepUp (Logic)
In fam(Player)[@].FinePitchStepDown (Logic)
In&Out fam(Player)[@].PitchStepUp (Logic)
In&Out fam(Player)[@].PitchStepDown (Logic)
In fam(Player)[@].CoarsePitchStepUp (Logic)
In fam(Player)[@].CoarsePitchStepDown (Logic)
In&Out fam(Player)[@].SmartSeek (Integer)
In fam(Player)[@].SmartSeekLength (Integer)
In fam(Player)[@].SmartSeekLengthSelectAndTriggerForward (Integer)
In fam(Player)[@].SmartSeekLengthSelectAndTriggerBackward (Integer)
In&Out fam(Player)[@].ActiveLocatorSelect (Integer)
In&Out fam(Player)[@].ActiveLocatorControl (Logic)
In fam(Player)[@].ActiveLocatorClear (Trigger)
In&Out fam(Player)[@].Locator1Control (Logic)
In&Out fam(Player)[@].Locator2Control (Logic)
In&Out fam(Player)[@].Locator3Control (Logic)
In&Out fam(Player)[@].Locator4Control (Logic)
In&Out fam(Player)[@].Locator5Control (Logic)
In&Out fam(Player)[@].Locator6Control (Logic)
In&Out fam(Player)[@].Locator7Control (Logic)
In&Out fam(Player)[@].Locator8Control (Logic)
In fam(Player)[@].Locator1Clear (Trigger)
In fam(Player)[@].Locator2Clear (Trigger)
In fam(Player)[@].Locator3Clear (Trigger)
In fam(Player)[@].Locator4Clear (Trigger)
In fam(Player)[@].Locator5Clear (Trigger)
In fam(Player)[@].Locator6Clear (Trigger)
In fam(Player)[@].Locator7Clear (Trigger)
In fam(Player)[@].Locator8Clear (Trigger)
In&Out fam(Player)[@].Reverse (Logic)
In&Out fam(Player)[@].VinylMode (Logic)
In fam(Player)[@].ScratchJog (Scratch)
In fam(Player)[@].CdJog (Scratch)
In fam(Player)[@].ComboJog (Scratch)
In fam(Player)[@].PitchBend (Polar)
In fam(Player)[@].TapTempo (Trigger)
In fam(Player)[@].ConfirmTappedTempo (Trigger)
In fam(Player)[@].DiscardTappedTempo (Trigger)
In fam(Player)[@].AbsoluteModeTrigger (Trigger)
In fam(Player)[@].RelativeModeTrigger (Trigger)
In fam(Player)[@].FlexibleModeTrigger (Trigger)
In fam(Player)[@].EmptyPlayer (Trigger)
In fam(Player)[@].DisplayZoom (Normal)
In&Out fam(Player)[@].DisplayMode (Logic)
In&Out fam(Player)[@].TimeDisplayMode (Logic)
In&Out fam(Player)[@].SlipMode (Logic)
In&Out fam(Player)[@].NeedleSearch (Normal)
In&Out fam(Player)[@].BeatGridEditOnOff (Logic)
In fam(Player)[@].BeatGridDefineDownBeat (Trigger)
In fam(Player)[@].BeatGridShrink (Trigger)
In fam(Player)[@].BeatGridExpand (Trigger)
In fam(Player)[@].BeatGridShrinkExpand (Integer)
In fam(Player)[@].BeatGridAddGrid (Trigger)
In fam(Player)[@].BeatGridRemoveGrid (Trigger)
In fam(Player)[@].BeatGridMoveLeft (Trigger)
In fam(Player)[@].BeatGridMoveRight (Trigger)
In fam(Player)[@].BeatGridMove (Integer)
In fam(Player)[@].BeatGridDoubleBpm (Trigger)
In fam(Player)[@].BeatGridHalveBpm (Trigger)
In fam(Player)[@].BeatGridClearAnalyze (Trigger)
In fam(Player)[@].ReloadAsCloneOfMaster (Trigger)
In&Out fam(Player)[@].ShowMainLocators (Logic)
In&Out fam(Player)[@].ShowAuxiliaryLocators (Logic)
In&Out fam(Player)[@].SideDisplayMode (Integer)
In fam(Player)[@].StartTime (Normal)
In fam(Player)[@].BrakeTime (Normal)
In fam(Player)[@].StartBrakeTime (Normal)
Out fam(Player)[@].TrackArtist (String)
Out fam(Player)[@].TrackTitle (String)
Out fam(Player)[@].TrackElapsedTime (String)
Out fam(Player)[@].TrackRemainingTime (String)
Out fam(Player)[@].TrackDurationTime (String)
Out fam(Player)[@].CueStateOutput (Integer)
Out fam(Player)[@].CueDisplayOutput (Logic)
Out fam(Player)[@].PitchZeroOutput (Logic)
Out fam(Player)[@].KeyLockOutput (Logic)
Out fam(Player)[@].LoopInSet (Logic)
Out fam(Player)[@].LoopOutSet (Logic)
Out fam(Player)[@].AbsoluteMode (Logic)
Out fam(Player)[@].RelativeMode (Logic)
Out fam(Player)[@].FlexibleMode (Logic)
Out fam(Player)[@].Loading (Logic)
Out fam(Player)[@].Loaded (Logic)
Out fam(Player)[@].IsActivePlayer (Logic)
Out fam(Player)[@].TapTempoState (Integer)
Out fam(Player)[@].TapTempoBlink (Logic)
Out fam(Player)[@].SlipState (Integer)
Out fam(Player)[@].EndOfTrackAlarm (Logic)
Out fam(Player)[@].BeatFlash (Logic)
Out fam(Player)[@].InvertedPitchValue (Normal)
Out fam(Player)[@].ActiveLocatorKindControl (Logic)
Out fam(Player)[@].Locator1KindControl (Logic)
Out fam(Player)[@].Locator2KindControl (Logic)
Out fam(Player)[@].Locator3KindControl (Logic)
Out fam(Player)[@].Locator4KindControl (Logic)
Out fam(Player)[@].Locator5KindControl (Logic)
Out fam(Player)[@].Locator6KindControl (Logic)
Out fam(Player)[@].Locator7KindControl (Logic)
Out fam(Player)[@].Locator8KindControl (Logic)
Out fam(Player)[@].LoopInAdjustOnOff (Logic)
Out fam(Player)[@].LoopOutAdjustOnOff (Logic)
Out fam(Player)[@].MatchWithMasterFeedback (Logic)
Out fam(Player)[@].IsMaster (Logic)
Out fam(Player)[@].DelayWithMaster (Normal)
ALL PLAYERS:
In fam(Player)[*].PlayPause (Logic)
In fam(Player)[*].Cue (Logic)
In fam(Player)[*].CuePlay (Trigger)
In fam(Player)[*].SetCue (Trigger)
In fam(Player)[*].LoopIn (Trigger)
In fam(Player)[*].LoopOut (Trigger)
In fam(Player)[*].LoopOnOff (Logic)
In fam(Player)[*].ReloopOnOff (Logic)
In fam(Player)[*].LoopHalve (Trigger)
In fam(Player)[*].LoopDouble (Trigger)
In fam(Player)[*].AutoLoopSelect (Integer)
In fam(Player)[*].AutoLoopTrigger (Trigger)
In fam(Player)[*].AutoLoopSelectAndTrigger (Integer)
In fam(Player)[*].SetMaster (Trigger)
In fam(Player)[*].SyncWithMaster (Logic)
In fam(Player)[*].MatchWithMaster (Trigger)
In fam(Player)[*].PitchValue (Normal)
In fam(Player)[*].PitchRange (Integer)
In fam(Player)[*].PitchMode (Integer)
In fam(Player)[*].BendUp (Logic)
In fam(Player)[*].BendDown (Logic)
In fam(Player)[*].FinePitchStepUp (Logic)
In fam(Player)[*].FinePitchStepDown (Logic)
In fam(Player)[*].PitchStepUp (Logic)
In fam(Player)[*].PitchStepDown (Logic)
In fam(Player)[*].CoarsePitchStepUp (Logic)
In fam(Player)[*].CoarsePitchStepDown (Logic)
In fam(Player)[*].SmartSeek (Integer)
In fam(Player)[*].SmartSeekLength (Integer)
In fam(Player)[*].SmartSeekLengthSelectAndTriggerForward (Integer)
In fam(Player)[*].SmartSeekLengthSelectAndTriggerBackward (Integer)
In fam(Player)[*].ActiveLocatorSelect (Integer)
In fam(Player)[*].ActiveLocatorControl (Logic)
In fam(Player)[*].ActiveLocatorClear (Trigger)
In fam(Player)[*].Locator1Control (Logic)
In fam(Player)[*].Locator2Control (Logic)
In fam(Player)[*].Locator3Control (Logic)
In fam(Player)[*].Locator4Control (Logic)
In fam(Player)[*].Locator5Control (Logic)
In fam(Player)[*].Locator6Control (Logic)
In fam(Player)[*].Locator7Control (Logic)
In fam(Player)[*].Locator8Control (Logic)
In fam(Player)[*].Locator1Clear (Trigger)
In fam(Player)[*].Locator2Clear (Trigger)
In fam(Player)[*].Locator3Clear (Trigger)
In fam(Player)[*].Locator4Clear (Trigger)
In fam(Player)[*].Locator5Clear (Trigger)
In fam(Player)[*].Locator6Clear (Trigger)
In fam(Player)[*].Locator7Clear (Trigger)
In fam(Player)[*].Locator8Clear (Trigger)
In fam(Player)[*].Reverse (Logic)
In fam(Player)[*].VinylMode (Logic)
In fam(Player)[*].ScratchJog (Scratch)
In fam(Player)[*].CdJog (Scratch)
In fam(Player)[*].ComboJog (Scratch)
In fam(Player)[*].PitchBend (Polar)
In fam(Player)[*].TapTempo (Trigger)
In fam(Player)[*].ConfirmTappedTempo (Trigger)
In fam(Player)[*].DiscardTappedTempo (Trigger)
In fam(Player)[*].AbsoluteModeTrigger (Trigger)
In fam(Player)[*].RelativeModeTrigger (Trigger)
In fam(Player)[*].FlexibleModeTrigger (Trigger)
In fam(Player)[*].EmptyPlayer (Trigger)
In fam(Player)[*].DisplayZoom (Normal)
In fam(Player)[*].DisplayMode (Logic)
In fam(Player)[*].TimeDisplayMode (Logic)
In fam(Player)[*].SlipMode (Logic)
In fam(Player)[*].NeedleSearch (Normal)
In fam(Player)[*].BeatGridEditOnOff (Logic)
In fam(Player)[*].BeatGridDefineDownBeat (Trigger)
In fam(Player)[*].BeatGridShrink (Trigger)
In fam(Player)[*].BeatGridExpand (Trigger)
In fam(Player)[*].BeatGridShrinkExpand (Integer)
In fam(Player)[*].BeatGridAddGrid (Trigger)
In fam(Player)[*].BeatGridRemoveGrid (Trigger)
In fam(Player)[*].BeatGridMoveLeft (Trigger)
In fam(Player)[*].BeatGridMoveRight (Trigger)
In fam(Player)[*].BeatGridMove (Integer)
In fam(Player)[*].BeatGridDoubleBpm (Trigger)
In fam(Player)[*].BeatGridHalveBpm (Trigger)
In fam(Player)[*].BeatGridClearAnalyze (Trigger)
In fam(Player)[*].ReloadAsCloneOfMaster (Trigger)
In fam(Player)[*].ShowMainLocators (Logic)
In fam(Player)[*].ShowAuxiliaryLocators (Logic)
In fam(Player)[*].SideDisplayMode (Integer)
In fam(Player)[*].StartTime (Normal)
In fam(Player)[*].BrakeTime (Normal)
In fam(Player)[*].StartBrakeTime (Normal)
SAMPLER C:
In&Out fam(Sampler)[0x1].ClockStartStop (Logic)
In&Out fam(Sampler)[0x1].ClockUp (Logic)
In&Out fam(Sampler)[0x1].ClockDown (Logic)
In&Out fam(Sampler)[0x1].ClockBendUp (Logic)
In&Out fam(Sampler)[0x1].ClockBendDown (Logic)
In fam(Sampler)[0x1].SetAsMaster (Trigger)
In&Out fam(Sampler)[0x1].SyncWithMaster (Logic)
In fam(Sampler)[0x1].MatchWithMaster (Trigger)
In fam(Sampler)[0x1].SaveSampleBank (Trigger)
In&Out fam(Sampler)[0x1].SelectActivePad (Integer)
In fam(Sampler)[0x1].BrowseSampleBankList (Integer)
In fam(Sampler)[0x1].LoadSelectedSampleBank (Trigger)
In&Out fam(Sampler)[0x1].PadActiveControl (Logic)
In&Out fam(Sampler)[0x1].PadActiveMode (Integer)
In&Out fam(Sampler)[0x1].PadActiveMute (Logic)
In&Out fam(Sampler)[0x1].PadActiveVolume (Normal)
In&Out fam(Sampler)[0x1].PadActiveRollingFrequency (Integer)
In&Out fam(Sampler)[0x1].PadActiveBendUp (Logic)
In&Out fam(Sampler)[0x1].PadActiveBendDown (Logic)
Out fam(Sampler)[0x1].PadActiveLoaded (Logic)
In&Out fam(Sampler)[0x1].PadActivePitchBend (Polar)
In fam(Sampler)[0x1].PadActiveEmpty (Trigger)
Out fam(Sampler)[0x1].PadActiveNeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad1Control (Logic)
In&Out fam(Sampler)[0x1].Pad1Mode (Integer)
In&Out fam(Sampler)[0x1].Pad1Mute (Logic)
In&Out fam(Sampler)[0x1].Pad1Volume (Normal)
In&Out fam(Sampler)[0x1].Pad1RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad1BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad1BendDown (Logic)
Out fam(Sampler)[0x1].Pad1Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad1PitchBend (Polar)
In fam(Sampler)[0x1].Pad1Empty (Trigger)
Out fam(Sampler)[0x1].Pad1NeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad2Control (Logic)
In&Out fam(Sampler)[0x1].Pad2Mode (Integer)
In&Out fam(Sampler)[0x1].Pad2Mute (Logic)
In&Out fam(Sampler)[0x1].Pad2Volume (Normal)
In&Out fam(Sampler)[0x1].Pad2RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad2BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad2BendDown (Logic)
Out fam(Sampler)[0x1].Pad2Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad2PitchBend (Polar)
In fam(Sampler)[0x1].Pad2Empty (Trigger)
Out fam(Sampler)[0x1].Pad2NeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad3Control (Logic)
In&Out fam(Sampler)[0x1].Pad3Mode (Integer)
In&Out fam(Sampler)[0x1].Pad3Mute (Logic)
In&Out fam(Sampler)[0x1].Pad3Volume (Normal)
In&Out fam(Sampler)[0x1].Pad3RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad3BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad3BendDown (Logic)
Out fam(Sampler)[0x1].Pad3Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad3PitchBend (Polar)
In fam(Sampler)[0x1].Pad3Empty (Trigger)
Out fam(Sampler)[0x1].Pad3NeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad4Control (Logic)
In&Out fam(Sampler)[0x1].Pad4Mode (Integer)
In&Out fam(Sampler)[0x1].Pad4Mute (Logic)
In&Out fam(Sampler)[0x1].Pad4Volume (Normal)
In&Out fam(Sampler)[0x1].Pad4RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad4BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad4BendDown (Logic)
Out fam(Sampler)[0x1].Pad4Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad4PitchBend (Polar)
In fam(Sampler)[0x1].Pad4Empty (Trigger)
Out fam(Sampler)[0x1].Pad4NeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad5Control (Logic)
In&Out fam(Sampler)[0x1].Pad5Mode (Integer)
In&Out fam(Sampler)[0x1].Pad5Mute (Logic)
In&Out fam(Sampler)[0x1].Pad5Volume (Normal)
In&Out fam(Sampler)[0x1].Pad5RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad5BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad5BendDown (Logic)
Out fam(Sampler)[0x1].Pad5Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad5PitchBend (Polar)
In fam(Sampler)[0x1].Pad5Empty (Trigger)
Out fam(Sampler)[0x1].Pad5NeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad6Control (Logic)
In&Out fam(Sampler)[0x1].Pad6Mode (Integer)
In&Out fam(Sampler)[0x1].Pad6Mute (Logic)
In&Out fam(Sampler)[0x1].Pad6Volume (Normal)
In&Out fam(Sampler)[0x1].Pad6RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad6BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad6BendDown (Logic)
Out fam(Sampler)[0x1].Pad6Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad6PitchBend (Polar)
In fam(Sampler)[0x1].Pad6Empty (Trigger)
Out fam(Sampler)[0x1].Pad6NeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad7Control (Logic)
In&Out fam(Sampler)[0x1].Pad7Mode (Integer)
In&Out fam(Sampler)[0x1].Pad7Mute (Logic)
In&Out fam(Sampler)[0x1].Pad7Volume (Normal)
In&Out fam(Sampler)[0x1].Pad7RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad7BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad7BendDown (Logic)
Out fam(Sampler)[0x1].Pad7Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad7PitchBend (Polar)
In fam(Sampler)[0x1].Pad7Empty (Trigger)
Out fam(Sampler)[0x1].Pad7NeedleSearch (Normal)
In&Out fam(Sampler)[0x1].Pad8Control (Logic)
In&Out fam(Sampler)[0x1].Pad8Mode (Integer)
In&Out fam(Sampler)[0x1].Pad8Mute (Logic)
In&Out fam(Sampler)[0x1].Pad8Volume (Normal)
In&Out fam(Sampler)[0x1].Pad8RollingFrequency (Integer)
In&Out fam(Sampler)[0x1].Pad8BendUp (Logic)
In&Out fam(Sampler)[0x1].Pad8BendDown (Logic)
Out fam(Sampler)[0x1].Pad8Loaded (Logic)
In&Out fam(Sampler)[0x1].Pad8PitchBend (Polar)
In fam(Sampler)[0x1].Pad8Empty (Trigger)
Out fam(Sampler)[0x1].Pad8NeedleSearch (Normal)
Out fam(Sampler)[0x1].MatchSamplerFeedback (Logic)
Out fam(Sampler)[0x1].IsMaster (Logic)
SAMPLER D:
In&Out fam(Sampler)[0x2].ClockStartStop (Logic)
In&Out fam(Sampler)[0x2].ClockUp (Logic)
In&Out fam(Sampler)[0x2].ClockDown (Logic)
In&Out fam(Sampler)[0x2].ClockBendUp (Logic)
In&Out fam(Sampler)[0x2].ClockBendDown (Logic)
In fam(Sampler)[0x2].SetAsMaster (Trigger)
In&Out fam(Sampler)[0x2].SyncWithMaster (Logic)
In fam(Sampler)[0x2].MatchWithMaster (Trigger)
In fam(Sampler)[0x2].SaveSampleBank (Trigger)
In&Out fam(Sampler)[0x2].SelectActivePad (Integer)
In fam(Sampler)[0x2].BrowseSampleBankList (Integer)
In fam(Sampler)[0x2].LoadSelectedSampleBank (Trigger)
In&Out fam(Sampler)[0x2].PadActiveControl (Logic)
In&Out fam(Sampler)[0x2].PadActiveMode (Integer)
In&Out fam(Sampler)[0x2].PadActiveMute (Logic)
In&Out fam(Sampler)[0x2].PadActiveVolume (Normal)
In&Out fam(Sampler)[0x2].PadActiveRollingFrequency (Integer)
In&Out fam(Sampler)[0x2].PadActiveBendUp (Logic)
In&Out fam(Sampler)[0x2].PadActiveBendDown (Logic)
Out fam(Sampler)[0x2].PadActiveLoaded (Logic)
In&Out fam(Sampler)[0x2].PadActivePitchBend (Polar)
In fam(Sampler)[0x2].PadActiveEmpty (Trigger)
Out fam(Sampler)[0x2].PadActiveNeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad1Control (Logic)
In&Out fam(Sampler)[0x2].Pad1Mode (Integer)
In&Out fam(Sampler)[0x2].Pad1Mute (Logic)
In&Out fam(Sampler)[0x2].Pad1Volume (Normal)
In&Out fam(Sampler)[0x2].Pad1RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad1BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad1BendDown (Logic)
Out fam(Sampler)[0x2].Pad1Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad1PitchBend (Polar)
In fam(Sampler)[0x2].Pad1Empty (Trigger)
Out fam(Sampler)[0x2].Pad1NeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad2Control (Logic)
In&Out fam(Sampler)[0x2].Pad2Mode (Integer)
In&Out fam(Sampler)[0x2].Pad2Mute (Logic)
In&Out fam(Sampler)[0x2].Pad2Volume (Normal)
In&Out fam(Sampler)[0x2].Pad2RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad2BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad2BendDown (Logic)
Out fam(Sampler)[0x2].Pad2Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad2PitchBend (Polar)
In fam(Sampler)[0x2].Pad2Empty (Trigger)
Out fam(Sampler)[0x2].Pad2NeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad3Control (Logic)
In&Out fam(Sampler)[0x2].Pad3Mode (Integer)
In&Out fam(Sampler)[0x2].Pad3Mute (Logic)
In&Out fam(Sampler)[0x2].Pad3Volume (Normal)
In&Out fam(Sampler)[0x2].Pad3RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad3BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad3BendDown (Logic)
Out fam(Sampler)[0x2].Pad3Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad3PitchBend (Polar)
In fam(Sampler)[0x2].Pad3Empty (Trigger)
Out fam(Sampler)[0x2].Pad3NeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad4Control (Logic)
In&Out fam(Sampler)[0x2].Pad4Mode (Integer)
In&Out fam(Sampler)[0x2].Pad4Mute (Logic)
In&Out fam(Sampler)[0x2].Pad4Volume (Normal)
In&Out fam(Sampler)[0x2].Pad4RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad4BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad4BendDown (Logic)
Out fam(Sampler)[0x2].Pad4Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad4PitchBend (Polar)
In fam(Sampler)[0x2].Pad4Empty (Trigger)
Out fam(Sampler)[0x2].Pad4NeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad5Control (Logic)
In&Out fam(Sampler)[0x2].Pad5Mode (Integer)
In&Out fam(Sampler)[0x2].Pad5Mute (Logic)
In&Out fam(Sampler)[0x2].Pad5Volume (Normal)
In&Out fam(Sampler)[0x2].Pad5RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad5BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad5BendDown (Logic)
Out fam(Sampler)[0x2].Pad5Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad5PitchBend (Polar)
In fam(Sampler)[0x2].Pad5Empty (Trigger)
Out fam(Sampler)[0x2].Pad5NeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad6Control (Logic)
In&Out fam(Sampler)[0x2].Pad6Mode (Integer)
In&Out fam(Sampler)[0x2].Pad6Mute (Logic)
In&Out fam(Sampler)[0x2].Pad6Volume (Normal)
In&Out fam(Sampler)[0x2].Pad6RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad6BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad6BendDown (Logic)
Out fam(Sampler)[0x2].Pad6Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad6PitchBend (Polar)
In fam(Sampler)[0x2].Pad6Empty (Trigger)
Out fam(Sampler)[0x2].Pad6NeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad7Control (Logic)
In&Out fam(Sampler)[0x2].Pad7Mode (Integer)
In&Out fam(Sampler)[0x2].Pad7Mute (Logic)
In&Out fam(Sampler)[0x2].Pad7Volume (Normal)
In&Out fam(Sampler)[0x2].Pad7RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad7BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad7BendDown (Logic)
Out fam(Sampler)[0x2].Pad7Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad7PitchBend (Polar)
In fam(Sampler)[0x2].Pad7Empty (Trigger)
Out fam(Sampler)[0x2].Pad7NeedleSearch (Normal)
In&Out fam(Sampler)[0x2].Pad8Control (Logic)
In&Out fam(Sampler)[0x2].Pad8Mode (Integer)
In&Out fam(Sampler)[0x2].Pad8Mute (Logic)
In&Out fam(Sampler)[0x2].Pad8Volume (Normal)
In&Out fam(Sampler)[0x2].Pad8RollingFrequency (Integer)
In&Out fam(Sampler)[0x2].Pad8BendUp (Logic)
In&Out fam(Sampler)[0x2].Pad8BendDown (Logic)
Out fam(Sampler)[0x2].Pad8Loaded (Logic)
In&Out fam(Sampler)[0x2].Pad8PitchBend (Polar)
In fam(Sampler)[0x2].Pad8Empty (Trigger)
Out fam(Sampler)[0x2].Pad8NeedleSearch (Normal)
Out fam(Sampler)[0x2].MatchSamplerFeedback (Logic)
Out fam(Sampler)[0x2].IsMaster (Logic)
ACTIVE SAMPLER:
In&Out fam(Sampler)[@].ClockStartStop (Logic)
In&Out fam(Sampler)[@].ClockUp (Logic)
In&Out fam(Sampler)[@].ClockDown (Logic)
In&Out fam(Sampler)[@].ClockBendUp (Logic)
In&Out fam(Sampler)[@].ClockBendDown (Logic)
In fam(Sampler)[@].SetAsMaster (Trigger)
In&Out fam(Sampler)[@].SyncWithMaster (Logic)
In fam(Sampler)[@].MatchWithMaster (Trigger)
In fam(Sampler)[@].SaveSampleBank (Trigger)
In&Out fam(Sampler)[@].SelectActivePad (Integer)
In fam(Sampler)[@].BrowseSampleBankList (Integer)
In fam(Sampler)[@].LoadSelectedSampleBank (Trigger)
In&Out fam(Sampler)[@].PadActiveControl (Logic)
In&Out fam(Sampler)[@].PadActiveMode (Integer)
In&Out fam(Sampler)[@].PadActiveMute (Logic)
In&Out fam(Sampler)[@].PadActiveVolume (Normal)
In&Out fam(Sampler)[@].PadActiveRollingFrequency (Integer)
In&Out fam(Sampler)[@].PadActiveBendUp (Logic)
In&Out fam(Sampler)[@].PadActiveBendDown (Logic)
Out fam(Sampler)[@].PadActiveLoaded (Logic)
In&Out fam(Sampler)[@].PadActivePitchBend (Polar)
In fam(Sampler)[@].PadActiveEmpty (Trigger)
Out fam(Sampler)[@].PadActiveNeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad1Control (Logic)
In&Out fam(Sampler)[@].Pad1Mode (Integer)
In&Out fam(Sampler)[@].Pad1Mute (Logic)
In&Out fam(Sampler)[@].Pad1Volume (Normal)
In&Out fam(Sampler)[@].Pad1RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad1BendUp (Logic)
In&Out fam(Sampler)[@].Pad1BendDown (Logic)
Out fam(Sampler)[@].Pad1Loaded (Logic)
In&Out fam(Sampler)[@].Pad1PitchBend (Polar)
In fam(Sampler)[@].Pad1Empty (Trigger)
Out fam(Sampler)[@].Pad1NeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad2Control (Logic)
In&Out fam(Sampler)[@].Pad2Mode (Integer)
In&Out fam(Sampler)[@].Pad2Mute (Logic)
In&Out fam(Sampler)[@].Pad2Volume (Normal)
In&Out fam(Sampler)[@].Pad2RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad2BendUp (Logic)
In&Out fam(Sampler)[@].Pad2BendDown (Logic)
Out fam(Sampler)[@].Pad2Loaded (Logic)
In&Out fam(Sampler)[@].Pad2PitchBend (Polar)
In fam(Sampler)[@].Pad2Empty (Trigger)
Out fam(Sampler)[@].Pad2NeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad3Control (Logic)
In&Out fam(Sampler)[@].Pad3Mode (Integer)
In&Out fam(Sampler)[@].Pad3Mute (Logic)
In&Out fam(Sampler)[@].Pad3Volume (Normal)
In&Out fam(Sampler)[@].Pad3RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad3BendUp (Logic)
In&Out fam(Sampler)[@].Pad3BendDown (Logic)
Out fam(Sampler)[@].Pad3Loaded (Logic)
In&Out fam(Sampler)[@].Pad3PitchBend (Polar)
In fam(Sampler)[@].Pad3Empty (Trigger)
Out fam(Sampler)[@].Pad3NeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad4Control (Logic)
In&Out fam(Sampler)[@].Pad4Mode (Integer)
In&Out fam(Sampler)[@].Pad4Mute (Logic)
In&Out fam(Sampler)[@].Pad4Volume (Normal)
In&Out fam(Sampler)[@].Pad4RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad4BendUp (Logic)
In&Out fam(Sampler)[@].Pad4BendDown (Logic)
Out fam(Sampler)[@].Pad4Loaded (Logic)
In&Out fam(Sampler)[@].Pad4PitchBend (Polar)
In fam(Sampler)[@].Pad4Empty (Trigger)
Out fam(Sampler)[@].Pad4NeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad5Control (Logic)
In&Out fam(Sampler)[@].Pad5Mode (Integer)
In&Out fam(Sampler)[@].Pad5Mute (Logic)
In&Out fam(Sampler)[@].Pad5Volume (Normal)
In&Out fam(Sampler)[@].Pad5RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad5BendUp (Logic)
In&Out fam(Sampler)[@].Pad5BendDown (Logic)
Out fam(Sampler)[@].Pad5Loaded (Logic)
In&Out fam(Sampler)[@].Pad5PitchBend (Polar)
In fam(Sampler)[@].Pad5Empty (Trigger)
Out fam(Sampler)[@].Pad5NeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad6Control (Logic)
In&Out fam(Sampler)[@].Pad6Mode (Integer)
In&Out fam(Sampler)[@].Pad6Mute (Logic)
In&Out fam(Sampler)[@].Pad6Volume (Normal)
In&Out fam(Sampler)[@].Pad6RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad6BendUp (Logic)
In&Out fam(Sampler)[@].Pad6BendDown (Logic)
Out fam(Sampler)[@].Pad6Loaded (Logic)
In&Out fam(Sampler)[@].Pad6PitchBend (Polar)
In fam(Sampler)[@].Pad6Empty (Trigger)
Out fam(Sampler)[@].Pad6NeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad7Control (Logic)
In&Out fam(Sampler)[@].Pad7Mode (Integer)
In&Out fam(Sampler)[@].Pad7Mute (Logic)
In&Out fam(Sampler)[@].Pad7Volume (Normal)
In&Out fam(Sampler)[@].Pad7RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad7BendUp (Logic)
In&Out fam(Sampler)[@].Pad7BendDown (Logic)
Out fam(Sampler)[@].Pad7Loaded (Logic)
In&Out fam(Sampler)[@].Pad7PitchBend (Polar)
In fam(Sampler)[@].Pad7Empty (Trigger)
Out fam(Sampler)[@].Pad7NeedleSearch (Normal)
In&Out fam(Sampler)[@].Pad8Control (Logic)
In&Out fam(Sampler)[@].Pad8Mode (Integer)
In&Out fam(Sampler)[@].Pad8Mute (Logic)
In&Out fam(Sampler)[@].Pad8Volume (Normal)
In&Out fam(Sampler)[@].Pad8RollingFrequency (Integer)
In&Out fam(Sampler)[@].Pad8BendUp (Logic)
In&Out fam(Sampler)[@].Pad8BendDown (Logic)
Out fam(Sampler)[@].Pad8Loaded (Logic)
In&Out fam(Sampler)[@].Pad8PitchBend (Polar)
In fam(Sampler)[@].Pad8Empty (Trigger)
Out fam(Sampler)[@].Pad8NeedleSearch (Normal)
Out fam(Sampler)[@].MatchSamplerFeedback (Logic)
Out fam(Sampler)[@].IsMaster (Logic)
ALL SAMPLERS:
In fam(Sampler)[*].ClockStartStop (Logic)
In fam(Sampler)[*].ClockUp (Logic)
In fam(Sampler)[*].ClockDown (Logic)
In fam(Sampler)[*].ClockBendUp (Logic)
In fam(Sampler)[*].ClockBendDown (Logic)
In fam(Sampler)[*].SetAsMaster (Trigger)
In fam(Sampler)[*].SyncWithMaster (Logic)
In fam(Sampler)[*].MatchWithMaster (Trigger)
In fam(Sampler)[*].SaveSampleBank (Trigger)
In fam(Sampler)[*].SelectActivePad (Integer)
In fam(Sampler)[*].BrowseSampleBankList (Integer)
In fam(Sampler)[*].LoadSelectedSampleBank (Trigger)
In fam(Sampler)[*].PadActiveControl (Logic)
In fam(Sampler)[*].PadActiveMode (Integer)
In fam(Sampler)[*].PadActiveMute (Logic)
In fam(Sampler)[*].PadActiveVolume (Normal)
In fam(Sampler)[*].PadActiveRollingFrequency (Integer)
In fam(Sampler)[*].PadActiveBendUp (Logic)
In fam(Sampler)[*].PadActiveBendDown (Logic)
In fam(Sampler)[*].PadActivePitchBend (Polar)
In fam(Sampler)[*].PadActiveEmpty (Trigger)
In fam(Sampler)[*].Pad1Control (Logic)
In fam(Sampler)[*].Pad1Mode (Integer)
In fam(Sampler)[*].Pad1Mute (Logic)
In fam(Sampler)[*].Pad1Volume (Normal)
In fam(Sampler)[*].Pad1RollingFrequency (Integer)
In fam(Sampler)[*].Pad1BendUp (Logic)
In fam(Sampler)[*].Pad1BendDown (Logic)
In fam(Sampler)[*].Pad1PitchBend (Polar)
In fam(Sampler)[*].Pad1Empty (Trigger)
In fam(Sampler)[*].Pad2Control (Logic)
In fam(Sampler)[*].Pad2Mode (Integer)
In fam(Sampler)[*].Pad2Mute (Logic)
In fam(Sampler)[*].Pad2Volume (Normal)
In fam(Sampler)[*].Pad2RollingFrequency (Integer)
In fam(Sampler)[*].Pad2BendUp (Logic)
In fam(Sampler)[*].Pad2BendDown (Logic)
In fam(Sampler)[*].Pad2PitchBend (Polar)
In fam(Sampler)[*].Pad2Empty (Trigger)
In fam(Sampler)[*].Pad3Control (Logic)
In fam(Sampler)[*].Pad3Mode (Integer)
In fam(Sampler)[*].Pad3Mute (Logic)
In fam(Sampler)[*].Pad3Volume (Normal)
In fam(Sampler)[*].Pad3RollingFrequency (Integer)
In fam(Sampler)[*].Pad3BendUp (Logic)
In fam(Sampler)[*].Pad3BendDown (Logic)
In fam(Sampler)[*].Pad3PitchBend (Polar)
In fam(Sampler)[*].Pad3Empty (Trigger)
In fam(Sampler)[*].Pad4Control (Logic)
In fam(Sampler)[*].Pad4Mode (Integer)
In fam(Sampler)[*].Pad4Mute (Logic)
In fam(Sampler)[*].Pad4Volume (Normal)
In fam(Sampler)[*].Pad4RollingFrequency (Integer)
In fam(Sampler)[*].Pad4BendUp (Logic)
In fam(Sampler)[*].Pad4BendDown (Logic)
In fam(Sampler)[*].Pad4PitchBend (Polar)
In fam(Sampler)[*].Pad4Empty (Trigger)
In fam(Sampler)[*].Pad5Control (Logic)
In fam(Sampler)[*].Pad5Mode (Integer)
In fam(Sampler)[*].Pad5Mute (Logic)
In fam(Sampler)[*].Pad5Volume (Normal)
In fam(Sampler)[*].Pad5RollingFrequency (Integer)
In fam(Sampler)[*].Pad5BendUp (Logic)
In fam(Sampler)[*].Pad5BendDown (Logic)
In fam(Sampler)[*].Pad5PitchBend (Polar)
In fam(Sampler)[*].Pad5Empty (Trigger)
In fam(Sampler)[*].Pad6Control (Logic)
In fam(Sampler)[*].Pad6Mode (Integer)
In fam(Sampler)[*].Pad6Mute (Logic)
In fam(Sampler)[*].Pad6Volume (Normal)
In fam(Sampler)[*].Pad6RollingFrequency (Integer)
In fam(Sampler)[*].Pad6BendUp (Logic)
In fam(Sampler)[*].Pad6BendDown (Logic)
In fam(Sampler)[*].Pad6PitchBend (Polar)
In fam(Sampler)[*].Pad6Empty (Trigger)
In fam(Sampler)[*].Pad7Control (Logic)
In fam(Sampler)[*].Pad7Mode (Integer)
In fam(Sampler)[*].Pad7Mute (Logic)
In fam(Sampler)[*].Pad7Volume (Normal)
In fam(Sampler)[*].Pad7RollingFrequency (Integer)
In fam(Sampler)[*].Pad7BendUp (Logic)
In fam(Sampler)[*].Pad7BendDown (Logic)
In fam(Sampler)[*].Pad7PitchBend (Polar)
In fam(Sampler)[*].Pad7Empty (Trigger)
In fam(Sampler)[*].Pad8Control (Logic)
In fam(Sampler)[*].Pad8Mode (Integer)
In fam(Sampler)[*].Pad8Mute (Logic)
In fam(Sampler)[*].Pad8Volume (Normal)
In fam(Sampler)[*].Pad8RollingFrequency (Integer)
In fam(Sampler)[*].Pad8BendUp (Logic)
In fam(Sampler)[*].Pad8BendDown (Logic)
In fam(Sampler)[*].Pad8PitchBend (Polar)
In fam(Sampler)[*].Pad8Empty (Trigger)
RECORDER:
In&Out fam(Recorder).Record (Logic)
Out fam(Recorder).RecordState (Integer)
TRACKER:
In fam(Tracker).TracksBrowse (Integer)
In fam(Tracker).TreeBrowse (Integer)
In fam(Tracker).ExpandCollapseTree (Trigger)
In&Out fam(Tracker).NodeDockBrowse (Integer)
In fam(Tracker).FocusSpotlight (Trigger)
In fam(Tracker).ChangeActiveBrowsable (Integer)
In fam(Tracker).BrowseActiveBrowsable (Integer)
In fam(Tracker).PerformPrimaryActionOnActiveBrowsable (Trigger)
In fam(Tracker).PerformActionBOnActiveBrowsable (Trigger)
In fam(Tracker).PerformActionCOnActiveBrowsable (Integer)
In fam(Tracker).LoadInPlayerA (Trigger)
In fam(Tracker).LoadInPlayerB (Trigger)
In fam(Tracker).LoadInPlayerC (Trigger)
In fam(Tracker).LoadInPlayerD (Trigger)
In fam(Tracker).LoadInActivePlayer (Trigger)
In fam(Tracker).LoadInSamplerCPad (Integer)
In fam(Tracker).LoadInSamplerDPad (Integer)
In fam(Tracker).LoadInActiveSamplerPad (Integer)
In fam(Tracker).InfoDisplay (Trigger)
In&Out fam(Tracker).PreviewOnOff (Logic)
In&Out fam(Tracker).PreviewGain (Normal)
In&Out fam(Tracker).PreviewSeek (Normal)
In&Out fam(Tracker).AutoplayStartStop (Logic)
In fam(Tracker).AutoplayNext (Trigger)
In fam(Tracker).AutoplayPrevious (Trigger)
In&Out fam(Tracker).AutoplayTargetPlayer (Integer)
In&Out fam(Tracker).AutoplayFadeTime (Integer)
In&Out fam(Tracker).AutoplayRepeat (Logic)
In fam(Tracker).AutoplayShuffle (Trigger)
In&Out fam(Tracker).AutoplaySync (Logic)
In fam(Tracker).AddToPrepare (Trigger)
In fam(Tracker).AddToAutoPlay (Trigger)
Out fam(Tracker).SelectionChanged (Trigger)
APPLICATION:
In app(ActivateNextPlayer) (Trigger)
In app(ActivatePreviousPlayer) (Trigger)
In app(ImportFile) (Trigger)
In app(ImportDirectory) (Trigger)
In app(ImportPlaylist) (Trigger)
In app(ImportXMLCollection) (Trigger)
In app(NewCollection) (Trigger)
In app(OpenCollection) (Trigger)
In app(SaveCollectionAs) (Trigger)
In app(ResolveAllMissingTracks) (Trigger)
In app(Preferences) (Trigger)
In app(Plugin Preferences) (Trigger)
In app(ShowBeatmatcher) (Trigger)
In app(ShowFXs) (Trigger)
In app(ShowSyncZone) (Trigger)
In app(ExpandCollapseCollection) (Trigger)
In app(ShowSamplers) (Trigger)
In app(FullScreen) (Trigger)
In app(ShowMainLocators) (Trigger)
In app(ShowAuxiliaryLocators) (Trigger)
In app(ShowMainPlayerCovers) (Trigger)
In app(ShowAuxPlayerCovers) (Trigger)
In app(SwitchSamplerPlayerC) (Trigger)
In app(SwitchSamplerPlayerD) (Trigger)
In app(About) (Trigger)
VIDEO
In&Out fam(Video)[0x1].TransitionType (Integer)
In fam(Video)[0x1].LoadAudioInPlayerA (Trigger)
In fam(Video)[0x1].LoadAudioInPlayerB (Trigger)
In fam(Video)[0x1].LoadVideoInPlayerA (Trigger)
In fam(Video)[0x1].LoadVideoInPlayerB (Trigger)
In&Out fam(Video)[0x1].AudioVideoFx1Switch (Integer)
In&Out fam(Video)[0x1].AudioVideoFx2Switch (Integer)
In&Out fam(Video)[0x1].AudioVideoMixerSwitch (Integer)
In fam(Video)[0x1].ToggleExternalDisplay (Trigger)
In&Out fam(Video)[0x1].MixerDisplayStateMode (Integer)
In&Out fam(Video)[0x1].AudioOnlyCrossFade (Normal)
In&Out fam(Video)[0x1].VideoOnlyCrossFade (Normal)
In&Out fam(Video)[0x1].AudioOnlyVolumeFadeA (Normal)
In&Out fam(Video)[0x1].VideoOnlyVolumeFadeA (Normal)
In&Out fam(Video)[0x1].AudioOnlyVolumeFadeB (Normal)
In&Out fam(Video)[0x1].VideoOnlyVolumeFadeB (Normal)
DEVICE-EVENTS names:
"Startup"
"Shutdown"
"StateRequest"
Here is an example for play/pause led with a MIDI note :
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<mapping>
<control alias="fam(Player)[0x1].PlayPause" value="true"/>
<MIDI type="Note" parameter="0xf" channel="0x1" value="127"/>
</mapping>
<mapping>
<control alias="fam(Player)[0x1].PlayPause" value="false"/>
<MIDI type="Note" parameter="0xf" channel="0x1" value="0"/>
</mapping>
the output section is at the end of the mapping file :
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</input-mappings>
<output-mappings>
</output-mappings>