saving loop positions manually in media doesn´t work!

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saving loop positions manually in media doesn´t work!

Postby compact on 12 Oct 2008, 12:55

bug report by b+s (german forum)

as explained in the following picture, the manually entered loop positions are not saved after restarting mixvibes and dragging the edited track into a player.


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Re: saving loop positions manually in media doesn´t work!

Postby polocorp on 12 Oct 2008, 14:48

thanks for the feedback
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Re: saving loop positions manually in media doesn´t work!

Postby djegun on 15 Oct 2008, 11:04

If you want to save your loops you have to click on the 'loop memory' buttons on the player. So:
- create your manually loop (loop in/out)
[marked red]
- modify its position in the Media tab (if you want) or click and move the boundaries on the waveform
[marked green]
- click on one of the loop memory buttons
[marked yellow]
- save your mediabase
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Re: saving loop positions manually in media doesn´t work!

Postby b+s on 15 Oct 2008, 18:26

hi @ djegun

to specify this problem:
the problem is NOT to save the 10 'official' Loops of a song in the mediabase.

The Problem is to save this on Loop that can be specified at the tab in german called 'medien', in english it's maybe called 'media'. There can be specified: start, end, bpm...

The advantage of this specific Loop is: the song can be played from the beginning and this specific loop will be played automatically when the player reach this loop.

The problem is that THIS loop-information can't be saved in the mediabase.
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Re: saving loop positions manually in media doesn´t work!

Postby djegun on 16 Oct 2008, 10:49

OK but,

to specify this problem:
the problem is NOT to save the 10 'official' Loops of a song in the mediabase.
The Problem is to save this on Loop that can be specified at the tab in german called 'medien', in english it's maybe called 'media'. There can be specified: start, end, bpm...

if you saved an 'official' loop of a song in the mediabase you can also use the 'Loop' tab: you can specified the start, the end and named the loop (the name will be displayed in the loop memory button tooltip).

The advantage of this specific Loop is: the song can be played from the beginning and this specific loop will be played automatically when the player reach this loop.

You can load your song, click on the memory button (so go to the saved official loop) and then go back to the start of the song. Play the song and this specific loop will be played automatically when the player reach this loop.
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Re: saving loop positions manually in media doesn´t work!

Postby b+s on 16 Oct 2008, 21:55

hi djegun,

thanks for that suggestion, unfortunately, it doesn't work in my setup...?

What works for me is:
1) I set a cue-point at the beginning of the loop and save it at Locations "1"
2) I press the "fast-forward"-button to skip the selected number of beats
3) I set a cue-point at the end for this loop and save it at Locations "2"

Now, the next time i use this song, I press the Location-"1"-Button and then the Loop"IN"Button,
then the Location-"2"-Button and then the Loop"OUT"Button.
Now i can rewind, play the song from the beginning and the loop plays automatically when it is reached.

But for really fast mixing song after song it simply takes to long. If i have 15 seconds to change a song in some kind of routine, every click or key-press to specify a loop can be too much...
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