MIDI Mapping Vfx Control in Cross 3.0

   Discuss technical issues with the community. Mixvibes staff provides no support on this board.
Forum rules
Click here to join MIxvibes on DISCORD https://discord.gg/gMdQJ2cJqa

Re: MIDI Mapping Vfx Control in Cross 3.0

Postby bostonDJ on 19 Mar 2014, 19:56

Ok, good to go!!
Thanks FigDJ.
User avatar
bostonDJ
 
Posts: 62
Joined: 28 Feb 2013, 04:28
Location: New England


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby bostonDJ on 20 Mar 2014, 02:40

Hello all,
I am attaching Version 3 of our Vfx Control - 4 deck mapping file. Thanks to FigDJ who mapped mostly all of this, I added 2 mapped knobs. On the Vfx there are 3 big silver knobs on top in a row in the effects section. 3 on L and 3 on the R. I mapped the middle knob for push-in. When pressed in the Vfx toggles between active decks. So on the L side when middle button is pressed down, it toggles between Deck A & C. Same thing on the R, middle knob toggling between B & D. This has the same effect as what FigDJ mapped earlier in this post. He mapped <Shift><Cue> to do the same thing.(2 ways to skin a cat now).

I just had 2 decks dedicated to audio and 2 decks using 4 sample decks using video & audio each going for 2 1/2 hours. I was mixing mp3's, full length dance mixes, 4 videos looping on the sample decks at the same time mixing between everything, adding effects on all decks, 8 video loops loaded on the sample decks, switching between decks, adding songs & videos from the collections, applying settings in pref's at the same time, etc....no crashes. I am very happy so far with using Vfx Control with Cross 3.0. It seems very reliable and very stable.

Hopefully we have helped some users that were in the same boat as I was with mapping Vfx to Cross. I think the Cross company could add this mapping to their software arsenal and in time make it better.

Thanks...enjoy!
VFX4DV3.zip
You do not have the required permissions to view the files attached to this post.
User avatar
bostonDJ
 
Posts: 62
Joined: 28 Feb 2013, 04:28
Location: New England


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby bostonDJ on 27 Mar 2014, 14:40

Hi FigDJ,
Last night I was using 2 decks & 2 sample decks. I set the effects input dropdown to Master on deck A & B both running audio. I had a couple of videos and audio/4 beat snippets loaded in tracks 1-4 on C & D. All of a sudden there was an endless audio loop playing. It continued and never stopped. I killed all the audio and even unloaded all the samples in 1-4 on both C & D decks. All players were stopped or empty. The song I had loaded in A continued to loop and never stopped until I exited Cross.

Question: What does the Master effect input setting do? It seems like Cross is more stable for me when using input effect settings set to A & B.

Can't find any info on this in the manual...
User avatar
bostonDJ
 
Posts: 62
Joined: 28 Feb 2013, 04:28
Location: New England


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby sylMV on 27 Mar 2014, 14:48

It sounds like you're using the Loop Roll effect...
SylMV

Image
User avatar
sylMV
 
Posts: 3098
Joined: 04 Jan 2007, 10:38


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby FigDJ on 27 Mar 2014, 15:10

bostonDJ wrote:Question: What does the Master effect input setting do? It seems like Cross is more stable for me when using input effect settings set to A & B.

Can't find any info on this in the manual...


As mentioned by sylMV on the prior post it sounds like you had the Loop Roll effect enabled and active.

I could be wrong but here is my understanding. (sylMV please correct me if I am wrong)

When you select the input to the effects module for A, B, C, or D the signal comes from the deck before it reaches the crossfader.
When you selct Master as the input for the effect the signal is the output of the crossfader into the effect.

In esence the effect is applied to whatever you got going out of the crossfader and send to the Master output.

Input from a deck
Deck-->Effect-->crossfader--> main output

Input from master

Crossfader-->Effect---> main output

D
Image
FigDJ
 
Posts: 1355
Joined: 22 Apr 2012, 17:03
Location: Odenton, MD


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby sylMV on 27 Mar 2014, 15:16

You're perfectly right FigDJ ;)
SylMV

Image
User avatar
sylMV
 
Posts: 3098
Joined: 04 Jan 2007, 10:38


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby bostonDJ on 27 Mar 2014, 19:33

Yes, you could be right. I was messing around with all of the effect settings, especially the Brake setting...Roll setting is 1 more below that. I was testing/scrolling my knobs on the Vfx, changing settings so I could've landed on the Roll setting inadvertently. Lots of things to keep track of. Thanks. I will apply the Roll setting with a song tonight (re-create) to make sure that was it and not a glitch.

And yes, when I was playing video from the sample pads, with Master set in the 'Input FX' dropdown, the video responded to the effect. Ex. jumped/bounced/throbbed in and out to the downbeat. Re-selecting 'Input FX' back to Deck A & B, the video played straight with no effect. So I guess whatever is being fed out of both the video & audio crossfaders, responds with Master set. (I just thought my above problem was due to that).

Thanks guys...

I didn't think I would like sample pads and originally thought they were intended for another purpose but I am beginning to get hooked on them. Thanks FigDJ for opening my eyes to them. I like the seemless video looping...much much easier than manual looping 500 abstract visuals...

Quick question: If I have a song in Deck A and I right click on Sample Pad #1 in Deck C, it records a sample of the song in A but based on the length of beats you have set in the 'Toggle Auto-Loop' above the sample pads. So if I sample 4 beat (1 measure) song that's all I get, correct? Because I tried extending that sample to 8 beats, after the fact, and it will play the sample for 4beats and nothing on the rest of the 4 beats.
So I am assuming you should set the 'Toggle Auto Loop' setting to 8 beats or whatever setting you are invisioning before sampling the audio to get the desired length, correct??

Thanks again guys...
User avatar
bostonDJ
 
Posts: 62
Joined: 28 Feb 2013, 04:28
Location: New England


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby FigDJ on 28 Mar 2014, 01:33

bostonDJ wrote:
Quick question: If I have a song in Deck A and I right click on Sample Pad #1 in Deck C, it records a sample of the song in A but based on the length of beats you have set in the 'Toggle Auto-Loop' above the sample pads. So if I sample 4 beat (1 measure) song that's all I get, correct? Because I tried extending that sample to 8 beats, after the fact, and it will play the sample for 4beats and nothing on the rest of the 4 beats.
So I am assuming you should set the 'Toggle Auto Loop' setting to 8 beats or whatever setting you are invisioning before sampling the audio to get the desired length, correct??

Thanks again guys...


You are correct. The length of hot sample from the track that is recorded on the sample pad is equal to the setting for the loop length.

You can also take an entire audio and/or video track (pad 1-4) and load it to a sample pad straight from the collection.
Image
FigDJ
 
Posts: 1355
Joined: 22 Apr 2012, 17:03
Location: Odenton, MD


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby bostonDJ on 28 Mar 2014, 17:44

FigDJ wrote:
You can also take an entire audio and/or video track (pad 1-4) and load it to a sample pad straight from the collection.


Hi FigDJ, when I load a full music video or mp3 into the sample pads in Deck C or D, after awhile the BPM (displayed in the bpm window next to Master/Sync buttons are much higher). They don't reset to what should be the proper BPM stored in the collection file upon loading & playing.
(Ex. I had a slow song at 84.00 BPM that when loaded and played on Deck D, played at 138.00 BPM! I have to literally click into the BPM window and type in the proper BPM then hit return. This can't be right! It happens pretty much on every song in the pad area.
Deck A & B seem to hold the BPM very well. It's only within the sample pad area that is the problem. (all of my pitch faders are half mast and mode set to MT....I never moved them when this happens)

I notice there are little Start/Stop buttons for Beatclock next to the Deck C & D labels. What the heck does the Beatclock do? Can't find anything in the maual on this. Is there an updated manual for 3.1 yet? Anyway, I did click on Beatclock <Stop> then <Start> and after a couple of times I got lucky with a BPM reset on Sample Pad D to proper song BPM. I also notice these round 'Sync-Meters' ?? going around on all of the deck labels when only 1 song or video is playing. Don't know why these go around or should be stopped or what???

I notice under Preferences-->Video tab there is a check box for 'Separate Audio/Video Loading. Could this be it? Mine is unchecked.

Lastly, the 'Preview Player'. How do I get the previewed song ONLY to sound in my headphones WHILE a song is playing out to the crowd on one of the decks? I hit the <cue> button but no go...also if I move the audio crossfader to the B side, I hear only the Previewed song but lose what's playing live. Got to be a way. My headphones are hooked up to my headphone jack on the Numark DJ/IO soundcard and not the Vfx Control.

I am more worried about the BPM issue at this point. Thanks in advance...
User avatar
bostonDJ
 
Posts: 62
Joined: 28 Feb 2013, 04:28
Location: New England


Re: MIDI Mapping Vfx Control in Cross 3.0

Postby FigDJ on 29 Mar 2014, 19:36

bostonDJ wrote:
Hi FigDJ, when I load a full music video or mp3 into the sample pads in Deck C or D, after awhile the BPM (displayed in the bpm window next to Master/Sync buttons are much higher). They don't reset to what should be the proper BPM stored in the collection file upon loading & playing.


I will try to explain to the best of my knowledge, however, someone in the development team or another moderator please correct me if I am incorrect.

At 1st bringing up Cross, nothing loaded on the decks search and load for a Sample bank.

Now lets assume that the selected back is loaded as follows;
Pads
1. 120 BPM
2. 125 PM
3. 110 BPM
4. 130 BPM
5. 111 BPM
6. 122 BPM
7. 128 BPM
8. 126BPM

Any one of the pads lets say #6 is pressed and the sample will play at 122 BPM. Then press another pad, say #3 which I listed in my example as 110 BPM. The sample from pad #3 will also play at 122 BPM. Your BPM window for the sampler displays 122, this means that the sampler retains the last BPM played and will play all pads at that BPM. Now if you modify the BPM by typing say 130, then all pads will play at 130 BPM.

Stop all samples
Your sampler BPM displays 130.
Load a deck with a track ex. a 105 BPM track, make it the master
Hit sync on the sampler and you will see the BPM change to the same as the master I, in this case 105. When you press a pad it will play at 105 regardless of the individual sample BPM.

In short the sampler plays and independent BPM that you typed in the BPM window.
It will retain the last BPM value played and play all pads at that BPM.
If playing samples manually type the desired BPM and use + and - as well as the clock start and stop to sync the sample to whatever you want.

If playing auto sync, press sync then the pad and it will play at the master BPM.

bostonDJ wrote:I notice there are little Start/Stop buttons for Beatclock next to the Deck C & D labels. What the heck does the Beatclock do?

Can't find anything in the maual on this. Is there an updated manual for 3.1 yet? Anyway, I did click on Beatclock <Stop> then <Start> and after a couple of times I got lucky with a BPM reset on Sample Pad D to proper song BPM. I also notice these round 'Sync-Meters' ?? going around on all of the deck labels when only 1 song or video is playing. Don't know why these go around or should be stopped or what???


The start and stop refer to the beatclock cycle and allows you to sync a sample loop manually. When you go into settings and select beat, bar or cycle the speed revolution of the clock changes accordingly. The white circle represents the beatclock of the master and the colored (yellow or red) is either the deck or sampler that is not the master. The beatclock for the samplers will continue running even when nothing is playing. The beatclock for the master will stop if the master is stopped. When starting or stopping the beatclock you are re-setting your sample to the beginning or the clock. If on sync setting you had selected beat then is only one beat, 4 beats for bar and 16 for cycle.

Sorry I have not seen an updated manual, a lot of what I know I learned by reading the forum and playing with the system.

Also the sync link setting allows the sampler to follow the master.
With sync link enable load a deck and make it the master
load a sample bank and press sync for the sampler
press a pad
They should be playing in sync
Now move the pitch control for your master deck up or down and watch the BPM for the sampler and the master deck change together.
I must admit it takes a little getting used to but I can be done.

bostonDJ wrote:I notice under Preferences-->Video tab there is a check box for 'Separate Audio/Video Loading. Could this be it? Mine is unchecked.


This is not the answer. What this setting does is allows you to load any video with any audio in deck A and B.

There is a limitation with your controller. When I mapped the Vfx for 4 decks I tried to follow the labeling on the face of the Vfx as close as possible.

Notice your Sync button is mapped as a Shift+button while match BPM is just the button.

In my opinion a more functional way would be to
Active player A or B
button = sync deck to master (cycle and BPM)
Shift + button = sync sampler to master (cycle and BPM)

Active player C or D with 4 deck mode for 4 deck
button = sync deck master (cycle and BPM)
Shift + button = match BPM with master (cycle and BPM)

Active player C or D with 4 deck mode for 2 deck and 2 samplers
button = sync sampler to master (cycle and BPM)
Shift + button = match sampler BPM with master (cycle and BPM)

This mapping is more functional and it is what I have mapped for myself and Daniel on the UMCP-2 4 deck mapping and also present on the DDJ-SX.

This mapping will require a little bit of rework on the LEDs but I think is worth the effort.

bostonDJ wrote: Lastly, the 'Preview Player'. How do I get the previewed song ONLY to sound in my headphones WHILE a song is playing out to the crowd on one of the decks? I hit the <cue> button but no go...also if I move the audio crossfader to the B side, I hear only the Previewed song but lose what's playing live. Got to be a way. My headphones are hooked up to my headphone jack on the Numark DJ/IO soundcard and not the Vfx Control.

Play with the cue mix rotary on the top bar, right hand side, next to the master rotary in the Cross interface. I was looking up your problem and I was like how the heck I did this before? And then I found it.
Image
FigDJ
 
Posts: 1355
Joined: 22 Apr 2012, 17:03
Location: Odenton, MD


PreviousNext

Return to Community Support




Who is online

Users browsing this forum: No registered users and 29 guests

Board index

 
 
   
 
© 2014 Mixvibes